
Fabioxps
Members-
Posts
229 -
Joined
-
Last visited
Everything posted by Fabioxps
-
outputConsole(tocolor(255,100,255,255)) return -39681 how to know what color is -39681
-
shut down the server and delete the registry.db file in the deathmatch folder
-
show the code
-
you can just lower the sound and increase instead of destroying it
-
how to disable show chat command /showchat addEventHandler("onPlayerCommand",root,function(cd) print(cd)--does not return "showchat" end)
-
How do you find a certain album? example: "Justin Bieber" https://open.spotify.com/embed?uri=spotify:user:spotify:playlist: "Justin Bieber"
-
it works Is it possible to find musics?
-
http://prntscr.com/gy9k2f http://prntscr.com/gy9kzv http://prntscr.com/gy9lye http://prntscr.com/gy9mh6 http://prntscr.com/gy9ok2
-
I can connect more I get errors like 404 play music does not work help me this is fantastic
-
I want to know the size and a certain zone example I want to know which size of the city of Los Santos and with this size create the rectangle
-
can anyone tell me how to get the size of a zone? good I want to create rectangles in areas but I need the correct size
-
I am destroying and creating other vehicles when the map carries. It has some way to alleviate this problem? my code local vehicle = getElementData(player,"vehicle") if isElement(vehicle) then destroyElement(vehicle) setElementData(player,"vehicle",false) end if not vehicle or not isElement(vehicle) then vehicle = createVehicle(411,0,0,0,0,0,0) end
-
what??? I want to know the reason of the problem He mean, do /stop resourcename in the console I want to know what causes this bug
-
what??? I want to know the reason of the problem
-
because it happens this bug? maybe some sloppy script?
-
"\" Character in error example character = "\" outputDebugString(character) outputDebugString("\")
-
maybe I should use createElement as table?
-
when I set a visible image others disappear. Direct3D = {} Direct3D.__index = Direct3D rot,width,height,x,y = 600,800,800,guiGetScreenSize() visible = {} local Instance = {} function Direct3D(id,width,height,shader,image,rot) if Instance[id] == nil then Instance[id] = {} shader = dxCreateShader(shader) renderTarget = dxCreateRenderTarget(width,height,true) Instance[id].shader = shader Instance[id].renderTarget = renderTarget Instance[id].image = image Instance[id].rot = rot Instance[id].width = width Instance[id].height = height Instance[id].continuos = "" end end function up() for k,v in pairs(Instance) do dxSetRenderTarget(Instance[k].renderTarget,true) dxDrawImage(0,0,Instance[k].width,Instance[k].height,Instance[k].image) dxSetRenderTarget() dxSetShaderValue(Instance[k].shader,"Instance",Instance[k].renderTarget) end end addEventHandler("onClientRestore", root, function() up() end) Container3D_A = function() for k,v in pairs(Instance) do if Instance[k].rot == 600 or Instance[k].rot == 270 then return end up() dxSetShaderTransform(Instance[k].shader,0-Instance[k].rot,0,0) dxDrawImage(x/2-Instance[k].width/2-Instance[k].rot,y/2-Instance[k].height/2,Instance[k].width,Instance[k].height,Instance[k].shader) end end addEventHandler("onClientPreRender",root,Container3D_A) B = function() for k,v in pairs(Instance) do if Instance[k].continuos == true then Instance[k].rot = Instance[k].rot - 4 if Instance[k].rot < 0 then Instance[k].rot = 0 end end end end addEventHandler("onClientPreRender",root,B) C = function() for k,v in pairs(Instance) do if Instance[k].continuos == false then Instance[k].rot = Instance[k].rot + 4 if Instance[k].rot > 600 then Instance[k].rot = 600 end end end end addEventHandler("onClientPreRender",root,C) function addEve(id,bool) if Instance[id] ~= nil then Instance[id].continuos = bool end end Direct3D("1",800,800,"Efect/EFECTS.fx","Texture/rotatioIMG.png",600) addEve("1",true) Direct3D("2",800,800,"Efect/EFECTS.fx","Texture/rotatioIMG.png",600) setTimer(function() --kkk:addEve(true) -- addEve("1","-") end,8000,1) setTimer(function() addEve("2",true) -- kk:addEve(false) end,5000,1)
-
thank you very much.
-
it is possible to pass arguments in functions lol.lal(arg) addEventHandler("onClientRender", root, lol.lal(arg))
-
it does not work.
-
the event is not being removed lol = {} function lol:lal() outputChatBox("remove event from table ") end addEventHandler("onClientRender", root, function() lol:lal() end) setTimer(function() removeEventHandler("onClientRender", root, function() lol:lal() end) end,1000,1)
-
I had already made their code this perfect thank you. <3
-
I want to repeat the sound and stop not to destroy. help?