-stolka-
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Everything posted by -stolka-
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is there anyonewho have a working link for the resource patriot minigun
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why if i attach a vehicle to an element i cannot enter it?
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is it possible to make it serversided so the state change for everyone?
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why people see the miniguns but dont they see them shooting? addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) local theVehicle = source if getElementModel(theVehicle) == 487 then local x, y, z = getElementPosition ( theVehicle ) local rx, ry, rz = getElementRotation ( theVehicle ) minigunOne = createWeapon ( "minigun", x, y, z ) minigunTwo = createWeapon ("minigun", x, y, z ) minigunOneF = createWeapon ( "minigun", x, y, z ) minigunTwoF = createWeapon ("minigun", x, y, z ) setElementAlpha ( minigunOne,0) setElementAlpha ( minigunTwo,0) attachElements ( minigunOne, theVehicle, 1.15, 2, -1.3, 0, 0, 93) attachElements ( minigunTwo, theVehicle, -1.15, 2, -1.3, 0, 0, 93 ) attachElements ( minigunOneF, theVehicle, 1.15, 2, -0.62, 0, 30, 93) attachElements ( minigunTwoF, theVehicle, -1.15, 2, -0.62, 0, 30, 93 ) bindKey ( "mouse1", "down", enableFire ) bindKey ( "mouse1", "up", disableFire ) end end ) addEventHandler("onClientVehicleExit", root, function(thePlayer, seat) local theVehicle = source if getElementModel(theVehicle) == 487 then if minigunOne and minigunTwo then destroyElement (minigunOne) destroyElement (minigunTwo) destroyElement (minigunOneF) destroyElement (minigunTwoF) unbindKey ( "mouse1", "down", enableFire ) unbindKey ( "mouse1", "up", disableFire ) end end end ) function enableFire() if isTimer(MGtimer) and isTimer(MG2timer) and minigunOne and minigunTwo then killTimer(MGimer) killTimer(MG2imer) else MGimer = setTimer(function() setWeaponState ( minigunOne, "firing" ) end, 50, 1) MG2imer = setTimer(function() setWeaponState ( minigunTwo, "firing" ) end, 50, 1) end end function disableFire() if isTimer(MGtimer) and isTimer(MG2timer) and minigunOne and minigunTwo then killTimer(MGimer) killTimer(MG2imer) else MGimer = setTimer(function() setWeaponState ( minigunOne, "ready" ) end, 50, 1) MG2imer = setTimer(function() setWeaponState ( minigunTwo, "ready" ) end, 50, 1) end end fileDelete("huey.lua")
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why doesnt the camera matix work? wdwLogin_Pannel = {} tabPannel_Main = {} tab_Login = {} tab_Register = {} --Settings blackLoginScreen = true --True/false Black screen, while player login... blackScreenTime = 5 --Time to complete disappearance of the black screen in seconds. GuestEnable = false --Can a Player play as Guest, or no. [true/false] EnableMTAControlsOnLogin = false --Set false to not open the chat when you press "t" on fields, for example. [true/false] function open_log_reg_pannel() if not(isElement(wdwLogin_Pannel)) then if blackLoginScreen == true then setCameraMatrix(1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) end local sWidth,sHeight = guiGetScreenSize() -- The variables local Width,Height = 350,284 --Main Window sizes local X = (sWidth/2) - (Width/2) --Main Window horizontal position local Y = (sHeight/2) - (Height/2) --Main Window vertical position toggleAllControls(EnableMTAControlsOnLogin) wdwLogin_Pannel = guiCreateWindow(X,Y,Width,Height,"Login or register to play SA-RC.",false) guiWindowSetSizable(wdwLogin_Pannel,false) tabPannel_Main = guiCreateTabPanel(9,50,350,251,false,wdwLogin_Pannel) tab_Login = guiCreateTab("Login",tabPannel_Main) lbl_Login = guiCreateLabel(57,30,42,19,"Login:",false,tab_Login) guiLabelSetVerticalAlign(lbl_Login,"center") guiLabelSetHorizontalAlign(lbl_Login,"right",false) guiSetFont(lbl_Login,"default-bold-small") edit_Login = guiCreateEdit(110,30,130,23,"",false,tab_Login) --Поле ввода логина edit_password = guiCreateEdit(110,58,130,23,"",false,tab_Login) --Поле ввода пароля guiEditSetMaxLength ( edit_Login,25) guiEditSetMaxLength ( edit_password,25) guiEditSetMasked ( edit_password, true ) lbl_Password = guiCreateLabel(3,58,96,19,"Password:",false,tab_Login) guiLabelSetVerticalAlign(lbl_Password,"center") guiLabelSetHorizontalAlign(lbl_Password,"right",false) guiSetFont(lbl_Password,"default-bold-small") --[[lbl_top_info = guiCreateLabel(74,6,244,35,"Enter with your username and password.",false,tab_Login) guiLabelSetColor(lbl_top_info,137,26,26) guiLabelSetVerticalAlign(lbl_top_info,"center") guiLabelSetHorizontalAlign(lbl_top_info,"center",false) guiSetFont(lbl_top_info,"default-bold-small")]] --[[lbl_about_legth = guiCreateLabel(142,42,184,18,"Max Length: 25 symbols",false,tab_Login) guiLabelSetColor(lbl_about_legth,253,255,68) guiLabelSetVerticalAlign(lbl_about_legth,"center") guiLabelSetHorizontalAlign(lbl_about_legth,"center",false)]] checkbox_save = guiCreateCheckBox(165,87,100,20,"(Remember)",false,false,tab_Login) guiSetFont(checkbox_save,"default-small") btn_Login = guiCreateButton(110,140,130,40,"Login",false,tab_Login) guiSetFont(btn_Login,"default-bold-small") login_tab_error_msg = guiCreateLabel(0,112,350,25,"Error_login_tab",false,tab_Login) guiLabelSetColor(login_tab_error_msg,255,0,0) guiLabelSetVerticalAlign(login_tab_error_msg,"center") guiLabelSetHorizontalAlign(login_tab_error_msg,"center",false) guiSetFont(login_tab_error_msg,"default-bold-small") --Guest func if GuestEnable == true then btnGuest = guiCreateButton(29,168,94,32,"Play as Guest",false,tab_Login) guiSetFont(btnGuest,"default-small") guiSetVisible(btnGuest,true) else if isElement(btnGuest) then guiSetVisible(btnGuest,false) end btnGuest = nil end tab_Register = guiCreateTab("Register",tabPannel_Main) lbl_account_name = guiCreateLabel(13,39,119,21,"Account Name:",false,tab_Register) guiLabelSetVerticalAlign(lbl_account_name,"center") guiLabelSetHorizontalAlign(lbl_account_name,"right",false) guiSetFont(lbl_account_name,"default-bold-small") lbl_reg_top_info = guiCreateLabel(80,5,364,31,"Do not use special characters.",false,tab_Register) guiLabelSetColor(lbl_reg_top_info,255,234,55) guiLabelSetVerticalAlign(lbl_reg_top_info,"center") guiLabelSetHorizontalAlign(lbl_reg_top_info,"left",false) edit_account_name = guiCreateEdit(142,40,130,23,"",false,tab_Register) guiEditSetMaxLength ( edit_account_name,25) lbl__reg_tab_password = guiCreateLabel(13,71,119,21,"Password:",false,tab_Register) guiLabelSetVerticalAlign(lbl__reg_tab_password,"center") guiLabelSetHorizontalAlign(lbl__reg_tab_password,"right",false) guiSetFont(lbl__reg_tab_password,"default-bold-small") edit__reg_tab_password = guiCreateEdit(142,71,130,23,"",false,tab_Register) guiEditSetMaxLength ( edit__reg_tab_password,25) edit__reg_tab_Repassword = guiCreateEdit(142,102,130,23,"",false,tab_Register) guiEditSetMaxLength ( edit__reg_tab_Repassword,25) lvl_reg_tab_Repassword = guiCreateLabel(13,102,119,21,"Repeat password:",false,tab_Register) guiLabelSetVerticalAlign(lvl_reg_tab_Repassword,"center") guiLabelSetHorizontalAlign(lvl_reg_tab_Repassword,"right",false) guiSetFont(lvl_reg_tab_Repassword,"default-bold-small") btn_reg_tab_register = guiCreateButton(142,135,130,42,"Register",false,tab_Register) guiSetFont(btn_reg_tab_register,"default-bold-small") reg_tab_error_msg = guiCreateLabel(0,170,350,31,"Error_reg_ttab",false,tab_Register) guiLabelSetColor(reg_tab_error_msg,255,20,0) guiLabelSetVerticalAlign(reg_tab_error_msg,"center") guiLabelSetHorizontalAlign(reg_tab_error_msg,"center",false) guiSetFont(reg_tab_error_msg,"default-bold-small") guiEditSetMasked(edit__reg_tab_password, true) guiEditSetMasked(edit__reg_tab_Repassword, true) guiSetVisible(wdwLogin_Pannel,true) --guiSetInputEnabled(true) showCursor(true) --Изменение надписей: guiSetText(reg_tab_error_msg, "") --Поле ошибки в Reg табе guiSetText(login_tab_error_msg, "") --Поле ошибки в Login табе local username, password = loadLoginFromXML() if not( username == "" or password == "") then guiCheckBoxSetSelected ( checkbox_save, true ) guiSetText ( edit_Login, tostring(username)) guiSetText ( edit_password, tostring(password)) else guiCheckBoxSetSelected ( checkbox_save, false ) guiSetText ( edit_Login, tostring(username)) guiSetText ( edit_password, tostring(password)) end --Эвенты addEventHandler("onClientGUIClick",btn_Login,onClickBtnLogin) addEventHandler("onClientGUIClick",btn_reg_tab_register,onClickBtnRegister) if GuestEnable == true then addEventHandler("onClientGUIClick",btnGuest,onClickGuest) end --else --destroyElement(wdwLogin_Pannel) --guiSetInputEnabled(false) --wdwLogin_Pannel = nil --showCursor(false) end end function start_cl_resource() --При старте open_log_reg_pannel() end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),start_cl_resource) function loadLoginFromXML() --Загрузка логина и пароля из XML local xml_save_log_File = xmlLoadFile ("files/xml/userdata.xml") if not xml_save_log_File then xml_save_log_File = xmlCreateFile("files/xml/userdata.xml", "login") end local usernameNode = xmlFindChild (xml_save_log_File, "username", 0) local passwordNode = xmlFindChild (xml_save_log_File, "password", 0) if usernameNode and passwordNode then return xmlNodeGetValue(usernameNode), xmlNodeGetValue(passwordNode) else return "", "" end xmlUnloadFile ( xml_save_log_File ) end function saveLoginToXML(username, password) --Сохрание логина и пароля в XML local xml_save_log_File = xmlLoadFile ("files/xml/userdata.xml") if not xml_save_log_File then xml_save_log_File = xmlCreateFile("files/xml/userdata.xml", "login") end if (username ~= "") then local usernameNode = xmlFindChild (xml_save_log_File, "username", 0) if not usernameNode then usernameNode = xmlCreateChild(xml_save_log_File, "username") end xmlNodeSetValue (usernameNode, tostring(username)) end if (password ~= "") then local passwordNode = xmlFindChild (xml_save_log_File, "password", 0) if not passwordNode then passwordNode = xmlCreateChild(xml_save_log_File, "password") end xmlNodeSetValue (passwordNode, tostring(password)) end xmlSaveFile(xml_save_log_File) xmlUnloadFile (xml_save_log_File) end addEvent("saveLoginToXML", true) addEventHandler("saveLoginToXML", getRootElement(), saveLoginToXML) function resetSaveXML() --Сохрание логина и пароля в XML local xml_save_log_File = xmlLoadFile ("files/xml/userdata.xml") if not xml_save_log_File then xml_save_log_File = xmlCreateFile("files/xml/userdata.xml", "login") end if (username ~= "") then local usernameNode = xmlFindChild (xml_save_log_File, "username", 0) if not usernameNode then usernameNode = xmlCreateChild(xml_save_log_File, "username") end end if (password ~= "") then local passwordNode = xmlFindChild (xml_save_log_File, "password", 0) if not passwordNode then passwordNode = xmlCreateChild(xml_save_log_File, "password") end xmlNodeSetValue (passwordNode, "") end xmlSaveFile(xml_save_log_File) xmlUnloadFile (xml_save_log_File) end addEvent("resetSaveXML", true) addEventHandler("resetSaveXML", getRootElement(), resetSaveXML) function onClickBtnLogin(button,state) --При нажатии на кнопку Login if(button == "left" and state == "up") then if (source == btn_Login) then username =
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stolen from cit server forum.. it's made by spriN and it was the medic job he just changed the name... https://community.multitheftauto.com/ind ... ls&id=7993 DONE
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please delete https://community.multitheftauto.com/in ... ls&id=6281 DONE
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PLEASE DELETE https://community.multitheftauto.com/in ... ls&id=4846 https://community.multitheftauto.com/in ... ls&id=4863 https://community.multitheftauto.com/in ... ls&id=5677 https://community.multitheftauto.com/in ... ls&id=5614 https://community.multitheftauto.com/in ... ls&id=5678 https://community.multitheftauto.com/in ... ls&id=5817 https://community.multitheftauto.com/in ... ls&id=5826 DONE
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so? what's the solution?
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go in acl.xml and remove the rights...
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why i always see the black screen? i changed the variable ---------------------------------- -----------| Settings |----------- ---------------------------------- blackLoginScreen = false -- Set to 'true' to display a black screen to the player untill they log in or choose to play as a guest. enableKickPlayer = true -- Set whether to kick the player after they fail to login specified amount of times. disallowLogout = false -- Set whether to show the userpanel to the players if they log out of their accounts. removeBlackScreenTime = 1 -- The time it takes for the black screen to dissapear - If you choose to display the black screen. [iN SECONDS] maxLoginAttempts = 5 -- Set the maximum incorrect login attempts before the player gets kicked - If player kicking is enabled. ---------------------------------- -- Set the text you want displayed in the "rules" window here - use '\n' to go into the next line infoText = "CAOS" -- Screen and GUI window sizes screenWidth,screenHeight = guiGetScreenSize() mainWidth,mainHeight = 749,472 regWidth,regHeight = 439,344 -- Generate the XML file name function getServerName() triggerServerEvent("onClientLoginLoaded",getLocalPlayer()) end addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),getServerName) function setXmlFileName(sName) xmlFileName = tostring("login_"..sName..".xml") loginPanel() end addEvent("onGetServerData",true) addEventHandler("onGetServerData",getRootElement(),setXmlFileName) ---------------------------------- addEvent("onRequestIncreaseAttempts",true) addEvent("onRequestDisplayPanel",true) function loginPanel() -- Check if autologin is enabled - If yes, then log the player in, else create and show the userpanel local xmlFile = xmlLoadFile(xmlFileName) if xmlFile then status = xmlNodeGetAttribute(xmlFile,"autologin") if (status == "true") then local username = tostring(xmlNodeGetAttribute(xmlFile,"username")) local password = tostring(xmlNodeGetAttribute(xmlFile,"password")) if not (username == "") and not (password == "") then triggerServerEvent("onRequestAutologin",getLocalPlayer(),username,password) end else if blackLoginScreen == false then fadeCamera(false,0,0,0,0) end mainWindow = guiCreateWindow(screenWidth/2-mainWidth/2,screenHeight/2-mainHeight/2,mainWidth,mainHeight,"Login panel",false) guiWindowSetSizable(mainWindow,false) mInfo = guiCreateLabel(320,36,411,60,infoText,false,mainWindow) --guiMemoSetReadOnly(mInfo,true) guiSetFont(mInfo,"sa-header") editUsername = guiCreateEdit(53,364,187,25,"",false,mainWindow) guiEditSetMaxLength(editUsername,30) editPassword = guiCreateEdit(53,421,187,25,"",false,mainWindow) guiEditSetMaxLength(editPassword,30) guiEditSetMasked(editPassword,true) lblUsername = guiCreateLabel(67,330,158,38,"Username:",false,mainWindow) guiLabelSetColor(lblUsername,0,85,255) guiLabelSetVerticalAlign(lblUsername,"center") guiLabelSetHorizontalAlign(lblUsername,"center",false) guiSetFont(lblUsername,"default-bold-small") lblPassword = guiCreateLabel(67,389,158,38,"Password:",false,mainWindow) guiSetFont(lblPassword,"bankgothic") guiLabelSetColor(lblPassword,0,85,255) guiLabelSetVerticalAlign(lblPassword,"center") guiLabelSetHorizontalAlign(lblPassword,"center",false) guiSetFont(lblPassword,"default-bold-small") --btnPlayAsGuest = guiCreateButton(548,368,168,74,"Play as guest",false,mainWindow) --guiSetFont(btnPlayAsGuest,"default-bold-small") --btnLogin = guiCreateButton(280,368,230,74,"Login",false,mainWindow) --guiSetFont(btnLogin,"sa-header") --btnToggleRegister = guiCreateButton(510,368,230,74,"Register",false,mainWindow) --guiSetFont(btnToggleRegister,"sa-header") registerWindow = guiCreateWindow(screenWidth/2-regWidth/2,screenHeight/2-regHeight/2,regWidth,regHeight,"Registration",false) guiWindowSetSizable(registerWindow,false) editRegistrationUsername = guiCreateEdit(98,138,242,25,"",false,registerWindow) editRegistrationPassword = guiCreateEdit(98,195,242,25,"",false,registerWindow) guiEditSetMasked(editRegistrationPassword,true) editRegistrationRepeatPassword = guiCreateEdit(99,252,242,25,"",false,registerWindow) guiEditSetMasked(editRegistrationRepeatPassword,true) lblRegister = guiCreateLabel(24,24,391,97,"Register",false,registerWindow) guiLabelSetColor(lblRegister,0,85,255) guiLabelSetVerticalAlign(lblRegister,"center") guiLabelSetHorizontalAlign(lblRegister,"center",false) guiSetFont(lblRegister,"sa-gothic") lblRUsername = guiCreateLabel(98,113,242,17,"Username:",false,registerWindow) guiLabelSetColor(lblRUsername,0,85,255) guiLabelSetVerticalAlign(lblRUsername,"center") guiLabelSetHorizontalAlign(lblRUsername,"center",false) guiSetFont(lblRUsername,"default-bold-small") lblRPassword = guiCreateLabel(98,171,242,17,"Password:",false,registerWindow) guiLabelSetColor(lblRPassword,0,85,255) guiLabelSetVerticalAlign(lblRPassword,"center") guiLabelSetHorizontalAlign(lblRPassword,"center",false) guiSetFont(lblRPassword,"default-bold-small") lblRepeatPassword = guiCreateLabel(98,230,242,17,"Repeat password:",false,registerWindow) guiLabelSetColor(lblRepeatPassword,0,85,255) guiLabelSetVerticalAlign(lblRepeatPassword,"center") guiLabelSetHorizontalAlign(lblRepeatPassword,"center",false) guiSetFont(lblRepeatPassword,"default-bold-small") btnCancel = guiCreateButton(232,292,179,38,"Cancel",false,registerWindow) guiSetFont(btnCancel,"default-bold-small") btnConfirmRegistration = guiCreateButton(29,292,179,38,"Confirm & register!",false,registerWindow) guiSetFont(btnConfirmRegistration,"default-bold-small") btnLogin = guiCreateStaticImage(280,368,138,40,"log.png",false,mainWindow) btnToggleRegister = guiCreateStaticImage(510,368,145,40,"reg.png",false,mainWindow) guiSetVisible(mainWindow, true) showChat(false) guiSetVisible(registerWindow, false) guiSetInputEnabled(true) showCursor(true) addEventHandler("onClientGUIClick",btnLogin,onClickLogin) addEventHandler("onClientGUIClick",btnToggleRegister,onClickRegisterToggle) addEventHandler("onClientGUIClick",btnPlayAsGuest,onClickGuest) addEventHandler("onClientGUIClick",btnConfirmRegistration,onClickRegisterConfirm) addEventHandler("onClientGUIClick",btnCancel,onClickCancel) addEventHandler("onRequestIncreaseAttempts",getRootElement(),increaseAttempts) attemptedLogins = 0 end xmlUnloadFile(xmlFile) else xmlFileHandler(true) end addEventHandler("onRequestDisplayPanel",getRootElement(),logoutHandler) end --addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),loginPanel) -- Disable autologin function removeAutoLogin() local xmlFile = xmlLoadFile(xmlFileName) if xmlFile then local status = xmlNodeGetAttribute(xmlFile,"autologin") if status == "true" then xmlNodeSetAttribute(xmlFile,"autologin","false") outputChatBox("#0000FF* #FFFFFFAuto-login is now #FF0000DISABLED#FFFFFF!",255,255,255,true) xmlSaveFile(xmlFile) xmlUnloadFile(xmlFile) else outputChatBox("#0000FF* #FFFFFFAuto-login is already #FF0000DISABLED#FFFFFF!",255,255,255,true) xmlUnloadFile(xmlFile) end end end addCommandHandler("disableauto", removeAutoLogin) -- Enable autologin function addAutoLogin() local xmlFile = xmlLoadFile(xmlFileName) if xmlFile then local status = xmlNodeGetAttribute(xmlFile,"autologin") if status == "false" then xmlNodeSetAttribute(xmlFile,"autologin","true") outputChatBox("#0000FF* #FFFFFFAuto-login is now #00FF00ENABLED#FFFFFF! You will be automatically logged in every time you join the server.",255,255,255,true) setTimer(outputChatBox,1000,1,"#0000FF* #FFFFFFTo #FF0000DISABLE#FFFFFF auto-login, use #ABCDEF/disableauto#FFFFFF!",255,255,255,true) xmlSaveFile(xmlFile) xmlUnloadFile(xmlFile) else outputChatBox("#0000FF* #FFFFFFAuto-login is already #00FF00ENABLED#FFFFFF!",255,255,255,true) xmlUnloadFile(xmlFile) end end end addCommandHandler("enableauto", addAutoLogin) -- LOGIN PLAYER function onClickLogin(button,state) if(button == "left" and state == "up") then if (source == btnLogin) then username = guiGetText(editUsername) password = guiGetText(editPassword) triggerServerEvent("onRequestLogin",getLocalPlayer(),username,password,enableKickPlayer,attemptedLogins,maxLoginAttempts) xmlFileHandler() end end end -- REGISTER PLAYER function onClickRegisterConfirm(button,state) if(button == "left" and state == "up") then if (source == btnConfirmRegistration) then username = guiGetText(editRegistrationUsername) password = guiGetText(editRegistrationPassword) passwordConfirm = guiGetText(editRegistrationRepeatPassword) triggerServerEvent("onRequestRegister",getLocalPlayer(),username,password,passwordConfirm) end end end -- Open registration window function onClickRegisterToggle(button,state) if(button == "left" and state == "up") then if (source == btnToggleRegister) then guiSetVisible(registerWindow, true) guiBringToFront(registerWindow) guiSetInputEnabled(true) showCursor(true) end end end
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sorry for my english.. i would like to know why when a player join for the second time the server he gets more ammo then he left
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how do i replace a button of a gui with an image?
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why when a player re-join the server i get more ammo the when he left last time? function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, 255, 255, 255) end setPedStat(source,24,350) end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit)
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which events are supported?
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it possible make the deagle use the animation of the silenced pistol?
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thanks. it works.. i got the same problem on player join/quit function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, 255, 255, 255) end setPedStat(source,24,350) end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) function player_Spawn () local theCurrentAccount = getPlayerAccount(source) local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setWeaponAmmo(source, playerWeaponID0, playerWeaponAmmo0, true) setWeaponAmmo(source, playerWeaponID1, playerWeaponAmmo1, false) setWeaponAmmo(source, playerWeaponID2, playerWeaponAmmo2, false) setWeaponAmmo(source, playerWeaponID3, playerWeaponAmmo3, false) setWeaponAmmo(source, playerWeaponID4, playerWeaponAmmo4, false) setWeaponAmmo(source, playerWeaponID5, playerWeaponAmmo5, false) setWeaponAmmo(source, playerWeaponID6, playerWeaponAmmo6, false) setWeaponAmmo(source, playerWeaponID7, playerWeaponAmmo7, false) setWeaponAmmo(source, playerWeaponID8, playerWeaponAmmo8, false) setWeaponAmmo(source, playerWeaponID9, playerWeaponAmmo9, false) setWeaponAmmo(source, playerWeaponID10, playerWeaponAmmo10, false) setWeaponAmmo(source, playerWeaponID11, playerWeaponAmmo11, false) setWeaponAmmo(source, playerWeaponID12, playerWeaponAmmo12, false ) end addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn )
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so it gives me just the weapon i'm holding when i die? if so i could remove it from the function spawnPlayer right?
