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slotman
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Posts posted by slotman
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well .Solidsnake14 help me .Level No up
but exp up
Edit: i come from THAILAND .I'm not good at English.
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Exp up but Level no up. Zombie sever
Client
function levelup () local Exp = getElementData(localPlayer,"ExP") local Level = getElementData(localPlayer,"Level") if isElement(expLabel) then destroyElement(expLabel) end expLabel = guiCreateLabel(0.777,0.22,0.1708,0.0963,"ExP gained: ??\nTotal ExP: ".. tostring(Exp) .."\nLevel: ".. tostring(Level),true) guiLabelSetColor(expLabel,0,255,0) guiLabelSetVerticalAlign(expLabel,"top") guiLabelSetHorizontalAlign(expLabel,"left",false) guiSetFont(expLabel,"clear-normal") setTimer ( levelup, 2000, 1) end setTimer ( levelup, 2000, 1)
Server
exports.scoreboard:scoreboardAddColumn("ExP") exports.scoreboard:scoreboardAddColumn("Level") local levels = {[30] = 1, [55] = 2, [75] = 3, [85] = 4, [95] = 5, [120] = 6, [150] = 7, [230] = 8, [350] = 9, [500] = 10} addEvent("onZombieWasted",true) addEventHandler("onZombieWasted",root, function (killer) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) local account = getPlayerAccount(killer) if isGuestAccount(account) then return end local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") setElementData(killer, "ExP", tonumber(H)+5) if levels[tonumber(H)] then setElementData(killer, "Level", "lvl ".. tostring(levels[tonumber(H)]) .." !") triggerClientEvent ( killer, "playSound", killer ) end end function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "lvl") or "Level 0 !") setElementData(source, "ExP", getAccountData(account, "exp") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "lvl", getElementData(thePlayer, "Level")) setAccountData (theAccount, "exp", getElementData(thePlayer, "ExP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end)
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Help me.
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Thanks, I'll learn it.
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Help me please . I do not. your make code To me.
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WARNNING:Bad 'ped' pointer @ 'getPedOccupiedVehicle'
link 36
Server
local carFuel = {};
local gasStations = {};
local gasStationsBlip = {};
local gasStationsMarkers = {};
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()),
function()
local xml = xmlLoadFile("carData.xml");
local xmlNodes = xmlNodeGetChildren(xml);
for i,node in ipairs(xmlNodes) do
carFuel[tonumber(xmlNodeGetAttribute(node,'id'))] = tonumber(xmlNodeGetAttribute(node,'fuel'));
end
xmlUnloadFile(xml);
local xml = xmlLoadFile("garageData.xml");
local xmlNodes = xmlNodeGetChildren(xml);
for i,node in ipairs(xmlNodes) do
local name = xmlNodeGetAttribute(node,'name');
local x = tonumber(xmlNodeGetAttribute(node,'x'));
local y = tonumber(xmlNodeGetAttribute(node,'y'));
local z = tonumber(xmlNodeGetAttribute(node,'z'));
gasStationsBlip[name] = createBlip(x,y,z,51,0,0,0,0,0,0,450);
local moreKids = xmlNodeGetChildren(node);
gasStationsMarkers[name] = {};
for i,v in ipairs(moreKids) do
local mx = tonumber(xmlNodeGetAttribute(v,'x'));
local my = tonumber(xmlNodeGetAttribute(v,'y'));
local mz = tonumber(xmlNodeGetAttribute(v,'z'));
gasStationsMarkers[name][i] = createMarker(mx,my,mz,'corona',3,128,128,0,128);
setElementData(gasStationsMarkers[name][i],'gasStation',true);
end
end
xmlUnloadFile(xml);
end
)
function fuelUse(p)
local vehicle = getPedOccupiedVehicle(p);
if vehicle then
setTimer(fuelUse,1000,1,p);
if getVehicleType(vehicle) ~= 'Automobile' and getVehicleType(vehicle) ~= 'Bike' and getVehicleType(vehicle) ~= 'Monster Truck' and getVehicleType(vehicle) ~= 'Quad' then return end
if getVehicleController(vehicle) ~= p then return end --###
if getVehicleEngineState(vehicle) == false then return end --###
local fuel = getCarFuel(vehicle)
if fuel == 0 then setVehicleEngineState(vehicle,false); return end --###
--[[local speedX, speedY, speedZ = getElementVelocity(vehicle);
vel = (speedX^2 + speedY^2 + speedZ^2)^(0.5)+(math.random(100,1000)/25000);]]
local newX,newY,newZ = getElementPosition(vehicle);
local oldX = getElementData(vehicle,'oldX') or newX;
local oldY = getElementData(vehicle,'oldY') or newY;
local oldZ = getElementData(vehicle,'oldZ') or newZ;
local vel = (getDistanceBetweenPoints2D(oldX,oldY,newX,newY)/70)+(math.random(100,1000)/50000);
local oldX = setElementData(vehicle,'oldX',newX);
local oldY = setElementData(vehicle,'oldY',newY);
local oldZ = setElementData(vehicle,'oldZ',newZ)
--if vel < 0.01 then return end --###
local remainingFuel = takeCarFuel(vehicle,vel);
if remainingFuel < 0.001 then
remainingFuel = 0;
outputChatBox('Your car has ran out of fuel.',v);
setVehicleEngineState(vehicle,false);
end
end
end
function startFuelUse(p,seat,jacked)
if getVehicleType(source) ~= 'Automobile' and getVehicleType(source) ~= 'Bike' and getVehicleType(source) ~= 'Monster Truck' and getVehicleType(source) ~= 'Quad' then return end
if seat ~= 0 then return end
if getCarFuel(source) <= 0 then setVehicleEngineState(source,false); end
setTimer(fuelUse,1000,1,p);
end
addEventHandler("onVehicleEnter",getRootElement(),startFuelUse)
function switchEngine(playerSource)
local theVehicle = getPedOccupiedVehicle(playerSource);
if theVehicle and getVehicleController(theVehicle) == playerSource then
local state = getVehicleEngineState(theVehicle)
if state then
setVehicleEngineState(theVehicle, false);
outputChatBox('Car engine turned off.',playerSource);
else
if getCarFuel(theVehicle) <= 0 then return end
setVehicleEngineState(theVehicle, true);
outputChatBox('Car engine turned on.',playerSource);
end
end
end
addCommandHandler("engine",switchEngine);
addEvent('pedSyphonVehicle',true);
function pedSyphon(v)
if getCarFuel(source) >= carFuel[-1] then outputChatBox("You are holding as much fuel as you can carry.",source); return end
local n = math.random(100,200)/1000;
local left = takeCarFuel(v,n);
local total = addCarFuel(source,n);
if left <= 0 then outputChatBox("That car has no more fuel left.",source); return end
triggerClientEvent("onPedSyphonFuel",source);
end
addEventHandler('pedSyphonVehicle',getRootElement(),pedSyphon);
addEvent('pedRefuelVehicle',true);
function pedSyphon(v)
if getCarFuel(source) <= 0 then outputChatBox("You have no more fuel left.",source); return end
local maxFuel = carFuel[0];
if carFuel[getElementModel(v)] then
maxFuel = getFuel[getElementModel(v)];
end
if getCarFuel(v) >= maxFuel then
outputChatBox("That car is fully refueled.",source); return
end
local n = math.random(100,200)/1000;
local left = takeCarFuel(source,n);
local total = addCarFuel(v,n);
triggerClientEvent("onPedReFuel",source);
end
addEventHandler('pedRefuelVehicle',getRootElement(),pedSyphon);
addEvent('onVehicleRefuel',true);
function vehicleRefuel(v,m)
if not getElementData(m,'gasStation') then return end
if getElementType(v) ~= 'vehicle' then return end
if getVehicleType(v) ~= 'Automobile' and getVehicleType(v) ~= 'Bike' and getVehicleType(v) ~= 'Monster Truck' and getVehicleType(v) ~= 'Quad' then return end
local driver = getVehicleOccupants(v);
if not driver[0] then return end
if not isElementWithinMarker(v,m) then return end --###
local maxFuel = carFuel[0];
if getPlayerMoney(driver[0]) < 25 then outputChatBox("You can't afford any more fuel.",p); return end
if carFuel[getElementModel(v)] then
maxFuel = carFuel[getElementModel(v)];
end
if getCarFuel(v) >= maxFuel then return end
addCarFuel(v,15);
takePlayerMoney(driver[0],25);
if getCarFuel(v) >= maxFuel then outputChatBox("Your car has been fully refueled.",p); takeCarFuel(v,getCarFuel(v)-maxFuel); return end
setTimer(vehicleRefuel,500,1,v,m);
end
addEventHandler('onVehicleRefuel',getRootElement(),vehicleRefuel);
function hitTheMarker(e)
setTimer(vehicleRefuel,1500,1,e,source);
end
addEventHandler('onMarkerHit',getRootElement(),hitTheMarker);
function getCarFuel(v)
if getElementType(v) == 'vehicle' then
if getVehicleType(v) == 'Automobile' or getVehicleType(v) == 'Bike' or getVehicleType(v) == 'Monster Truck' or getVehicleType(v) == 'Quad' then
local fuel = getElementData(v,'fuel');
local model = getElementModel(v);
if not carFuel[model] then model = 0; end
if not fuel then
if carFuel[model] then
fuel = carFuel[model];
setElementData(v,'fuel',carFuel[model]);
else
fuel = carFuel[0];
setElementData(v,'fuel',carFuel[0]);
end
end
return fuel;
end
elseif getElementType(v) == 'player' then
local fuel = getElementData(v,'fuel');
if not fuel then
setElementData(v,'fuel',0);
return 0;
end
return fuel;
end
end
function addCarFuel(v,a)
if getElementType(v) == 'vehicle' then
if getVehicleType(v) == 'Automobile' or getVehicleType(v) == 'Bike' or getVehicleType(v) == 'Monster Truck' or getVehicleType(v) == 'Quad' then
local fuel = getElementData(v,'fuel');
local model = getElementModel(v);
if not carFuel[model] then model = 0; end
if not fuel then
if carFuel[model] then
fuel = carFuel[model];
setElementData(v,'fuel',carFuel[model]);
else
fuel = carFuel[0];
setElementData(v,'fuel',carFuel[0]);
end
end
fuel = fuel + a;
if fuel > carFuel[model] then fuel = carFuel[model]; end
setElementData(v,'fuel',fuel);
return fuel;
end
elseif getElementType(v) == 'player' then
local fuel = getElementData(v,'fuel');
if not fuel then
fuel = 0;
end
fuel = fuel + a;
if fuel > carFuel[-1] then fuel = carFuel[-1]; end
setElementData(v,'fuel',fuel);
return fuel;
end
end
function takeCarFuel(v,a)
if getElementType(v) == 'vehicle' then
if getVehicleType(v) == 'Automobile' or getVehicleType(v) == 'Bike' or getVehicleType(v) == 'Monster Truck' or getVehicleType(v) == 'Quad' then
local fuel = getElementData(v,'fuel');
local model = getElementModel(v);
if not carFuel[model] then model = 0; end
if not fuel then
if carFuel[model] then
fuel = carFuel[model];
setElementData(v,'fuel',carFuel[model]);
else
fuel = carFuel[0];
setElementData(v,'fuel',carFuel[0]);
end
end
fuel = fuel - a;
if fuel < 0 then fuel = 0; end
setElementData(v,'fuel',fuel);
return fuel;
end
elseif getElementType(v) == 'player' then
local fuel = getElementData(v,'fuel');
if not fuel then
fuel = 0;
end
fuel = fuel - a;
if fuel < 0 then fuel = 0; end
setElementData(v,'fuel',fuel);
return fuel;
end
end
addEvent('giveVehicleFuelOnSpawn',true);
addEventHandler('giveVehicleFuelOnSpawn',getRootElement(),function()
getCarFuel(source);
end);
function onVehicleRespawn(exploded)
if getElementType(source) ~= 'vehicle' then return end
local model = getElementModel(source);
if not carFuel[model] then model = 0; end
if not fuel then
if carFuel[model] then
setElementData(source,'fuel',carFuel[model]);
else
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https://community.multitheftauto.com/ind ... ls&id=1253
how to make exp and level scorebord ??
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No work Bad argument
isGuestAccount getPlayerAccount setAccountDataget PlayerAccount
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Help me.
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i am sorry . Name Slothman is moderator
I do not know really.
I'm new.
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I copy ??? script > https://community.multitheftauto.com/ind ... ls&id=2604
Help me please.
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ERROR 62: Bad argument #1 to 'ipairs'
WARNING 177: Bad argument @ 'getAccountName' [Expected element at argument 1, got boolean]
WARNING 177: Bad argument @ 'getPlayerAccount'[Expected account at argument 1, got boolean]
Server
carShopMarker = createMarker (2133.59,-1149.29, 23.3, "cylinder", 3, 255, 0, 0, 127) carShopMarker2 = createMarker (562, -1270, 16, "cylinder", 2, 255, 0, 0, 127) carShopMarker3 = createMarker (-1954,299,34,"cylinder",2,255,0,0,127) carShopMarker4 = createMarker (-1663,1208,6,"cylinder",2,255,0,0,127) carShopMarker5 = createMarker (1946,2068,10,"cylinder",2,255,0,0,127) createBlipAttachedTo(carShopMarker,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker2,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker3,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker4,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker5,55,2,0,255,0,0,0,200) addEvent ("viewGUI", true) function markerHit (hitPlayer, matchingDimension) if (source == carShopMarker) or (source == carShopMarker2) or (source == carShopMarker3) or (source == carShopMarker4) or (source == carShopMarker5) then triggerClientEvent ("viewGUI", hitPlayer) end end addEventHandler ("onMarkerHit", getRootElement(), markerHit) addEvent ("carShopCarBuy", true) addEventHandler ("carShopCarBuy", getRootElement(), function(id, cost, name) if (getPlayerMoney (source) >= tonumber(cost)) then outputChatBox ("Bought a " .. name, source, 255, 0, 0, false) outputChatBox ("ID: " .. id, source, 255, 0, 0, false) outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false) takePlayerMoney (source, tonumber (cost)) setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id)) setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3) setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0) else outputChatBox ("You are too poor!", source, 255, 0, 0, false) end end) addEvent ("carSpawn", true) addEvent ("carDestroy", true) function carSpawn () if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then setElementVelocity (getElementData (source, "hisCar"), 0,0,0) local x,y,z = getElementPosition (source) setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) outputChatBox ("Car spawned.", source, 255, 0, 0) elseif not (getElementData (source, "hisCar")) then local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") if (accountData) then carID = getAccountData (getPlayerAccount (source), "funmodev2-car") x,y,z = getElementPosition (source) vehicle = createVehicle (carID, x +2, y, z +1) setElementID (vehicle, getAccountName (getPlayerAccount(source))) setElementData (source, "hisCar", vehicle) outputChatBox ("Car spawned.", source, 255, 0, 0) if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then local upgrades = nil local upgrades = {} local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") for i,v in ipairs (upgrades) do addVehicleUpgrade (vehicle, v) end end if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") setVehiclePaintjob (vehicle, paintjob) end if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") setVehicleColor (vehicle, c1,c2,0,0) end else outputChatBox ("You haven't got a car.", source, 255, 0, 0) end else outputChatBox ("You're already in a car!", source, 255, 0, 0) end end end addEventHandler ("carSpawn", getRootElement(), carSpawn) function carDestroy () if not (isGuestAccount (getPlayerAccount (source))) then if (isPedInVehicle (source)) then if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then setElementHealth (getElementData (source, "hisCar"), 0) destroyElement (getPedOccupiedVehicle (source)) removeElementData (source, "hisCar") outputChatBox ("Car Destroyed.", source, 255, 0, 0) else outputChatBox ("This not your car!", source, 255, 0, 0) end elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then car=getElementData(source, "hisCar") destroyElement(car) outputChatBox ("Car Destroyed.", source, 255, 0, 0) removeElementData (source, "hisCar") end end end addEventHandler ("carDestroy", getRootElement(), carDestroy) function engineSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if (getVehicleEngineState (veh) == true) then setVehicleEngineState (veh, false) outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) elseif (getVehicleEngineState (veh) == false) then setVehicleEngineState (veh, true) outputChatBox ("Vehicle started.", source, 255, 0, 0) end else outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) end end addEvent("engenieSwitch",true) addEventHandler("engenieSwitch",getRootElement(),engineSwitch) function lightsSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if (getVehicleOverrideLights(veh) ~= 2) then setVehicleOverrideLights(veh, 2) outputChatBox ("Vehicle lights turned on.", source, 255, 0, 0) elseif (getVehicleOverrideLights(veh) ~= 1) then setVehicleOverrideLights(veh, 1) outputChatBox ("Vehicle lights turned off.", source, 255, 0, 0) end else outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) end end addEvent("lightsSwitch",true) addEventHandler("lightsSwitch",getRootElement(),lightsSwitch) function lockSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if not (isVehicleLocked (veh)) then setVehicleLocked (veh, true) setVehicleDoorsUndamageable (veh, true) setVehicleDoorState (veh, 0, 0) setVehicleDoorState (veh, 1, 0) setVehicleDoorState (veh, 2, 0) setVehicleDoorState (veh, 3, 0) outputChatBox ("Vehicle locked.", source, 255, 0, 0) elseif (isVehicleLocked (veh)) then setVehicleLocked (veh, false) setVehicleDoorsUndamageable (veh, false) outputChatBox ("Vehicle unlocked.", source, 255, 0, 0) end else outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) end end addEvent("lockSwitch",true) addEventHandler("lockSwitch",getRootElement(),lockSwitch ) addEventHandler ("onVehicleStartEnter", getRootElement(), function(player, seat, jacked, door) if (isVehicleLocked (source) == true) then local mannetjeNaam = getAccountName (getPlayerAccount (player)) local autoNaam = getElementID (source) if (mannetjeNaam == autoNaam) then setVehicleLocked (source, false) outputChatBox ("Vehicle unlocked!", player, 255, 0, 0, false) end end end) addEventHandler ("onVehicleExplode", getRootElement(), function() local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) if (theOwner) then removeElementData (theOwner, "hisCar") end end) addEventHandler ("onPlayerQuit", getRootElement(), function(quitType, reason, responsibleElement) if (getElementData (source, "hisCar")) then blowVehicle (getElementData (source, "hisCar")) removeElementData (source, "hisCar") end end) addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), function () for i,v in ipairs (getElementsByType ("player")) do if (getElementData (v, "hisCar")) then setElementHealth (getElementData (v, "hisCar"), 0) removeElementData (v, "hisCar") end end end ) function destroyOnExplode () setTimer (destroyElement, 2500, 1, source) end addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode)
Level no up.[mission complete]
in Scripting
Posted
meta