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Stranger

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  1. بالنسبه لطلبك استخدم setVehicleRotation + الكود شغال للعصابه بس فقط !! اانا مجربه شف امكن المشكله منك
  2. تعبتك معي :] تعبك راحه !! ملاحظه ,, عدلت في الكود شي كان خربان المهم هذا التصحيح !! Server ! --**************** -- By Manster .. --**************** addEvent("Vehiclee", true) Markers = { [1] = { x,y,z }, -- احداثيات الماركر [2] = { x,y,z }, -- احداثيات الماركر [3] = { x,y,z }, -- احداثيات الماركر [4] = { x,y,z }, -- احداثيات الماركر [5] = { x,y,z }, -- احداثيات الماركر } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 255, 255, 255, 250 ) end end ) addEventHandler("onMarkerHit", resourceRoot, function(hitElem) if(getElementType(hitElem) == "player")then if getElementData ( hitElem,'Group' ) == 'Group Name' then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[Group Name]:. #FFF000Group ", hitElem, 255, 255, 0, true) else if not(isPedInVehicle(hitElem))then triggerClientEvent(hitElem, "open", hitElem, "true") end end end end ) local vehicles = {} addEventHandler("Vehiclee", root, function(model, state) if(state == "Cars")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil vehicles[ client ] = createVehicle(model, getElementPosition(client)) end warpPedIntoVehicle(client, vehicles[ client ]) elseif(state == "[GHOST]")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil end vehicles[ client ] = createVehicle(model, getElementPosition(client)) warpPedIntoVehicle(client, vehicles[ client ]) setVehicleColor(vehicles[ client ], 255, 0, 0 ) -- هنا تلون السياره setVehiclePaintjob(vehicles[ client ], 0) -- هنا الباينت جوب الشكل ! end end ) addEventHandler("onPlayerQuit", root, function() if(vehicles[ source ])then destroyElement(vehicles[ source ]) vehicles[ source ] = nil end end )
  3. Client ! addEvent("open", true) local GHOST = { ["Sultan"] = 560, ["NRG-500"] = 522, ["PCJ-600"] = 461, ["Jester"] = 559, ["Infernus"] = 411, ["Huntely"] = 579, ["HotKnife"] = 434, ["Euros"] = 587, ["Elgy"] = 562, ["Elegant"] = 507, ["Cheetah"] = 415, ["Bullet"] = 541, } Wind = guiCreateWindow(478, 201, 296, 372, "GHOST Vehicles", false) guiWindowSetSizable(Wind, false) guiSetVisible(Wind, false) GRID = guiCreateGridList(9, 21, 278, 243, false, Wind) guiGridListAddColumn(GRID, "Vehicle :", 0.9) for i = 1, 15 do guiGridListAddRow(GRID) end guiGridListSetItemText(GRID, 1, 1, "Sultan", false, false) guiGridListSetItemText(GRID, 2, 1, "NRG-500", false, false) guiGridListSetItemText(GRID, 3, 1, "PCJ-600", false, false) guiGridListSetItemText(GRID, 4, 1, "Jester", false, false) guiGridListSetItemText(GRID, 5, 1, "Infernus", false, false) guiGridListSetItemText(GRID, 6, 1, "Huntely", false, false) guiGridListSetItemText(GRID, 7, 1, "HotKnife", false, false) guiGridListSetItemText(GRID, 8, 1, "Euros", false, false) guiGridListSetItemText(GRID, 9, 1, "Elgy", false, false) guiGridListSetItemText(GRID, 10, 1, "Elegant", false, false) guiGridListSetItemText(GRID, 11, 1, "Cheetah", false, false) guiGridListSetItemText(GRID, 12, 1, "Bullet", false, false) Select = guiCreateButton(9, 270, 278, 38, "Select", false, Wind) guiSetProperty(Select, "NormalTextColour", "FFAAAAAA") Close = guiCreateButton(10, 318, 277, 38, "Close", false, Wind) guiSetProperty(Close, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", root, function() if(source == Select)then local row, col = guiGridListGetSelectedItem(GRID) local Veh = guiGridListGetItemText(GRID, row, col) if(Veh and GHOST[Veh])then guiSetVisible(Wind, false) guiSetInputEnabled(false) if(Veh == "Sultan")then triggerServerEvent("Vehiclee", localPlayer, GHOST[Veh], "Cars") end triggerServerEvent("Vehiclee", localPlayer, GHOST[Veh], "[GHOST]") end elseif(source == Close)then guiSetVisible(Wind, false) guiSetInputEnabled(false) end end ) addEventHandler("open", root, function(state) if(state == "true")then guiSetVisible(Wind, true) guiSetInputEnabled(true) elseif(state == "false")then guiSetVisible(Wind, false) guiSetInputEnabled(false) end end ) Server ! --**************** -- By Manster .. --**************** addEvent("Vehiclee", true) Markers = { [1] = { x,y,z }, -- احداثيات الماركر [2] = { x,y,z }, -- احداثيات الماركر [3] = { x,y,z }, -- احداثيات الماركر [4] = { x,y,z }, -- احداثيات الماركر [5] = { x,y,z }, -- احداثيات الماركر } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 255, 255, 255, 250 ) end end ) addEventHandler("onMarkerHit", resourceRoot, function(hitElem) if(getElementType(hitElem) == "player")then if getElementData ( hitElem,'Group' ) == 'Group Name' then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[Group Name]:. #FFF000Group ", hitElem, 255, 255, 0, true) else if not(isPedInVehicle(hitElem))then triggerClientEvent(hitElem, "open", hitElem, "true") end end end end ) local vehicles = {} addEventHandler("Vehiclee", root, function(model, state) if(state == "Cars")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil vehicles[ client ] = createVehicle(model, getElementPosition(client)) setVehicleColor( vehicles[ client ], 255, 0, 0 ) setVehiclePaintjob(vehicles[ client ], 0) end warpPedIntoVehicle(client, vehicles[ client ]) elseif(state == "[GHOST]")then if(isElement(vehicles[ client ]))then destroyElement(vehicles[ client ]) vehicles[ client ] = nil end vehicles[ client ] = createVehicle(model, getElementPosition(client)) setVehicleColor( vehicles[ client ], 255, 0, 0 ) -- ! هنا لو تبي تغير لون السياره setVehiclePaintjob(vehicles[ client ], 0) -- هنا الباينت جوب يعني الشكل ! warpPedIntoVehicle(client, vehicles[ client ]) end end ) addEventHandler("onPlayerQuit", root, function() if(vehicles[ source ])then destroyElement(vehicles[ source ]) vehicles[ source ] = nil end end ) ملاحظه ,, السيارات جاهزه
  4. شرح كافي وافي ,, واصل بدون فواصل !!
  5. انا جربت الكود بالسياره ما دخلني !! تأكد امكن عندك شي خطأ
  6. اسف عتاخير الرد شكرا لك بجرب وبردلك خبر العفو خذ راحتك ذذ
  7. ماركر البيت --******************* -- By Manster .. --******************* local Manstermarker = createMarker(x,y,z, "arrow", 2, 251, 96, 3, 153)-- احداثيات الماركر خارج البيت addEventHandler("onMarkerHit", Manstermarker, function (player) if getElementType(player) == "player" then if ( isPedInVehicle(player) ) then return end if ( getElementData(player, "Group") ~= "Group Name" ) then outputChatBox("#FF0000* This House Only For Group Name ", player, 255, 255, 0, true) else outputChatBox("#00ff00* Hello #fff000.:[#ff0000 "..getPlayerName(player).." #fff000]:.", player, 255, 255, 0, true) setElementInterior(player, 1) setElementPosition(player, x,y,z)-- احداثيات دخول البيت end end end) local Manstermarker2 = createMarker(x,y,z, "arrow", 2, 251, 96, 3, 153)-- احداثيات الماركر داخل البيت setElementInterior(Manstermarker2, 1) addEventHandler("onMarkerHit", Manstermarker2, function (MarkerHit) if getElementType(MarkerHit) == "player" then if ( getElementData(MarkerHit, "Group") ~= "Group Name" ) then outputChatBox("#FF0000* This House Only For Group Name ", MarkerHit, 255, 255, 0, true) else setElementInterior(MarkerHit, 0) setElementPosition(MarkerHit, x,y,z)-- احداثيات خارج البيت outputChatBox("#FF0000*Good Bye #fff000.:[ #ff0000"..getPlayerName(MarkerHit).." #fff000]:.", MarkerHit, 255, 255, 0, true) end end end) ماركر دم ودرع --******************* -- By Manster .. --******************* marker = createMarker ( 125.398, 1934.122, 18.261, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, function (player) if (getElementType(player) == ("player")) then if ( getElementData(player, "Group" ) ~= "Group Name" ) then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[Group Name]:. #FFF000Group ", player, 255, 255, 0, true) else outputChatBox("#FF0000* #FFF000Your Health And Your Armor Now 100% .", player, 255, 255, 0, true) setPedArmor (player, 100) setElementHealth (player,100) end end end ) ماركر النقل local mr11 = createMarker( x,y,z,"arrow",1.5, 150, 0, 0 ) -- مكان الماركر addEventHandler ("onMarkerHit",mr11, function ( player ) if ( getElementType ( player ) == ( "player" ) ) then if ( getElementData(player, "Group" ) ~= "Group Name" ) then outputChatBox("#FF0000* #FFF000Only For #FF0000 .:[Group Name]:. #FFF000Group ", player, 255, 255, 0, true) else outputChatBox("#FF0000* #FFF000Welcome Sir .", player, 255, 255, 0, true) setElementPosition ( player , x,y,z ) -- مكان الانتقال end end end ) Group Name = اسم القروب حقك
  8. مشكوور لبى قلبك بس فيه مشكله اذا كتبت نفس الكلمه يجيني ماركر والماركر الاول يختفي ابيه اذا كتب الكلمه يجيه ماركر واذا كتبها مره ثانيه يختفي الماركر
  9. الماركر ما يطلع !! ابيه اذا كتب الكلمه مره ثانيه يختفي الماركر
  10. كذا ؟ Markers = { } addCommandHandler( "Marker", function (player) x,y,z = getElementPosition(player) Markers = createMarker ( x,y,z-1, "cylinder", 1.5, 255, 255, 0, 170 ) if (getElementType(player) == ("player")) then if ( getElementHealth ( player ) >= 100 ) then return end -- My Code end end ) ابيه اذا واحد طلع الماركر بالكلمه يقدر يخفيها بنفس الكلمه + مايقدر يطلع غير ماركر واحد + اذا واحد لمس الماركر غير الي طلعه يعبي دمه بعد
  11. السلام عليكم يا شباب ابيكم تعدلون لي الكود ذا ابيه اذا واحد طلع الماركر بالكلمه يقدر يخفيها بنفس الكلمه + مايقدر يطلع غير ماركر واحد + اذا واحد لمس الماركر غير الي طلعه يعبي دمه بعد addCommandHandler( "Marker", function (player) x,y,z = getElementPosition(player) marker = createMarker ( x,y,z-1, "cylinder", 1.5, 255, 255, 0, 170 ) if (getElementType(player) == ("player")) then if ( getElementHealth ( player ) >= 100 ) then return end -- My Code end end )
  12. مشكووور لبى قلبك !!
  13. ما يطلع عدد الذبح بس يطلع الكلام
  14. الكود الي حاطه
  15. الكود ما ضبط GUIEditor = { label = {}, window = {}, } GUIEditor.window[1 = guiCreateWindow(223, 222, 298, 67, "Zombie Kills", false) guiWindowSetSizable(GUIEditor.window[1, false) guiSetProperty(GUIEditorwindow[1, "CaptionColour", "FFFE0000") gLabel = guiCreatLabel(15, 29, 105, 18, "", false, GUIEditor.window[1]) guiLabelSetColor(gLabel, 126, 248, 6 guiSetVisible ( GUIEditor.window[1], false ) addEventHandler('onClientElementDataChange',root, function ( dataName ) if dataName == "Zombie kills" then local gKillsClient = getElementData ( localPlayer,'Zombie kills' ) or 'N/A' guiSetText ( gLabel,'Total Zmbie Kills : '..gKillsClient ) end end )
  16. جرب addEvent("PlayerJoin",true) addEventHandler("PlayerJoin",root, function (plr) removeEventHandler ( "onClientRender", getRootElement(), dx ) function dx() dxDrawText("The Player [ ".. getPlayerName(plr) .."] Join The Server", 11, 228, 335, 265, tocolor(252, 84, 1, 255), 1.50, "default-bold", "left", "top", false, false, true, false, false) end addEventHandler("onClientRender",root,dx) setTimer(removeEventHandler,5000,1,"onClientRender",dx) end )
  17. كفوو ضبط بس في ملاحظة الكتابة مايروح له دقيقتين لو تخليه 15 ثانية لاهنت Client addEvent("PlayerJoin",true) addEventHandler("PlayerJoin",root, function (plr) removeEventHandler ( "onClientRender", getRootElement(), dx ) function dx() dxDrawText("The Player [ ".. getPlayerName(plr) .."] Join The Server", 11, 228, 335, 265, tocolor(252, 84, 1, 255), 1.50, "default-bold", "left", "top", false, false, true, false, false) end addEventHandler("onClientRender",root,dx) setTimer(removeEventHandler,15000,1,"onClientRender",dx) end )
  18. طيب لاهنتم ابي مثال على الليبل ,,
  19. طيب وش الفنكشنات المطلوبه !
  20. الله يسلمك كل دقيقه ما راح يضبط لازم تحط فارق بين الوقت زي الي حاطه انا
  21. السلام عليكم شباب نقول مثلا سويت لوحه , كيف احط فيها اذا الاعب ذبح زومبي يطلع في اللوحه
  22. function type() setTimer(function() setGameType ( " اكتب الي تبيه هنا " ) end, 30000, 1, true) setTimer(function() setGameType ( "اكتب الي تبيه هنا " ) end, 60000, 1, true) setTimer(function() setGameType ( "اكتب الي تبيه هنا " ) setTimer(type, 120000, 1, true) end, 120000, 1, true) end addEventHandler("onResourceStart", getRootElement(), type)
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