como posso color esse bind
bindKey('F7', 'down',
para abrir essa janela
local g_Window = nil
addCommandHandler("window",
function ()
if g_Window then return end
g_Window = {}
local screenWidth, screenHeight = guiGetScreenSize()
g_Window.windowWidth, g_Window.windowHeight = 400, 315
local left = screenWidth/2 - g_Window.windowWidth/2
local top = screenHeight/2 - g_Window.windowHeight/2
g_Window.window = guiCreateWindow(left, top, g_Window.windowWidth, g_Window.windowHeight, "Interpolation on GUI", false)
g_Window.closeBtn = guiCreateButton(320, 285, 75, 23, "Close", false, g_Window.window)
guiWindowSetSizable(g_Window.window, false)
guiWindowSetMovable(g_Window.window, false)
guiSetEnabled(g_Window.window, false)
guiSetVisible(g_Window.window, false)
g_Window.startTime = getTickCount()
g_Window.startSize = {0, 0}
g_Window.endSize = {g_Window.windowWidth, g_Window.windowHeight}
g_Window.endTime = g_Window.startTime + 1000
addEventHandler("onClientRender", getRootElement(), popWindowUp)
end)
function on_closeBtn_clicked(button, state, absoluteX, absoluteY)
if (button ~= "left") or (state ~= "up") then
return
end
if not g_Window then return end
showCursor(false)
guiSetEnabled(g_Window.window, false)
guiWindowSetMovable(g_Window.window, false)
local screenWidth, screenHeight = guiGetScreenSize()
local posX, posY = guiGetPosition(g_Window.window, false)
g_Window.startTime = getTickCount()
g_Window.startSize = {g_Window.windowWidth, g_Window.windowHeight}
g_Window.startCenter =
{
posX + g_Window.windowWidth/2,
posY + g_Window.windowHeight/2,
}
g_Window.endSize = {0, 0}
g_Window.endTime = g_Window.startTime + 1000
g_Window.endCenter =
{
screenWidth,
screenHeight
}
addEventHandler("onClientRender", getRootElement(), popWindowDown)
end
function popWindowUp()
local now = getTickCount()
local elapsedTime = now - g_Window.startTime
local duration = g_Window.endTime - g_Window.startTime
local progress = elapsedTime / duration
local width, height, _ = interpolateBetween (
g_Window.startSize[1], g_Window.startSize[2], 0,
g_Window.endSize[1], g_Window.endSize[2], 0,
progress, "OutElastic")
guiSetSize(g_Window.window, width, height, false)
local screenWidth, screenHeight = guiGetScreenSize()
guiSetPosition(g_Window.window, screenWidth/2 - width/2, screenHeight/2 - height/2, false)
if not guiGetVisible(g_Window.window) then
guiSetVisible(g_Window.window, true)
guiBringToFront(g_Window.window)
end
if now >= g_Window.endTime then
guiSetEnabled(g_Window.window, true)
guiBringToFront(g_Window.window)
removeEventHandler("onClientRender", getRootElement(), popWindowUp)
addEventHandler("onClientGUIClick", g_Window.closeBtn, on_closeBtn_clicked, false)
showCursor(true)
guiWindowSetMovable(g_Window.window, true)
end
end
function popWindowDown()
local now = getTickCount()
local elapsedTime = now - g_Window.startTime
local duration = g_Window.endTime - g_Window.startTime
local progress = elapsedTime / duration
local width, height, _ = interpolateBetween (
g_Window.startSize[1], g_Window.startSize[2], 0,
g_Window.endSize[1], g_Window.endSize[2], 0,
progress, "InQuad")
guiSetSize(g_Window.window, width, height, false)
local centerX, centerY, _ = interpolateBetween (
g_Window.startCenter[1], g_Window.startCenter[2], 0,
g_Window.endCenter[1], g_Window.endCenter[2], 0,
progress, "InQuad")
guiSetPosition(g_Window.window, centerX - width/2, centerY - height/2, false)
if now >= g_Window.endTime then
removeEventHandler("onClientRender", getRootElement(), popWindowDown)
destroyElement(g_Window.window)
g_Window = nil
end
end