Client side
addEventHandler("onClientPlayerWeaponSwitch", getRootElement(),
function ( )
local weapon = getPedWeapon ( source, 7 )
if ( weapon == 38 ) then
if ( getPedTotalAmmo ( source, 7 ) > 1 ) then
triggerServerEvent ( "lol", source )
end
end
end
)
serverside
addEvent("lol")
addEventHandler("lol", getRootElement(),
function ( )
giveWeapon ( source, 38, 1 )
end
)