addEventHandler("onPlayerLogin",root,
function ( )
local x,y,z = getElementPosition ( source )
local vehicle = createVehicle ( 411,x,y,z )
if not ( vehicle ) then return end
local warp = warpPedIntoVehicle( source,vehicle)
end
)
addEventHandler("onPlayerLogout",root,
function ()
local car = getPedOccupiedVehicle(source)
if car then
destroyElement ( car )
end
end
)