 
        papam77
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Everything posted by papam77
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	skins.lua function eag () skintxd = engineLoadTXD("ac.txd") engineImportTXD(skintxd, 165 ) local skindff = engineLoadDFF('ac.dff', 0) engineReplaceModel(skindff, 165) end addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), eag ) Why? Skins are on same place like skins.lua Meta: "Teams/EAG/ac.txd" /> "Teams/EAG/ac.dff" />
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	Force isn't speed, force is destruction power.
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	function MGPED () local John = createPed (90, 359.44141, 173.59044, 1008.37262, -90 ) setElementDimension ( John, 0 ) setElementInterior (John, 3 ) setTimer ( setPedAnimation, 500, 1, John, "ped", "FF_Sit_Eat1") end addEventHandler ("onResourceStart", getRootElement(), MGPED ) Nothing
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	Ped isn't sitting
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	Yes function MGPED () setElementDimension ( John, 0 ) John = createPed (359.44141, 173.59044, 1008.37262, 90) setPedAnimation( John, "ped", "FF_Sit_Eat1") end addEventHandler ("onResourceStart", getRootElement(), MGPED ) And this doesn't create a ped everything is bad argument. Why ?
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	Already have and how can set for Ped action Siting ?
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	And here is problem: function MG ( ) local x = 384.7 local y = 173.6 local z = 1008.4 outputChatBox ("#ffffffWelcome on EAG| and |TSR| Server.", source, 255,255,255, true ) outputChatBox ("#ffffffDon't forget to visit our website [url=http://EAG-Gaming.eu/]http://EAG-Gaming.eu/[/url]., source, 255,255,255, true ) outputChatBox ("#ffffffAre you new? Use #ff9900/help#ffffff for more informations.", source, 255,255,255, true ) fadeCamera ( source, true ) spawnPlayer ( source, x, y, z ) setElementInterior ( source, 3 ) setElementModel ( source, 240 ) end addEventHandler ("onPlayerLogin", getRootElement(), MG ) When i login it doesn't spawn me it's only fade the camera and output the text nothing more and without error and warning.
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	And how can make in server side outputChatBox for localPlayer ? because definition localPlayer doesn't work.
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	Bad 'player' pointer @ 'fadeCamera'(1) Bad 'player' pointer @ 'spawnPlayer'(1) Current code: function MG ( source ) local x = 384.7 local y = 173.6 local z = 1008.4 outputChatBox ("#ffffffWelcome on EAG| and |TSR| Server.", getRootElement(), 255,255,255, true ) outputChatBox ("#ffffffAre you new? Use /help for more informations.", getRootElement(), 255,255,255, true ) fadeCamera ( source, true ) spawnPlayer ( source, x, y , z ) end addEventHandler ("onPlayerLogin", getRootElement(), MG )
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	function MG () local x = 384.7 local y = 173.6 local z = 1008.4 outputChatBox ("#ffffffWelcome on EAG| and |TSR| Server.", getRootElement(), 255,255,255, true ) outputChatBox ("#ffffffAre you new? Use /help for more informations.", getRootElement(), 255,255,255, true ) fadeCamera ( source, true ) spawnPlayer ( x, y , z , 0, 0, 3, 1) end addEventHandler ("onPlayerLogin", getRootElement(), MG ) Hello i have this code but it doesn't spawn me at position defined by me, where is problem? Server says: spawnPlayer bad Argument
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	Why missionTimer if i want move to arena?
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	Hello is possible to make if player has minimalized MTA in windows to get it, because i need it for state to scoreboard
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	I guess, that will be good to add to next version setProjectileSpeed
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	But it is rotation, I am using this for Rotations to rocket
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	Hello i have made this, but i need for players command /join CountryName How can do it? ----------------------------- -- Language Chat By DeeJay -- ----------------------------- function LanguageChat(thePlayer, cmd, ...) local msg = table.concat({...}, " ") for _,players in ipairs(getElementsByType("player")) do local r, g, b = getPlayerNametagColor (thePlayer) local name = getPlayerName(thePlayer) local mycountry = exports.admin:getPlayerCountry(thePlayer) local playerscountry = exports.admin:getPlayerCountry(players) if (playerscountry == mycountry) then if (msg and msg ~= "") then outputChatBox("#FF6464["..mycountry.."]#ffffff "..name..": #FFFFFF"..msg.."",players,r, g, b,true) end end end end addCommandHandler("Language",LanguageChat) addEventHandler("onPlayerJoin",root, function () bindKey(source,"L","down","chatbox","Language") end ) addEventHandler("onResourceStart",resourceRoot, function () for index, player in ipairs(getElementsByType("player")) do bindKey(player,"L","down","chatbox","Language") end end )
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	I know that it's not easy i am only looking for some tips how to make it more easier and how it works
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	So like this: Example: I will make one gamemode like race and before i will add buttons and etc... ? And if i wanna add next arena where to add mode and how to set for player move to an arena?
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	I have my own gamemode RPG Mod. Ofc i have Multi-Gamemode setted like type="gamemode" and how can connect to it my next gamemode? It's what i don't know how.
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	It works, ty function mapa ( ) rocket = createMarker ( 3412.8688964844, -1652.7664794922, 13.254596710205 ) setMarkerSize ( rocket, 5 ) function MarkerHit ( element ) if ( element == localPlayer and getElementType ( element ) == "player" and isPedInVehicle ( element ) ) then outputChatBox ( "#ff9900Rocket minigun overheated! Give it a rest pal!", 255, 255, 255, true ) launcher = createProjectile ( localPlayer, 20, 3440.1625976563, -1543.6124267578, 36.850193023682, 100.0, localPlayer, 3514.0498046875, -1665.0322265625, 18.988582611084, 70, -320, -70, Cil ) setProjectileCounter (launcher, 250 ) end end addEventHandler ( "onClientMarkerHit", rocket, MarkerHit ) end addEventHandler ( "onClientResourceStart", resourceRoot, mapa ) And where can set projectile Speed ?
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	I wanna create rocket when player hit a defined marker called 'rocket' and shoot to stone which is defined on 3514.0498046875, -1665.0322265625, 18.988582611084 and from rocket launcher 3440.1625976563, -1543.6124267578, 32.850193023682 with hydra rockets
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	I was reading it, but I've changed it now to this function mapa () rocket = createMarker ( 3412.8688964844, -1652.7664794922, 13.254596710205 ) setMarkerSize ( rocket, 5 ) function MarkerHit (element) local vehilce = getVehicleName() if (element == getLocalPlayer()) then if (getElementType(element) == "player") then if (isPedInVehicle(element)) then if (source==rocket) then outputChatBox ("#ff9900WARNING!", 255,255,255, true ) createProjectile ( localPlayer, 58, 3440.1625976563, -1543.6124267578, 32.850193023682, 1.0, nil, 3514.0498046875, -1665.0322265625, 18.988582611084, 1, 1, 1 ) end end end end end addEventHandler ( "onClientMarkerHit", getRootElement() ,MarkerHit) end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()), mapa ) and still nothing happend.
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	off topic: is this able to create multi-world? Multi-World ? How you mean it? You mean dimensions? When player click to button then setElementDimension ( 2 ) Players from dimension 2 wont see players from dimension 1? You mean that?
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	Doesn't work when i hit with vehicle marker called rocket. Nothing shooted from 3440.1625976563, -1543.6124267578, 32.850193023682 to 3514.0498046875, -1665.0322265625, 18.988582611084

