
abadabadu
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Everything posted by abadabadu
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First bugs fixed and server restarted. Thanks for all! EVERYONE CAN JOIN SERVER NOW! IP: 185.58.206.175:22003 Welcome! Call friends!
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I did not use turret towered vehicles. Even rhino ( standart GTA tank ). And gta did not allow to add more then 1 skin to same one vehicle and have it spawned with two different skins. What i did is custom turret rotation system ( and this is place where AfterAll14 is not right, it is difficult if u want not only rotate turret but have correct aim/targeting system, never seen this done in mta scripts; try it; note standart rhino tank's aiming is not perfect compare to WorldOfTanks aim system. And more: when i start doing this stuff standart MTA function like getVehicleComponentRotation and getVehicleComponentPosition was broken end return wrong values, developers fixed it later. thanks ). Then, even with custom turret system you must syncronize it to players, this cant be done via setElementData if u think abount bandwidth usage. You need to figure this out too.
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Вот, можно сказать, промежуточный итог? https://forum.multitheftauto.com/viewtopic.php?f=108&t=97781
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Hi. I downloaded last mta-server with default mtaserver.conf file. Compared it to earlier mtaserver.conf file from another version of MTA and found this: New mtaserver.conf file does NOT contains: 1 1 1 lines! What does it mean? 1. They enabled this settings by default ( set to 1 ) but not included to mtaserver.conf file to prevent people modify it? OR 2. This settings are gone forevere? Especially 1
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Thanks.
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Here is image from editor:
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Hi. I played on the server where the Hanling Editor has been activated. Some car's body was higher than the wheel. I tried to play with the Hanling Editor, and setModelHandling function, but was unable to find the right settings. How to make the body of the car higher then wheels?
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UPD: Resource is steel under constraction again ((( UPD2: https://forum.multitheftauto.com/viewtopic.php?f=108&t=97781
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UPD: Resource is steel under constraction again ((( UPD2: https://forum.multitheftauto.com/viewtopic.php?f=108&t=97781
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HI. UPD: Resource is steel under constraction again ((( UPD2: https://forum.multitheftauto.com/viewtopic.php?f=108&t=97781
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About getElementVelocity in Wiki: But nothing same about getVehicleTurnVelocity https://wiki.multitheftauto.com/wiki/Ge ... rnVelocity Question: any info about return value of GetVehicleTurnVelocity? Angles per second? or Angles per 1/50 second ( like velocity? ) Or what? Thanks.
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Show code of test please. Wich speed did u give to element in test?
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Hi. Im trying to predict some element position in future ( after 1 second). Gta returns velocity in meters per 1/50 seconds, so i need ot confirm my calculation. Is this right way? x, y, z = getElementPosition ( element ) sX, sY, sZ = getElementVelocity ( element ) -- Find predicted position after 1 second -- rich velocity in meters pre second ( not 1/50 second ) sX = sX * 50 sY = sY * 50 sZ = sZ * 50 -- predicted position. "1" is 1 second here, added it just to show predictedX = x + sX * 1 predictedY = y + sY * 1 predictedZ = Z + sZ * 1 Is this correct way to find element position after 1 second? Thanks!
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The way to share functions between resources is /export tag in meta and call function. Questions: 1. Since export's goal is to share functions between different resources, is there any way to share functions between scripts in the same resource? Does same export tag and call do this work? 2. Is there any page with information about how many MTA servers exists in the world? Or average? Information about count of MTA players online in the world? Any statistics information?
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Hi. How to know full MTA statistics: players online ( max, average, current ), servers count ( max and current ) and other stats?
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client side client side client side
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Is there single function to know server IP and port client side ( not server side )?
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But does it work when player goes from one server to another. Not re-connect to same server, but moving from server 1 to server 2. Does this "xml file" available to another server 2 if it was created by server 1 ( resource running both servers is the same ) ?
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Thanks for replay.
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The way to avoid re-login when changing server
abadabadu replied to abadabadu's topic in Suggestions
Then when player join server 2, onPlayerJoin event have this key value as param onPlayerJoin parameters: string key and mb it is possible to make another param redirectedFrom wich contains ip/port server made redirect onPlayerJoin parameters: string key, string redirectedServerIP, int redirectedServerPort