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Everything posted by iMr.3a[Z]eF
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You mean you want to make a big picture for that ad panel?
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You've set the timer argument as -1.
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Check this resource. https://community.multitheftauto.com/ind ... ls&id=3804
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Don't add anything in this code. function MGPED () local John = createPed (ID, 359.44141, 173.59044, 1008.37262 ) setPedAnimation( John, "ped", "FF_Sit_Eat1", 3000) end addEventHandler ("onResourceStart", getRootElement(), MGPED ) ID: The ped skin id press here.
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ServerSide #!~ local x, y = 1844.5594482422, 1375.3376464844 local size = 10.0, 10.0 local greenzone = createColRectangle ( x, y, size ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) ClientSide#!~ function buildNotice() purpleLabel = guiCreateLabel(0.65, 0, 1, 1, "You are in a Safe Zone.", true) guiSetFont(purpleLabel, "sa-header") guiLabelSetColor(purpleLabel,0,255,0) guiSetVisible(purpleLabel,false) end addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource() ), buildNotice) addEvent("zoneEnter", true) addEventHandler("zoneEnter", getRootElement(), function() guiSetVisible(purpleLabel, true) end ) addEvent("zoneExit", true) addEventHandler("zoneExit", getRootElement(), function() guiSetVisible(purpleLabel, false) end ) If there is any error post it here.
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Like this? local x, y = 1844.5594482422, 1375.3376464844 local size = 10.0, 10.0 local greenzone = createColRectangle ( x, y, size ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) size = the first argument is the width and the second one is the height.
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You want the width and height same size?
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local x, y, w, h = 1844.5594482422, 1375.3376464844, 10.0, 10.0 local greenzone = createColRectangle ( x, y, w, h ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) X: The X position of the collision rectangle's west side Y: The Y position of the collision rectangle's south side w: The collision rectangle's width h: The collision rectangle's height
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function MGPED () local John = createPed (90, 359.44141, 173.59044, 1008.37262 ) setElementDimension ( John, 0 ) setPedAnimation( John, "ped", "FF_Sit_Eat1") end addEventHandler ("onResourceStart", getRootElement(), MGPED )
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Why trigger then? function buildNotice() local greenzone = createColRectangle ( 1844.5594482422, 1375.3376464844, 284, 312.22 ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) local purpleLabel = guiCreateLabel(0.65, 0, 1, 1, "You are in a Safe Zone.", true) guiSetFont(purpleLabel, "sa-header") guiLabelSetColor(purpleLabel,0,255,0) guiSetVisible(purpleLabel,false) end addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource() ), buildNotice) function greenzoneEnter ( theElement ) if ( theElement == localPlayer ) then guiSetVisible(purpleLabel, true) toggleControl ( "fire", false ) toggleControl ( "next_weapon", false ) toggleControl ( "previous_weapon", false ) setPedWeaponSlot ( theElement, 0 ) toggleControl ( "aim_weapon", false ) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) end end addEventHandler ( "onClientColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( theElement ) if ( theElement == localPlayer ) then guiSetVisible(purpleLabel, false) toggleControl ( "fire", true ) toggleControl ( "next_weapon", true ) toggleControl ( "previous_weapon", true ) toggleControl ( "aim_weapon", true ) toggleControl ( "vehicle_fire", true ) toggleControl ( "vehicle_secondary_fire", true ) end end addEventHandler ( "onClientColShapeLeave", greenzone, greenzoneExit )
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try this then addEventHandler( "onPlayerWasted", root, function (ammo, killer, weapon, bodypart ) local weapon = getElementType ( "weapon" ) if killer and killer ~= source then if bodypart == 9 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end end end );
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You mean you want to set the ped to sitting down? setPedAnimation
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"Booker" name="image" version="0.1" type="script"/>
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function MG ( ) local x,y,z = 384.7, 173.6, 1008.4 outputChatBox ("#ffffffWelcome on EAG| and |TSR| Server.", source, 255,255,255, true ) outputChatBox ("#ffffffDon't forget to visit our website [url=http://EAG-Gaming.eu/]http://EAG-Gaming.eu/[/url] .", source, 255,255,255, true ) outputChatBox ("#ffffffAre you new? Use #ff9900/help#ffffff for more informations.", source, 255,255,255, true ) fadeCamera ( source, true ) spawnPlayer ( source, x,y,z ) setElementInterior ( source, 3 ) setElementModel ( source, 240 ) end addEventHandler ("onPlayerLogin", getRootElement(), MG )
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I wrote it fast now the last edit
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I'm not sure this will works addEventHandler( "onPlayerWasted", root, function (ammo, killer, weapon, bodypart ) local weapon = getElementType ( "weapon" ) if killer and killer ~= source then if bodypart == 9 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end end end ); EDITED
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"onPlayerJoin" string.find getPlayerName setPlayerTeam
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You want for all weapons? And that because you Specified the weapon you did like this if bodypart == 9 and weapon == 22 then 22 = the pistol ID.
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Check carefully -.-, i added getPedWeapon to check about the weapon.
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Try this: addEventHandler( "onPlayerWasted", root, function (ammo, killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end end end );
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Why not checking for any login resources from community. https://community.multitheftauto.com/