Deddalt
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One more thing I want is if you'll make it so I can delete a .lua file that I've created. I right click it and hit "delete", but nothing happens. That's one thing that I'd really like to be fixed. EDIT: I tried to make a new resource and it's telling me "Object reference not set to an instance of an object." Any idea what's wrong?
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A few of things that I would love to see: Creating a new lua inside a resource Saving new lua files into resources Possibly when you create a new file, if you want it to be in an existing resource, it would automatically add it to the meta.xml Right-clicking on functions to add them to the meta.xml with But as soon as I can create a new lua file in a resource & save it, I'll start using this as my main method of editing / creating scripts in MTA. You've done a great job
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You just had to make me feel stupid, didn't you? Thanks for the help
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I have a command to check how much money you have in your wallet (/wallet) and I want to have it do: local wallet = getElementData( sourcePlayer, "wallet" ) outputChatBox( " * You have $"..wallet.." in your wallet.", sourcePlayer, 200, 200, 200 ) But it's giving me a weird string, something along the lines of I have a feeling that this is due to the data being an integer, but if that's the case, how do I make that data into a readable string?
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Well, I'm sure you've heard it before, but I think that the Woozie skin (used by Wu Zi Mu in SP) should be in MTA. It's my favorite skin to wear, so... yeah... Note: The skin looks like:
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I'm not planning on releasing the script to anyone, I just want to make this script work. It's unfortunate that the two things that I was hoping on using have to not work. setAccountData and SQL... Is there a MySQL plugin for MTA, then? I suppose I'll have to stop using SQLite and learn how to use MySQL instead... This is so annoying...
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/me is about to cry So do I need to get a MySQL server or something for this?
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Well I know that, but I need an example as to how to check if it's empty... like... local badtablevar = "{ { firstname=' ', lastname=' ' }, { username=' ', password=' ' }, }" if( check == badtablevar ) then triggerClientEvent( source, "register", getRootElement(), firstname, lastname ) else triggerClientEvent( source, "login", getRootElement(), firstname, lastname ) end Or something like that, I don't know what to do, so could someone please tell me how to check for an empty cell?
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I take that back. Now I need to know how to check if it doesn't give me anything, because it apparently isn't returning false. local check = executeSQLQuery( "SELECT lastname, firstname FROM player WHERE lastname='"..lastname.."' AND firstname='"..firstname.."'" ) if( check == false ) then username[source].firstname = firstname username[source].lastname = lastname triggerClientEvent( source, "2register", getRootElement(), firstname.."_"..lastname ) else triggerClientEvent( source, "2login", getRootElement() ) username[source].lastname = lastname username[source].firstname = firstname end end I need something to replace: if( check == false ) then
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Well I found out that my problem is that I have the tablecreate bug, now everything works since I'm using the SQLite Database Browser.
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I updated the first post with the most current code I'm using, but it's still returning the same error.
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resRoot = getResourceRootElement(getThisResource()) function createSQLTable( ) executeSQLCreateTable( "table", "username BLOB, password BLOB, lastname TEXT, firstname TEXT, wallet REAL, bank REAL, faction BLOB, admin INTEGER, phours INTEGER, skin INTEGER, pos_x INTEGER, pos_y INTEGER, pos_z INTEGER"..string1..", "..string2..", "..string3 ) end function Connect( ) username = { } username[source] = { } fadeCamera( source, true ) username[source].log = 0 setCameraPosition( source, -2642.8926, 1927.8561, 224.3582 ) setCameraLookAt( source, 1481.1476, -1750.8605, 15.4453 ) setCameraMode( source, "fixed" ) local name = getClientName( source ) local firstname = gettok( name, 1, string.byte( "_" ) ) local lastname = gettok( name, 2, string.byte( "_" ) ) local check = executeSQLQuery( "SELECT lastname, firstname FROM table WHERE lastname = '"..lastname.."'" ) if( not check == false ) then triggerClientEvent( source, "2login", getRootElement() ) username[source].lastname = lastname username[source].firstname = firstname else username[source].firstname = firstname username[source].lastname = lastname triggerClientEvent( source, "2register", getRootElement(), firstname.."_"..lastname ) end end addEventHandler( "onResourceStart", resRoot, createSQLTable ) It is returning the error: ERROR: Database query failed: near "table": syntax error (SELECT lastname, firstname FROM table WHERE lastname == 'Tokudaiji' )
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I want to make all of my vehicles in a .map, but I want to be able to handle them individually. Also, I want to have a /start and /stop command for turning vehicles on and off. What would be the shortest way to do this?
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You can use it, sure, but it doesn't work.
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I'm new to LUA so I can't really tell you if it's possible on MTA, but I know on SA-MP it's impossible.
