addEventHandler("onPlayerDamage",root,
function (cop,weapon)
if getPlayerTeam(cop) == getTeamFromName("Police") then
if weapon == 3 then
if getPlayerTeam(source) == getTeamFromName("Police") then return end
if getPlayerWantedLevel(source) > 0 then
setElementPosition(source,0,0,0)
setTimer(Jail,60000,1,source)
end
end
end
end
)
function Jail(player)
if getPlayerWantedLevel(player) > 0 then
setTimer(Jail,60000,1,player)
else
setElementPosition(player,20,20,20)
end
setPlayerWantedLevel(player,getPlayerWantedLevel(player) - 1)
end