-
Posts
285 -
Joined
-
Last visited
Everything posted by dugasz1
-
Just delete the outputChatBox(unpack(result)) form line 3
-
Hello! I was on that NFS:SA server. (How don't know they wrote a Need for Speed mod with visual tuning included. So, you can paint things on the car.) I need something similar but how can i do it? I guess i will need a model's texture file and another png file mix it (with dx i guess) but as far as i see the only solution to change only one model's texture it's engineApplyShaderToWorldTexture but it need a shader for it and i know nothing about shadders. Can someone tell me some advices/idea how can i do it or link/write an example for me(i tried to find an example but i couldn't find)?
-
Hello! How can i detect if a array's member exist or not? local array = { {"wathever", "wathever"}, {"wathever", "wathever"}, {"wathever", "wathever"}, } if(array[4] == nil) then --Do Something end Beacause this doesn't work. It throws attempt to index field error. Edit: I know i can count the table's lenght and check it but i want detect if
-
Thank you man But my question was which way request the minimum preformance? But i guess if i write it to files, and sometimes load them to mysql. It has to be in mysql beacause i need to search in them and gathering data from them. But if i log them with mysql i guess it's slowes down the server
-
A többi (toggleFallOffBike .. ) működik? Vagy ez minek a részlete ez a táblázat részlet a freeroamos F1 menünek?
-
Thank you i will download 2013 and give it a try
-
Then it's looks good for you. call: loadText( language, thestringname, theresourcename) returns: with the string in the seted language You can sort your language files by resources. So for example you have a resources named "gui". You create a gui.xml for this resource. <language> <guiLoop> <!--This is [b]thestringname[/b]--> <POL>Stwórz loopa (pętle)</POL> <!--Heres the languages--> <ENG>Create loop</ENG> <RUS>Create loop</RUS> <GER>Create loop</GER> <TUR>Create loop</TUR> </guiLoop> <guiWall> <POL>Stwórz wallride</POL> <ENG>Create wallride</ENG> <RUS>Create wallride</RUS> <GER>Create wallride</GER> <TUR>Create wallride</TUR> </guiWall> <guiRamp> <POL>Stwórz wyskok</POL> <ENG>Create ramp</ENG> <RUS>Create ramp</RUS> <GER>Create ramp</GER> <TUR>Create ramp</TUR> </guiRamp> </language>
-
Can we talk on skype? I'm joined to your link on your signature.
-
Maybe i f*ck up something but nothing (sorry for my slow perception) image hosting over 2mb
-
You can do it any ways you want. But there is an example: https://community.multitheftauto.com/in ... ls&id=2175 This resource can handle multi language strings as much as you want. (Saved in xml files)
-
"Shaded Materials with map" in 2016. But if i click on it nothing happens. I guess because i have to load them but i haven't got a clue how to do that. Can you explain me that to?
-
It makes thinks musch faster. Thank you!
-
Hmm two question. Can i extract all the txd in once or just save texture by texture. And where in the 3ds max can i set to load them? ( I guess you mean in the view menu on the top but where in the view menu?)
-
Oh many thanks. Is it possible to load the textures the model automatically? Or i have to retexture it? And how it's works? I mean how can i set in the 3ds max to use the comedhos1_la.txd's Bow_dryclean_wall_upr_crk named texture in this wall for example. I don't know nothing about dff and txd files structure. If you can suggest me some tutorials or something it would be great.
-
I didn't find. For example "compmedhos5_lae.tff", there is no "compmedhos5_lae.txd"
-
Hello everybody! I would like to recreate a few house to an exterior house. So it would be stay roughly the same model, i just want to cut out an interior. I would like to use the default textures for it so i start to search for the textures. I found the textures names with engineGetModelTextureNames but these names not the names of the txd file. So i would like to ask you guys how can i do it easily if it posibble. PS.: My knowledge in modelling and texturing is very low.
-
I'm not sure that what you want but if you want to set the vehicle front light color then: https://wiki.multitheftauto.com/wiki/SetVehicleHeadLightColor
-
http://www.lua.org/pil/2.5.html -- Table http://www.tutorialspoint.com/lua/lua_tables.htm -- Table http://www.tutorialspoint.com/lua/lua_arrays.htm -- Array (basically table in table) Just read these. I think its enough to understand.
-
Thank you for the answer! (I forget to reply sorry )
-
Hmm sad It would be great for the servers. Thanks the answers.
-
Do you know what was the problem?
