Open ...\server\mods\deathmatch\resources\[gamemodes]\[race]\race\modes\destructionderby.lua
Edit
function DestructionDerby:onPlayerWasted(player)
if isActivePlayer(player) then
self:handleFinishActivePlayer(player)
if getActivePlayerCount() <= 1 then
RaceMode.endMap()
else
TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto')
end
end
RaceMode.setPlayerIsFinished(player)
showBlipsAttachedTo(player, false)
end
to
function DestructionDerby:onPlayerWasted(player)
if isActivePlayer(player) then
self:handleFinishActivePlayer(player)
if getActivePlayerCount() <= 0 then
RaceMode.endMap()
else
TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto')
end
end
RaceMode.setPlayerIsFinished(player)
showBlipsAttachedTo(player, false)
end
(1 change to 0)