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AL-SAYED

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Everything posted by AL-SAYED

  1. -- Client Side addEvent ( "wave", true ) addEventHandler ( "wave", root, function ( thePed ) setPedControlState ( thePed, "BD_GF_Wave", true ) outputChatBox ( "stop its check point", 255, 255, 0, true ) function ( ) x, y, z = getElementPosition ( localPlayer ) setPedAimTarget ( thePed, x, y, z ) end , 100, 0 ) setPedControlState ( thePed, "fire", true ) end ) addEvent ( "setPedStanding", true ) addEventHandler ( "setPedStanding", root, function ( thePed ) setPedControlState ( thePed, "BD_GF_Wave", false ) outputChatBox ( "* Stop Shooting !!!", 255, 255, 0, true ) for _, xaa in ipairs ( getTimers ( 100 ) ) do killTimer ( xaa ) end end ) --server thePositions = { { 1514.3770751953, -1677.8481445313, 14.046875 }, { 1515.3770751953, -1677.8481445313, 14.046875 }, } for _, AllPositions in ipairs ( thePositions ) do createPed ( 124, AllPositions [1], AllPositions [2], AllPositions [3] ) createMarker ( AllPositions [1], AllPositions [2], AllPositions [3] - 1, "cylinder", 50, 0, 0, 0, 0 ) end addEventHandler ( "onMarkerHit", getResourceRootElement ( getThisResource ( ) ), function ( thePlayer ) if getElementType ( thePlayer ) == "player" then if getPlayerTeam ( thePlayer ) == getTeamFromName ( "sh" ) then for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do triggerClientEvent ( thePlayer, "wave", thePlayer, thePeds ) end if isPedInVehicle ( thePlayer ) then removePedFromVehicle ( thePlayer ) setTimer ( giveWeapon, 500, 0, thePed, 25, 99999, true ) triggerClientEvent ( thePlayer, "setPedAttacking", thePlayer, thePeds ) end end end end ) addEventHandler ( "onMarkerLeave", getResourceRootElement ( getThisResource ( ) ), function ( thePlayer ) if getElementType ( thePlayer ) == "player" then if getPlayerTeam ( thePlayer ) == getTeamFromName ( "sh" ) then for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePeds ) setTimer ( giveWeapon, 500, 1, thePlayer, 25, 99999, true ) end end end end ) ذا الكود فيه مشاكل ان ما يطلق على اللاعب ولا يحرك ايده
  2. groveقصدي الشرطي الا يقتله اذا كان في فريق والاكواد حسب علمي ما يتحرك الشرطي
  3. شاب بغيت الا استخدمه عشان اسوي نقطة تفتيش يعني ان اذا اللاعب وصل عن النقطة الشرطي يسوي له تقدم groveواذا كان في تيم الشرطة او اي تيم ثاني يطوف واذا كان في عصابة يطلع من السيارة ويقتله
  4. شباب في كود يخلي المود يصير رستارت كل 5دقايق ؟؟؟؟؟؟
  5. عجييييبه خصوصا القصة والملتي بلير
  6. groveImage = guiCreateStaticImage(525, 400, 200, 200, "w.png", false) policeImage = guiCreateStaticImage(175, 400, 200, 200, "s.png", false) ballasImage = guiCreateStaticImage(875, 400, 260, 200, "d.png", false) local x, y, z, lx, ly, lz = getCameraMatrix() x, lx = x + 1, lx + 1 setCameraMatrix(1474.0025634766,-2386.3781738281,44.17036819458,1474.0025634766,-2386.3781738281,44.17036819458) showCursor(true) function onImageClick() if source == groveImage then triggerServerEvent("setTeam", localPlayer, "grove") elseif source == policeImage then triggerServerEvent("setTeam", localPlayer, "police") elseif source == policeImage then triggerServerEvent("setTeam", localPlayer, "ballas") end guiSetVisible(groveImage, false) guiSetVisible(ballasImage, false) guiSetVisible(policeImage, false) showCursor(false) end addEventHandler("onClientGUIClick", resourceRoot, onImageClick) addEventHandler ( 'onClientPlayerWasted', getLocalPlayer ( ), function ( ) guiSetVisible ( ballasImage, true ); guiSetVisible ( groveImage, true ); guiSetVisible ( policeImage, true ); showCursor ( true ) end ) bindKey("F4", "down", function() if not guiGetVisible(groveImage) then guiSetVisible(groveImage, true) guiSetVisible(ballasImage, true) guiSetVisible(policeImage, true) showCursor(true) else guiSetVisible(groveImage, false) guiSetVisible(ballasImage, false) guiSetVisible(policeImage, false) showCursor(false) end end)
  7. صارت قائمة الفريق ما تطلع
  8. ذا يصير الكل يبتدون مع بعض اذا تضغط على فريق
  9. احطه معه الكود يعني function onImageClick() if source == policeImage then triggerServerEvent("setTeam", localPlayer, "police") playSound("1.mp3") elseif source == groveImage then triggerServerEvent("setTeam", localPlayer, "grove") stopSound( "1.mp3" ) playSound("2.mp3") elseif source == ballasImage then triggerServerEvent("setTeam", localPlayer, "ballas") playSound("3.mp3") end ما صار
  10. اذا انتقل لفريق الثاني ما يوقف الساوند الاول يشتغل مع الثاني
  11. function onImageClick() if source == policeImage then triggerServerEvent("setTeam", localPlayer, "police") playSound("1.mp3") elseif source == groveImage then triggerServerEvent("setTeam", localPlayer, "grove") playSound("2.mp3") elseif source == ballasImage then triggerServerEvent("setTeam", localPlayer, "ballas") playSound("3.mp3") end ابغيه لذا ضغط على الفريق يطلع ساوند محدد واذا راح الفريق الثاني ساوند مجدد
  12. ممكن الطريقه ان احمي اي ملف او مود او كود في سيرفر ؟؟؟؟؟؟؟؟؟
  13. local allTeams = getElementsByType ( "team" ) for index, theTeam in ipairs(allTeams) do if ( getTeamFriendlyFire ( theTeam ) == false ) then setTeamFriendlyFire ( theTeam, true ) end end من الويكي
  14. تابل انا الحين ضفت اياه friendly fire ما يصير ليقدر الفريق يقتل الا معاه
  15. AL-SAYED

    hud

    تعرف شريط الدم والا بيه الاسلحه والقوة انا ابغي اخليه ان اذا دمجته مع القيم مود يتبدل شريط الدم للعبه mta
  16. AL-SAYED

    hud

    شباب انا شفت قيم مود شلون ابدل hud قصدي ادمجه بالقيم مود اذا ادمجه يطلع 2 hud حق اللعبه الاصلية والثاني الا دمجته
  17. ما صار اذا يلمس الماركر ما يقعد انا ابغي ان اذا كاتب في f8 stad يوقف
  18. chair = createObject ( 1810, 1470.5999755859, -2231.399023438 , 12.39999961853, 0, 0, 0 ) chair2 = createObject ( 1810, 1471.5999755859, -2231.3999023438 , 12.39999961853, 0, 0, 0 ) chair3 = createObject ( 1810, 1472.5, -2231.3999023438 , 12.39999961853, 0, 0, 0 ) chair4 = createObject ( 1810, 1473.5, -2231.3999023438 , 12.39999961853, 0, 0, 0 ) chair5 = createObject ( 1810, 1474.4000244141, -2231.3999023438 , 12.39999961853, 0, 0, 0 ) chair6 = createObject ( 1810, 1475.4000244141, -2231.3999023438, 12.39999961853, 0, 0, 0 ) chair7 = createObject ( 1810, 1476.3000488281, -2231.5 , 12.39999961853, 0, 0, 0 ) chair8 = createObject ( 1810, 1477.3000488281, -2231.6000976563 , 12.39999961853, 0, 0, 0 ) chair9 = createObject ( 1810, 1478.4000244141, -2231.6999511719 , 12.39999961853, 0, 0, 0 ) chair10 = createObject ( 1810, 1479.5,-2231.8999023438 , 12.39999961853, 0, 0, 0 ) chair11 = createObject ( 1810, 1481.4000244141, -2226.6000976563 , 12.5, 0, 0, 0 ) chair12 = createObject ( 1810, 1479, -2226.5 , 12.39999961853, 0, 0, 0 ) chair13 = createObject ( 1810, 1477.8000488281, -2226.6000976563 , 12.39999961853, 0, 0, 0 ) chair14 = createObject ( 1810, 1476.5, -2226.6000976563 , 12.39999961853, 0, 0, 0 ) chair15 = createObject ( 1810, 1475.3000488281, -2226.5 , 12.39999961853, 0, 0, 0 ) chair16 = createObject ( 1810, 1474.1999511719, -2226.6000976563 , 12.39999961853, 0, 0, 0 ) chair17 = createObject ( 1810, 1473.0999755859, -2226.6000976563 , 12.39999961853, 0, 0, 0 ) chair18 = createObject ( 1810, 1471.8000488281, -2226.6000976563 , 12.39999961853, 0, 0, 0 ) chair19 = createObject ( 1810, 1470.5, -2226.6999511719 , 12.39999961853, 0, 0, 0 ) chair20 = createObject ( 1810, 1468.4000244141, -2226.6000976563 , 12.5, 0, 0, 0 ) myMarker1 = createMarker( 1470.3011474609, -2231.8264160156, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker2 = createMarker( 1471.3890380859, -2231.828125, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker3 = createMarker( 1472.3204345703, -2231.8276367188, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker4 = createMarker( 1473.3043212891, -2231.830078125, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker5 = createMarker( 1474.1752929688, -2231.8298339844, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker6 = createMarker( 1475.1613769531, -2231.8352050781, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker7 = createMarker( 1476.0910644531, -2231.9301757813, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker8 = createMarker( 1477.0758056641, -2232.02734375, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker9 = createMarker( 1478.1672363281, -2232.1279296875, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker10 = createMarker( 1479.2507324219, -2232.3273925781, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker11 = createMarker( 1481.1857910156, -2227.029296875, 13.546875, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker12 = createMarker( 1478.7371826172, -2226.9313964844, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker13 = createMarker( 1477.6068115234, -2227.0275878906, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker14 = createMarker( 1476.2824707031, -2227.0280761719, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker15 = createMarker( 1473.9964599609, -2227.0334472656, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) myMarker16 = createMarker( 1471.5113525391, -2227.0358886719, 13.3828125, 'cylinder', 0.5, 255, 0, 0, 150 ) function MarkerHit1( player, matchingDimension ) setPedAnimation( player, "ped", "SEAT_idle", -1, true, false, true ) outputChatBox( "للوقوف اكتب في الكونسل | /unsit", player, 255, 0, 0 ) setPedRotation ( player, 180 ) end addEventHandler( "onMarkerHit", myMarker1, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker2, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker3, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker4, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker5, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker6, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker7, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker8, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker9, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker10, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker11, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker12, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker13, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker14, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker15, MarkerHit1 ) addEventHandler( "onMarkerHit", myMarker16, MarkerHit1 ) لكن ما يوقف
  19. نفس الا محطوطين في الموضوع cilent Image = guiCreateStaticImage(500, 450, 200, 200, "w.png", false) showCursor(true) function onImageClick() triggerServerEvent("setTeam", localPlayer) guiSetVisible(Image, false) showCursor(false) end addEventHandler("onClientGUIClick", Image, onImageClick) bindKey("F4", "down", function() if not guiGetVisible(Image) then guiSetVisible(Image, true) showCursor(true) end end) server team = createTeam ( "police", 0, 255, 0 ) addEvent ( "setTeam", true ) addEventHandler( "setTeam", root, function ( ) spawnPlayer ( source, 1473.8627929688, -2228.2980957031, 13.3828125, 0, 2, 0, 0, team ) fadeCamera (source, true) setCameraTarget (source, source) giveWeapon ( source, 31, 200 ) end ) server team = createTeam ( "grove", 0, 255, 0 ) addEvent ( "setTeam", true ) addEventHandler( "setTeam", root, function ( ) spawnPlayer ( source, 1473.8627929688, -2228.2980957031, 13.3828125, 0, 2, 0, 0, team ) fadeCamera (source, true) setCameraTarget (source, source) giveWeapon ( source, 31, 200 ) end ) cilent Image = guiCreateStaticImage(0, 450, 200, 200, "s.png", false) showCursor(true) function onImageClick() triggerServerEvent("setTeam", localPlayer) guiSetVisible(Image, false) showCursor(false) end addEventHandler("onClientGUIClick", Image, onImageClick) bindKey("F4", "down", function() if not guiGetVisible(Image) then guiSetVisible(Image, true) showCursor(true) end end) "setTeams" author="ha7soon" type="gamemode" />
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