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supergonkas

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Everything posted by supergonkas

  1. really i just need an example on how to integrate it,not a full script!
  2. can you show me an example pls so i can try make it
  3. but it isnt the way i showed?
  4. but how i add the markers to the GUI grid?
  5. so ,you say that is impossible to like markers to player head?
  6. one more thing how can i make costom objects instead of using ids ? i tried like example object = createMarker ( x , y , z, "cylinder", 1.5, 255, 255, 0, 170 ) and didnt worked how could i do that?
  7. thanks,that i know how to work with
  8. its working ,but just one more thing how can i set the position for a special object? (just explain that i think i can do )
  9. i need help i made the changes that mr prestege sayd and it is ruin it doensent work no more
  10. pls i really need help it says attenpt to call guicreatwindow a nil value
  11. i modified as you sayd and now it doenst work help me server local hRow = nil hWnd = guiCreateWindow( 0.1, 0.1, 0.2, 0.65, "Hats", true ); hButton_use = guiCreateButton( 0.1, 0.725, 0.5, 0.1, "Use", true, hWnd ); hButton_close = guiCreateButton( 0.1, 0.85, 0.5, 0.1, "Close", true, hWnd ); guiSetVisible(hWnd,false) showCursor(false) local aObjects = { { "Bottle", 1512 }, { "Flag", 2993 }, { "Model car", 2485 }, { "Pro Light", 2701 }, { "Missile", 345 }, { "Magnet", 3056 }, { "AirBomb", 3515 }, { "AirBomb", 14608 }, { "WW1 hat", 2052 }, { "Captain hat", 2054 }, { "WW2 hat", 2053 } -- you can objects, first add name to see it in gridList, then object ID }; hGrid = guiCreateGridList( 0.1, 0.10, 0.8, 0.60, true, hWnd ); guiGridListAddColumn( hGrid, "ZM hats", 0.85 ); for i,m_obj in ipairs( aObjects ) do hRow = guiGridListAddRow( hGrid ); -- guiGridListSetItemText ( hGrid, hRow, 1, tostring( m_obj [ 1 ] ), false, false ); guiGridListSetItemData ( hGrid, hRow, 1, tostring( m_obj [ 2 ] ) ); object = { } addEvent("CreateObject",true) adddEventHandler("CreateObject",getRootElement(), function ( id ) if object[source] and isElement ( object[source] ) then destroyElement ( object[source] ) end local x,y,z = getElementPosition ( source ) object[source] = createObject ( id,x,y,z ) -- attach here and do what you want to do ! end ) exports.bone_attach:attachElementToBone(object, localPlayer,1,0,0,0.1,0,0,0) setobjectscale ( object , 0.5) end function bind_key() guiSetVisible(hWnd, true) showCursor(true) end bindKey("F6","down",bind_key) function close() if (source == hButton_close) then guiSetVisible(hWnd, false) showCursor(false) end end addEventHandler("onClientGUIClick", hButton_close, close) client function use ( ) local row, col = guiGridListGetSelectedItem ( hGrid ) if ( row and col and row ~= -1 and col ~= -1 ) then local ID = guiGridListGetItemText( hRow , hGrid , 1 ) if ( ID ) then triggerServerEvent("CreateObject",localPlayer,ID) end end end addEventHandler ( "onClientGUIClick",
  12. i dont whant you to show me the whole scrpit just an example
  13. can you help me pls ,i dont know that really much about scripting (started 2 days ago) can you show me how you do whith my script in the server side? pls
  14. can you show me an example pls its becase the my scrpit has a GUI (its client sided)
  15. i have this script ,thats funny hats (and has a dependecy of bone_attachments but i cant make to just one of the objects of the list a special scale,rotation xyz how can i make that ? (also how could i make the objcts be seen by everyone) local hRow = nil hWnd = guiCreateWindow( 0.1, 0.1, 0.2, 0.65, "Hats", true ); hButton_use = guiCreateButton( 0.1, 0.725, 0.5, 0.1, "Use", true, hWnd ); hButton_close = guiCreateButton( 0.1, 0.85, 0.5, 0.1, "Close", true, hWnd ); guiSetVisible(hWnd,false) showCursor(false) local aObjects = { { "Bottle", 1512 }, { "Flag", 2993 }, { "Model car", 2485 }, { "Pro Light", 2701 }, { "Missile", 345 }, { "Magnet", 3056 }, { "AirBomb", 3515 }, { "WW1 hat", 2052 }, { "Captain hat", 2054 }, { "WW2 hat", 2053 } -- you can objects, first add name to see it in gridList, then object ID }; hGrid = guiCreateGridList( 0.1, 0.10, 0.8, 0.60, true, hWnd ); guiGridListAddColumn( hGrid, "ZM hats", 0.85 ); for i,m_obj in ipairs( aObjects ) do hRow = guiGridListAddRow( hGrid ); -- guiGridListSetItemText ( hGrid, hRow, 1, tostring( m_obj [ 1 ] ), false, false ); guiGridListSetItemData ( hGrid, hRow, 1, tostring( m_obj [ 2 ] ) ); end function use ( ) local row, col = guiGridListGetSelectedItem ( hGrid ) if ( row and col and row ~= -1 and col ~= -1 ) then local model = tonumber ( guiGridListGetItemData ( hGrid, row, 1 ) ) if ( isElement ( object ) ) then destroyElement ( object ) end object = createObject ( model, 0, 0, 0 + 0.8, 0, 0, 0 ) exports.bone_attach:attachElementToBone(object, localPlayer,1,0,0,0.1,0,0,0) setobjectscale ( object , 0.5) if ( AirBomb ) then -- if it was created -- set the scale to half the normal scale setObjectScale ( AirBomb, 0.5) -- remove the collision setElementCollisionsEnabled (AirBomb, false) end end end addEventHandler ( "onClientGUIClick", hButton_use, use, false ) function bind_key() guiSetVisible(hWnd, true) showCursor(true) end bindKey("F6","down",bind_key) function close() if (source == hButton_close) then guiSetVisible(hWnd, false) showCursor(false) end end addEventHandler("onClientGUIClick", hButton_close, close) addEventHandler("onClientResourceStart", getRootElement(), function () setInteriorSoundsEnabled(false) end );
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