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ELmarcoS.

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Everything posted by ELmarcoS.

  1. function rewardOnWasted ( killer ) givePlayerMoney ( killer, 55 ) end addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", getRootElement(), rewardOnWasted ) function rewardOnWasted ( player ) givePlayerMoney ( player, 1500 ) end addEvent ( "onBotWasted", true ) addEventHandler ( "onBotWasted", getRootElement(), rewardOnWasted ) function messageOnKill() messageOnBotWasted= outputChatBox (getPlayerName(source) .. " #ff0000killed Nemesis, well done!, he has got a reward: $1500!") end addEventHandler ("onBotWasted", getRootElement(), messageOnKill) Da el dinero y todo pero, no envia el mensaje, ¿qué está mal?
  2. Hola, ¿cómo puedo sacar las coordenadas de una base?, no sé si me explico bien, pero no quiero que aparezcan zombies en mi base, vi un post que decia esto : safeZoneRadarLS = createRadarArea ( 90.1, -2878.9, 3000, 2500, 255, 0, 0, 200 ) setElementData (safeZoneRadarLS, "zombieProof", true) Esas son las coordenadas de todo LS, pero yo no sé como sacar las coordenadas de mi base ;s
  3. Hola quisiera saber como hacer un zombie que tenga más vida que los demás zombies y que se spawnee cada 20 mins en todo el mapa.
  4. Actualmente está off, porque no he encontrado un buen host que pueda pagar, los que han entrado a mi server lo han hecho con hamachi, si quieres agregame a skype : marcos123443
  5. Hola me gustaria saber como hacer una gui con imágenes, por ejemplo si quiero hacer un skin selector con imágenes, que necesito?
  6. Ya lo arregle, sólo faltaba un '' end '' al final. Gracias por la ayuda
  7. Esto es lo que me sale http://img13.imageshack.us/img13/5854/mtascreen20120910212414.png
  8. Hola, quisiera saber que está mal en esto : local skin = engineLoadTXD ( "skins/13.txd" ) engineImportTXD ( skin, 13 ) local skin = engineLoadTXD ( "skins/22.txd" ) engineImportTXD ( skin, 22 ) local skin = engineLoadTXD ( "skins/56.txd" ) engineImportTXD ( skin, 56 ) local skin = engineLoadTXD ( "skins/67.txd" ) engineImportTXD ( skin, 67 ) local skin = engineLoadTXD ( "skins/68.txd" ) engineImportTXD ( skin, 68 ) local skin = engineLoadTXD ( "skins/69.txd" ) engineImportTXD ( skin, 69 ) local skin = engineLoadTXD ( "skins/70.txd" ) engineImportTXD ( skin, 70 ) local skin = engineLoadTXD ( "skins/84.txd" ) engineImportTXD ( skin, 84 ) local skin = engineLoadTXD ( "skins/92.txd" ) engineImportTXD ( skin, 92 ) local skin = engineLoadTXD ( "skins/97.txd" ) engineImportTXD ( skin, 97 ) local skin = engineLoadTXD ( "skins/105.txd" ) engineImportTXD ( skin, 105 ) local skin = engineLoadTXD ( "skins/107.txd" ) engineImportTXD ( skin, 107 ) local skin = engineLoadTXD ( "skins/108.txd" ) engineImportTXD ( skin, 108 ) local skin = engineLoadTXD ( "skins/111.txd" ) engineImportTXD ( skin, 111 ) local skin = engineLoadTXD ( "skins/126.txd" ) engineImportTXD ( skin, 126 ) local skin = engineLoadTXD ( "skins/127.txd" ) engineImportTXD ( skin, 127 ) local skin = engineLoadTXD ( "skins/128.txd" ) engineImportTXD ( skin, 128 ) local skin = engineLoadTXD ( "skins/152.txd" ) engineImportTXD ( skin, 152 ) local skin = engineLoadTXD ( "skins/162.txd" ) engineImportTXD ( skin, 162 ) local skin = engineLoadTXD ( "skins/167.txd" ) engineImportTXD ( skin, 167 ) local skin = engineLoadTXD ( "skins/188.txd" ) engineImportTXD ( skin, 188 ) local skin = engineLoadTXD ( "skins/192.txd" ) engineImportTXD ( skin, 192 ) local skin = engineLoadTXD ( "skins/195.txd" ) engineImportTXD ( skin, 195 ) local skin = engineLoadTXD ( "skins/206.txd" ) engineImportTXD ( skin, 206 ) local skin = engineLoadTXD ( "skins/209.txd" ) engineImportTXD ( skin, 209 ) local skin = engineLoadTXD ( "skins/212.txd" ) engineImportTXD ( skin, 212 ) local skin = engineLoadTXD ( "skins/229.txd" ) engineImportTXD ( skin, 229 ) local skin = engineLoadTXD ( "skins/230.txd" ) engineImportTXD ( skin, 230 ) local skin = engineLoadTXD ( "skins/258.txd" ) engineImportTXD ( skin, 258 ) local skin = engineLoadTXD ( "skins/264.txd" ) engineImportTXD ( skin, 264 ) local skin = engineLoadTXD ( "skins/274.txd" ) engineImportTXD ( skin, 274 ) local skin = engineLoadTXD ( "skins/277.txd" ) engineImportTXD ( skin, 277 ) local skin = engineLoadTXD ( "skins/280.txd" ) engineImportTXD ( skin, 280 ) local skin = engineLoadTXD ( "skins/287.txd" ) engineImportTXD ( skin, 287 ) local skin = engineLoadDFF ( "skins/13.dff" ) engineImportDFF ( skin, 13 ) local skin = engineLoadDFF ( "skins/22.dff" ) engineImportDFF ( skin, 22 ) local skin = engineLoadDFF ( "skins/56.dff" ) engineImportDFF ( skin, 56 ) local skin = engineLoadDFF ( "skins/67.dff" ) engineImportDFF ( skin, 67 ) local skin = engineLoadDFF ( "skins/68.dff" ) engineImportDFF ( skin, 68 ) local skin = engineLoadDFF ( "skins/69.dff" ) engineImportDFF ( skin, 69 ) local skin = engineLoadDFF ( "skins/70.dff" ) engineImportDFF ( skin, 70 ) local skin = engineLoadDFF ( "skins/84.dff" ) engineImportDFF ( skin, 84 ) local skin = engineLoadDFF ( "skins/92.dff" ) engineImportDFF ( skin, 92 ) local skin = engineLoadDFF ( "skins/97.dff" ) engineImportDFF ( skin, 97 ) local skin = engineLoadDFF ( "skins/105.dff" ) engineImportDFF ( skin, 105 ) local skin = engineLoadDFF ( "skins/107.dff" ) engineImportDFF ( skin, 107 ) local skin = engineLoadDFF ( "skins/108.dff" ) engineImportDFF ( skin, 108 ) local skin = engineLoadDFF ( "skins/111.dff" ) engineImportDFF ( skin, 111 ) local skin = engineLoadDFF ( "skins/126.dff" ) engineImportDFF ( skin, 126 ) local skin = engineLoadDFF ( "skins/127.dff" ) engineImportDFF ( skin, 127 ) local skin = engineLoadDFF ( "skins/128.dff" ) engineImportDFF ( skin, 128 ) local skin = engineLoadDFF ( "skins/152.dff" ) engineImportDFF ( skin, 152 ) local skin = engineLoadDFF ( "skins/162.dff" ) engineImportDFF ( skin, 162 ) local skin = engineLoadDFF ( "skins/167.dff" ) engineImportDFF ( skin, 167 ) local skin = engineLoadDFF ( "skins/188.dff" ) engineImportDFF ( skin, 188 ) local skin = engineLoadDFF ( "skins/192.dff" ) engineImportDFF ( skin, 192 ) local skin = engineLoadDFF ( "skins/195.dff" ) engineImportDFF ( skin, 195 ) local skin = engineLoadDFF ( "skins/206.dff" ) engineImportDFF ( skin, 206 ) local skin = engineLoadDFF ( "skins/209.dff" ) engineImportDFF ( skin, 209 ) local skin = engineLoadDFF ( "skins/212.dff" ) engineImportDFF ( skin, 212 ) local skin = engineLoadDFF ( "skins/229.dff" ) engineImportDFF ( skin, 229 ) local skin = engineLoadDFF ( "skins/230.dff" ) engineImportDFF ( skin, 230 ) local skin = engineLoadDFF ( "skins/258.dff" ) engineImportDFF ( skin, 258 ) local skin = engineLoadDFF ( "skins/264.dff" ) engineImportDFF ( skin, 264 ) local skin = engineLoadDFF ( "skins/274.dff" ) engineImportDFF ( skin, 274 ) local skin = engineLoadDFF ( "skins/277.dff" ) engineImportDFF ( skin, 277 ) local skin = engineLoadDFF ( "skins/280.dff" ) engineImportDFF ( skin, 280 ) local skin = engineLoadDFF ( "skins/287.dff" ) engineImportDFF ( skin, 287 ) end Se supone que esto debería reemplazar los zombies en el resource que está en el foro, pero al darle start al script los skins son normales
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