local Object = createObject ( 980,x,y,z )
local Marker = createMarker ( x,y,z, "cylinder", 2, 255, 0, 0, 0 )
function OpenObject ( player )
if isElementWithinMarker ( player, Marker ) then
if not Open then
moveObject ( Object, 1500, x,y,z )
else
moveObject ( Object, 1500, x, y, z )
end
Open = not Open
end
end
addEventHandler ( "onResourceStart", resourceRoot,
function ( )
for _, v in ipairs ( getElementsByType ( "player" ) ) do
bindKey ( v, "tab", "down", OpenObject )
end
end
)
addEventHandler ( "onPlayerJoin", root,
function ( )
bindKey ( source, "tab", "down", OpenObject )
end
)