Server-side:
function mutePlayer(player,command,victimName)
if victimName then
local victim = getPlayerFromName(victimName)
if victim then
if ( not isPlayerMuted(victim) ) then
setPlayerMuted(victim, true)
outputChatBox("You have been muted.",victim)
end
else
outputChatBox("Could not find player with name: "..tostring(victimName),player)
end
else
outputChatBox("Usage: /mute ",player)
end
end
addCommandHandler("mute",mutePlayer)
Client-side:
function DXtext ()
local sWidth,sHeight = guiGetScreenSize()
dxDrawText("Mute: No",sWidth*0.900, sHeight*0.452, sWidth*0.715, sHeight*0.997,tocolor(255,255,255,175),0.8,"bankgothic","left","top",false,false,false)
end
addEventHandler ( "onClientRender", getRootElement(), DXtext )
A little help?