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Posts
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Everything posted by Et-win
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1. Why don't you look by yourself? 2. You only asked 1 day and 1,5 hours ago...
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Mmm will do it with these. @ everyone.
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fileGetSize This atleast, currently downloaded is impossible on the moment if I remember that correctly. I don't know but maybe while downloading the file gets placed in the client's map and then you can check how big that file is and then use some math, but I doubt that.
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addEvent Allows you to enter a custom event which work exactly the same ways that the wiki. I know for 'triggerClientEvent', 'triggerServerEvent' and 'triggerEvent', but are those all where you can use 'addEvent' for, or are there more?
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I know that, but for what you can use 'addEvent' more then?
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Greetings, I had a question why this doesn't work: --Client: triggerServerEvent("Test", localPlayer) --Server: function lol() outputChatBox("OHai!", client) end addEvent("Test", true) addEventHandler("Test", resourceRoot, lol) I thought 'resourceRoot' would work, because the scripts are in the same resource? (Of course, 'getResourceRootElement()' doesn't work as well.) Also question number 2: When you use by 'addEvent' the boolean 'true' and when 'false'? I actually never understood this well
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Not sure or this is reportable, but: https://community.multitheftauto.com/ind ... s&id=10493 Poor description and advertising server?
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I doubt that there is something on it, but check debugscript 3 (In-game: Typ in chatbox: /debugscript 3 ) Then try it again and if there are any messages which are from clanwarsystem, please post. I once had this problem too, but forgot the solution, will try to reproduce the 'bug' now and find it. EDIT: Try it with debugscript 3 from the start of CWS
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Not really a big deal to add, but everyone could just activate the chat again with /showchat as far as I know. (Correct me if I'm wrong) Though I could block (cancelEvent()) the chat messages if there is one being send. Still not really a thing to add directly or soon, but could. And I know for sure I'm not going to make an 'ACL Editor' into Clan War System. Better than that: I could just make it working with accounts instead of ACL Groups. Actually, this was an idea, but not added because ACL Groups would do for now until later.
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Go ahead and make a better one Besides, you can edit the script to your own likes.
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Are you sure there is no Hunter pickup in the map you are playing? Try to set setting "When everyone except 1 player is dead, then:" to "start the next map" and try it again. (To test)
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Everything you said, has a point. I will look into making it all!
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If you want to save vehicles for a player, you can use account data. Just put everything of the vehicle (position, id, etc) into a table and put the table into the player's account. Later you can call it and then you can use functions like setElementPosition and such. (Check or the player is logged in!)
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Yes. And XML is quite easy. Just start looking at the Wiki to the XML functions and you will know soon how it works. Maybe you even can use account data.
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You can save all cars in a XML file or even better a database, but databases are not my thing yet.
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Well: currentID = 0 -- currentID = currentID + 1 setElementData(theElement, "ID", currentID)
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When you use return, the function will stop, that is why it doesn't work by more than 1 vehicle.
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He asked what 't' is.
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Another computer(s)/laptop(s)/friend(s)
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When the name is longer than the range where the text has been created in, the text will be moving from the right to the left. But this can be removed too yes. Yup. When I started with the scoreboard (This was the very first thing I created for Clan War System), I created the background of the scoreboard. In other words: I just had to script stuff in and indeed, this can be smaller. -- The/Another idea of Clan War System is to make it to everyone's like. This means alot of options and functions. The options and functions which are now in the system are in my thought more than enough to start with. This means later more can be added, which is going to happen, but when?
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Tried making another resource to test the functions?
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I knew these exists and knew it was annoying to keep editing the score and maps left manually, which was actually the reason of starting to make this automatically CW script. I only never had started, until a player out of XIII (Shinja) requested it, so I started it. Though, I was not really sure or I would give authorship to Goomba which made these two scripts, just because everyone could've think of and create this script. Also I never have put in any 'copyright' into the script, only that this script is made by me. It is big yes. I actually never understood why I made it in the 'corner' instead of in the upper or lower screen in the middle. Also the idea was to give it some position options to keep it simple, but I forgot to add it. Ow well, it's a start of the resource, so why not an update later? Will look into making the controlling simplier. And that's true you couldn't and can't find it, because I blocked that. At that point when I scripted the automatically map-changing function I actually had it hard with scripting it into the system, so I stopped. (That was some long time ago) Of course I learned alot more in scripting, which means I will be looking into this function as soon as possible. I forgot this? Wow, that's stupid... I will just throw an option in so you can change all colors to your own like I'm not really sure what you meant with this? -- Great reply with opinions! Thanks!
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Looks good!
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Released Version 1.00!
