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damien111

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Everything posted by damien111

  1. so you color it with a rgb code?
  2. I need help setting all of the vehicles in a table to a certain color. :/heres the code State_Troopers = { createVehicle ( 598, 2808.2998046875, 927.5, 10.699999809265, 0, 0, 0 ), createVehicle ( 598, 2814.3994140625, 927.2998046875, 10.6999998092650, 0, 0, 0 ), createVehicle ( 598, 2820.5, 927.599609375, 10.699999809265, 0, 0, 0), createVehicle ( 598, 2827.099609375, 927.8994140625, 10.699999809265, 0, 0, 0), createVehicle ( 598, 2833.19921875, 927.599609375, 10.699999809265, 0, 0, 0 ), createVehicle ( 599, 2807.8999023438, 940.29998779297, 11, 0, 0, 0), createVehicle ( 599, 2814, 940.20001220703, 11, 0, 0, 0), createVehicle ( 599, 2820.1999511719, 940.20001220703, 11, 0, 0, 0), createVehicle ( 497, 2845.19921875, 902.599609375, 11, 0, 0, 0), createVehicle ( 497, 2832.19921875, 902.3994140625, 11, 0, 0, 0), createVehicle ( 428, 2857.2998046875, 925.8994140625, 11, 0, 0, 177.99499511719), createVehicle ( 428, 2860.099609375, 925.7998046875, 11, 0, 0, 177.99499511719), createVehicle ( 428, 2863, 925.69921875, 11, 0, 0, 177.99499511719), createVehicle ( 416, 2871.599609375, 924.7998046875, 11, 0, 0, 177.99499511719), createVehicle ( 416, 2867.7998046875, 925.099609375, 11, 0, 0, 177.99499511719), createVehicle ( 416, 2875.19921875, 924.5, 11, 0, 0, 177.99499511719), createVehicle ( 523, 2873.5, 911.5, 10.39999961853, 0, 0, 0), createVehicle ( 523, 2875.2998046875, 911.5, 10.39999961853, 0, 0, 0), createVehicle ( 523, 2871.69921875, 911.599609375, 10.39999961853, 0, 0, 0), createVehicle ( 523, 2869.7998046875, 911.2998046875, 10.39999961853, 0, 0, 0), createVehicle ( 427, 2863.599609375, 911.19921875, 11, 0, 0, 0), createVehicle ( 427, 2867.099609375, 911.19921875, 11, 0, 0, 0), createVehicle ( 427, 2859.7998046875, 911, 11, 0, 0, 0), createVehicle ( 427, 2855.8994140625, 910.7998046875, 11, 0, 0, 0) } for i,car in ipairs(State_Troopers) do setElementData(car,"Team","State Troopers") end addEventHandler("onVehicleStartEnter", root, function(player) local teamName = getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) if teamName ~= getElementData(source,"Team") then cancelEvent() end end)
  3. Thanks Guys! I Would Never Had Gotten Very Far In Sripting Without This Forum!
  4. derp, i didnt cpoy the hole code, thought i did, i edited it
  5. I am not sure why, but when you enter the markers it does nothing, i did /debugscript 3 and fixed the errors until there were none, but still not working heres my code Marker1 = createMarker ( 2762.6533203125, 913.26605224609, 9, "cylinder", 1.5, 255, 255, 0, 170 ) Marker2 = createMarker ( 2762.6533203125, 911.51080322266, 9, "cylinder", 1.5, 255, 255, 0, 170 ) Marker3 = createMarker ( 2762.6533203125, 915.54272460938, 9, "cylinder", 1.5, 255, 255, 0, 170 ) Marker4 = createMarker ( 2760.2006835938, 911.14282226563, 9, "cylinder", 1.5, 255, 255, 0, 170 ) Marker5 = createMarker ( 2760.2006835938, 913.17492675781, 9, "cylinder", 1.5, 255, 255, 0, 170 ) Marker6 = createMarker ( 2760.2006835938, 915.25189208984, 9, "cylinder", 1.5, 255, 255, 0, 170 ) gate1 = createObject ( 976, 2761.1999511719, 917.70001220703, 9.8999996185303, 0, 0, 270 ) function opengate ( hitElement, matchingDimension ) local elementType = getElementType ( hitElement ) if ( elementType == "player" ) then local pteam = getPlayerTeam ( hitElement ) local pTeamName = ( pteam and getTeamName ( pteam ) or "" ) if ( pTeamName == "State Troopers" ) then moveObject ( gate1, 1000, 976, 2761.1999511719, 917.70001220703, 14 ) else outputChatBox ("You are not a state trooper!") end end end function closegate ( hitElement, matchingDimension ) local elementType = getElementType ( hitElement ) if ( elementType == "player" ) then local pteam = getPlayerTeam ( hitElement ) local pTeamName = ( pteam and getTeamName ( pteam ) or "" ) if ( pTeamName == "State Troopers" ) then moveObject ( gate1, 1000, 976, 2761.1999511719, 917.70001220703, 9.8999996185303 ) else outputChatBox ("You are not a state trooper!") end end end addEventHandler( "onMarkerHit", Marker1, opengate ) addEventHandler( "onMarkerHit", Marker2, opengate ) addEventHandler( "onMarkerHit", Marker3, opengate ) addEventHandler( "onMarkerHit", Marker4, opengate ) addEventHandler( "onMarkerHit", Marker5, opengate ) addEventHandler( "onMarkerHit", Marker6, opengate ) addEventHandler( "onMarkerLeave", Marker1, closegate ) addEventHandler( "onMarkerLeave", Marker2, closegate ) addEventHandler( "onMarkerLeave", Marker3, closegate ) addEventHandler( "onMarkerLeave", Marker4, closegate ) addEventHandler( "onMarkerLeave", Marker5, closegate ) addEventHandler( "onMarkerLeave", Marker6, closegate )
  6. I couldnt find it Heres my code also, i was testing to see if the command would make the marker also how can you limit it so ppl can only make 1 marker? Sorry for all the noob questions. function openshop(source,command) local x, y, z = getElementPosition ( thePlayer ) selling = createMarker ( x, y, z [, "Cylinder", 4.0, 255, 0, 0, 255 ] ) end function spawnveh ( hitElement, matchingDimension ) local elementType = getElementType ( hitElement ) if ( elementType == "player" ) then triggerClientEvent("showGUI",localPlayer) guiSetVisible(windowjob, true) showCursor(true) end end sellingPlayers = { } function getbuyer () sellingPlayers [ markerOwner ] = thePlayerWhoHitTheMarker end addCommandHandler("sell", openshop) function BuyAK47 ( ) givePlayerMoney ( source, 2000 ) giveWeapon ( source, 30, 200, false ) end function BuyCOLT ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 22, 200, false ) end function BuySHOTTY ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 25, 200, false ) end function BuyMOLOTOV ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 18, 200, false ) end function BuySAWNOFF ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 26, 200, false ) end function BuyUZI ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 28, 200, false ) end function BuyTEC9 ( ) givePlayerMoney ( source, 1500 ) giveWeapon ( source, 32, 200, false ) end function BuyCBSHOTTY ( ) givePlayerMoney ( source, 3000 ) giveWeapon ( source, 27, 200, false ) end --server addEvent("buyAK", true) addEventHandler("buyAK",root,BuyAK47) addEvent("buyCOLT", true) addEventHandler("buyCOLT",root,BuyCOLT) addEvent("buySHOTTY", true) addEventHandler("buySHOTTY",root,BuySHOTTY) addEvent("buyMolotov", true) addEventHandler("buyMolotov",root,BuyMOLOTOV) addEvent("buySAWNOFF", true) addEventHandler("buySAWNOFF",root,BuySAWNOFF) addEvent("buyUZI", true) ddEventHandler("buyUZI",root,BuyUZI) addEvent("buyTEC9", true) addEventHandler("buyTEC9",root,BuyTEC9) addEvent("buyCBSHOTTY", true) addEventHandler("buyCBSHOTTY",root,BuyCBSHOTTY) --Client GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Window[1] = guiCreateWindow(170,126,498,328,"Gun Menu",false) GUIEditor_Button[1] = guiCreateButton(16,30,219,44,"AK47 - 2000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(15,84,222,42,"Colt - 500",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(15,135,223,42,"Molotov - 500",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(14,188,224,40,"Sawn Off Shotgun - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(14,240,225,40,"Shotgun - 500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(258,28,219,44,"Uzi - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(258,82,219,42,"Tec9 - 1500",false,GUIEditor_Window[1]) GUIEditor_Button[8] = guiCreateButton(255,135,225,42,"Combat Shotgun - 3000",false,GUIEditor_Window[1]) GUIEditor_Button[9] = guiCreateButton(309,279,178,38,"Close",false,GUIEditor_Window[1]) addEventHandler("onClientGUIClick", GUIEditor_Button[1] , buyAK47, false) addEventHandler("onClientGUIClick", GUIEditor_Button[9] , showGUI, false) function showGUI ( ) --markerhit guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end addEvent("showGUI", true) addEventHandler("showGUI",root,BuyAK47) function closeGUI ( ) --cancle button guiSetVisible(GUIEditor_Window[1], false) showCursor(false) end function buyAK47 () triggerServerEvent("buyAK",localPlayer) end function buyCOLT () triggerServerEvent("buyCOLT",localPlayer) end function buySHOTTY () triggerServerEvent("buySHOTTY",localPlayer) end function buyMolotov () triggerServerEvent("buyMolotov" localPlayer) end function buySAWNOFF () triggerServerEvent("buySAWNOFF",localPlayer) end function buyUZI () triggerServerEvent("buyUZI",localPlayer) end function buyTEC9 () triggerServerEvent("buyTEC9",localPlayer) end function buyCBSHOTTY () triggerServerEvent("buyCBSHOTTY",localPlayer) end
  7. Ok, im confused with the table idea, how do i do this? Can you send me to a example on wiki or another topic.
  8. Ok. Then how do i make it when the marker is hit it shows the GUI
  9. i am trying to make a arms dealer script but i am not sure how to make it so the script cant tell the diffrent between the seller and buyer so it knows who to take money from who to give money to. any advice will be greatly appriciated also. Thanks in advance SERVER CODE: --server addEvent("buyAK", true) addEventHandler("buyAK",root,BuyAK47) addEvent("buyCOLT", true) addEventHandler("buyCOLT",root,BuyCOLT) addEvent("buySHOTTY", true) addEventHandler("buySHOTTY",root,BuySHOTTY) addEvent("buyMolotov", true) addEventHandler("buyMolotov",root,BuyMOLOTOV) addEvent("buySAWNOFF", true) addEventHandler("buySAWNOFF",root,BuySAWNOFF) addEvent("buyUZI", true) ddEventHandler("buyUZI",root,BuyUZI) addEvent("buyTEC9", true) addEventHandler("buyTEC9",root,BuyTEC9) addEvent("buyCBSHOTTY", true) addEventHandler("buyCBSHOTTY",root,BuyCBSHOTTY) function BuyAK47 ( ) givePlayerMoney ( source, 2000 ) giveWeapon ( source, 30, 200, false ) end function BuyCOLT ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 22, 200, false ) end function BuySHOTTY ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 25, 200, false ) end function BuyMOLOTOV ( ) givePlayerMoney ( source, 500 ) giveWeapon ( source, 18, 200, false ) end function BuySAWNOFF ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 26, 200, false ) end function BuyUZI ( ) givePlayerMoney ( source, 1000 ) giveWeapon ( source, 28, 200, false ) end function BuyTEC9 ( ) givePlayerMoney ( source, 1500 ) giveWeapon ( source, 32, 200, false ) end function BuyCBSHOTTY ( ) givePlayerMoney ( source, 3000 ) giveWeapon ( source, 27, 200, false ) end CLIENT CODE --Client GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Window[1] = guiCreateWindow(170,126,498,328,"Gun Menu",false) GUIEditor_Button[1] = guiCreateButton(16,30,219,44,"AK47 - 2000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(15,84,222,42,"Colt - 500",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(15,135,223,42,"Molotov - 500",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(14,188,224,40,"Sawn Off Shotgun - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(14,240,225,40,"Shotgun - 500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(258,28,219,44,"Uzi - 1000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(258,82,219,42,"Tec9 - 1500",false,GUIEditor_Window[1]) GUIEditor_Button[8] = guiCreateButton(255,135,225,42,"Combat Shotgun - 3000",false,GUIEditor_Window[1]) GUIEditor_Button[9] = guiCreateButton(309,279,178,38,"Close",false,GUIEditor_Window[1]) addEventHandler("onClientGUIClick", GUIEditor_Button[1] , buyAK47, false) addEventHandler("onClientGUIClick", GUIEditor_Button[9] , showGUI, false) function showGUI ( ) --markerhit guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end function closeGUI ( ) --cancle button guiSetVisible(GUIEditor_Window[1], false) showCursor(false) end function buyAK47 () triggerServerEvent("buyAK",localPlayer) end function buyCOLT () triggerServerEvent("buyCOLT",localPlayer) end function buySHOTTY () triggerServerEvent("buySHOTTY",localPlayer) end function buyMolotov () triggerServerEvent("buyMolotov" localPlayer) end function buySAWNOFF () triggerServerEvent("buySAWNOFF",localPlayer) end function buyUZI () triggerServerEvent("buyUZI",localPlayer) end function buyTEC9 () triggerServerEvent("buyTEC9",localPlayer) end function buyCBSHOTTY () triggerServerEvent("buyCBSHOTTY",localPlayer) end function openshop(source,command) local x, y, z = getElementPosition ( thePlayer )selling = createMarker ( x, y, z [, "Cylinder", 4.0, 255, 0, 0, 255 ] ) addEventHandler("onMarkerHit", Marker2, showGUI() end end addCommandHandler("/sell", openshop) Meta: "Damien" name="mechanic" version="0.1" type="script"/>
  10. State_Troopers = { createVehicle ( 598, 2808.2998046875, 927.5, 10.699999809265, 0, 0, 0 ), createVehicle ( 598, 2814.3994140625, 927.2998046875, 10.6999998092650, 0, 0, 0 ), createVehicle ( 598, 2820.5, 927.599609375, 10.699999809265, 0, 0, 0), createVehicle ( 598, 2827.099609375, 927.8994140625, 10.699999809265, 0, 0, 0), createVehicle ( 598, 2833.19921875, 927.599609375, 10.699999809265, 0, 0, 0 ), createVehicle ( 599, 2807.8999023438, 940.29998779297, 11, 0, 0, 0), createVehicle ( 599, 2814, 940.20001220703, 11, 0, 0, 0), createVehicle ( 599, 2820.1999511719, 940.20001220703, 11, 0, 0, 0), createVehicle ( 497, 2845.19921875, 902.599609375, 11, 0, 0, 0), createVehicle ( 497, 2832.19921875, 902.3994140625, 11, 0, 0, 0), createVehicle ( 428, 2857.2998046875, 925.8994140625, 11, 0, 0, 177.99499511719), createVehicle ( 428, 2860.099609375, 925.7998046875, 11, 0, 0, 177.99499511719), createVehicle ( 428, 2863, 925.69921875, 11, 0, 0, 177.99499511719), createVehicle ( 416, 2871.599609375, 924.7998046875, 11, 0, 0, 177.99499511719), createVehicle ( 416, 2867.7998046875, 925.099609375, 11, 0, 0, 177.99499511719), createVehicle ( 416, 2875.19921875, 924.5, 11, 0, 0, 177.99499511719), createVehicle ( 523, 2873.5, 911.5, 10.39999961853, 0, 0, 0), createVehicle ( 523, 2875.2998046875, 911.5, 10.39999961853, 0, 0, 0), createVehicle ( 523, 2871.69921875, 911.599609375, 10.39999961853, 0, 0, 0), createVehicle ( 523, 2869.7998046875, 911.2998046875, 10.39999961853, 0, 0, 0), createVehicle ( 427, 2863.599609375, 911.19921875, 11, 0, 0, 0), createVehicle ( 427, 2867.099609375, 911.19921875, 11, 0, 0, 0), createVehicle ( 427, 2859.7998046875, 911, 11, 0, 0, 0), createVehicle ( 427, 2855.8994140625, 910.7998046875, 11, 0, 0, 0) } for i,car in ipairs(State_Troopers) do setElementData(car,"Team","TEST") end addEventHandler("onVehicleStartEnter", root, function(player) local teamName = getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) if teamName ~= getElementData(source,"Team") then cancelEvent() end end)
  11. i even made a team "TEST" and change the team to "TEST"
  12. It did not spawn the vehicles!
  13. That was meant twords the other guy. And. Did i do this right? How do i make it so its applied when the resource is started. im new to this
  14. Im very stumped, 1. idk how to start it on resourcestart. also! Im not sure if i did i right. for now im just trying to do the State Trooper Cars then ill do the rest SASTCruiser1 = createVehicle ( 598, 2808.2998046875, 927.5, 10.699999809265, 0, 0, 0 ) SASTCruiser2 = createVehicle ( 598, 2814.3994140625, 927.2998046875, 10.6999998092650, 0, 0, 0 ) SASTCruiser3 = createVehicle ( 598, 2820.5, 927.599609375, 10.699999809265, 0, 0, 0) SASTCruiser4 = createVehicle ( 598, 2827.099609375, 927.8994140625, 10.699999809265, 0, 0, 0) SASTCruiser5 = createVehicle ( 598, 2833.19921875, 927.599609375, 10.699999809265, 0, 0, 0 ) SASTK91 = createVehicle ( 599, 2807.8999023438, 940.29998779297, 11, 0, 0, 0) SASTK92 = createVehicle ( 2814, 940.20001220703, 11, 0, 0, 0) SASTK93 = createVehicle ( 2820.1999511719, 940.20001220703, 11, 0, 0, 0) SASTHeli1 = createVehicle ( 497, 2845.19921875, 902.599609375, 11, 0, 0, 0) SASTHeli2 = createVehicle ( 497, 2832.19921875, 902.3994140625, 11, 0, 0, 0) SASTTransport1 = createVehicle ( 428, 2857.2998046875, 925.8994140625, 11, 0, 0, 177.99499511719) SASTTransport2 = createVehicle ( 428, 2860.099609375, 925.7998046875, 11, 0, 0, 177.99499511719) SASTTransport3 = createVehicle ( 428, 2863, 925.69921875, 11, 0, 0, 177.99499511719) SASTAmbulance1 = createVehicle ( 416, 2871.599609375, 924.7998046875, 11, 0, 0, 177.99499511719) SASTAmbulance2 = createVehicle ( 416, 2867.7998046875, 925.099609375, 11, 0, 0, 177.99499511719) SASTAmbulance3 = createVehicle ( 416, 2875.19921875, 924.5, 11, 0, 0, 177.99499511719) SASTBike1 = createVehicle ( 523, 2873.5, 911.5, 10.39999961853, 0, 0, 0) SASTBike2 = createVehicle ( 523, 2875.2998046875, 911.5, 10.39999961853, 0, 0, 0) SASTBike3 = createVehicle ( 523, 2871.69921875, 911.599609375, 10.39999961853, 0, 0, 0) SASTBike4 = createVehicle ( 523, 2869.7998046875, 911.2998046875, 10.39999961853, 0, 0, 0) SASTEnforcer1 = createVehicle ( 427, 2863.599609375, 911.19921875, 11, 0, 0, 0) SASTEnforcer2 = createVehicle ( 427, 2867.099609375, 911.19921875, 11, 0, 0, 0) SASTEnforcer3 = createVehicle ( 427, 2859.7998046875, 911, 11, 0, 0, 0) SASTEnforcer4 = createVehicle ( 427, 2855.8994140625, 910.7998046875, 11, 0, 0, 0) --Police Station----------------------------------------------------------------------- LVPDEnforcer1 = createVehicle ( 427, 2281.7998046875, 2443.8994140625, 11.10000038147, 0, 0, 0) LVPDEnforcer2 = createVehicle ( 427, 2278, 2444.19921875, 11.10000038147, 0, 0, 0) LVPDEnforcer3 = createVehicle ( 427, 2274, 2444.099609375, 11.10000038147, 0, 0, 0) LVPDEnforcer4 = createVehicle ( 427, 2269.599609375, 2444.19921875, 11.10000038147, 0, 0, 0) LVPDCar1 = createVehicle ( 427, 2269.19921875, 2476.5, 10.60000038147, 0, 0, 0) LVPDCar2 = createVehicle ( 427, 2272.7998046875, 2476.7998046875, 10.60000038147, 0, 0, 0) LVPDCar3 = createVehicle ( 427, 2277.19921875, 2477.3994140625, 10.60000038147, 0, 0, 0) LVPDCar4 = createVehicle ( 427, 2281, 2477.3994140625, 10.60000038147, 0, 0, 0) LVPDBike1 = createVehicle ( 427, 2256, 2476.099609375, 10.5, 0, 0, 0) LVPDBike2 = createVehicle ( 427, 2260, 2477.099609375, 10.5, 0, 0, 0) LVPDBike3 = createVehicle ( 427, 2252.099609375, 2476.099609375, 10.5, 0, 0, 0) LVPDBike4 = createVehicle ( 2260.19921875, 2444.3994140625, 10.5, 0, 0, 0) LVPDBike5 = createVehicle ( 2251.69921875, 2444.69921875, 10.5, 0, 0, 0) LVPDBike6 = createVehicle ( 2256.099609375, 2444.599609375, 10.5, 0, 0, 0) ---Marshal--------------------------------------------------------------------------- USMARSHCAR1 = createVehicle ( 597, -2494.69921875, -602.69921875, 132.30000305176, 0, 0, 0) USMARSHCAR2 = createVehicle ( 597, -2498.3994140625, -602.69921875, 132.30000305176, 0, 0, 0) USMARSHCAR3 = createVehicle ( 597, -2502.099609375, -602.69921875, 132.30000305176, 0, 0, 0) USMARSHCAR4 = createVehicle ( 597, -2505.7998046875, -602.69921875, 132.30000305176, 0, 0, 0) USMARSHSUV1 = createVehicle ( 418, -2516.7998046875, -602.5, 132.5, 0, 0, 0) USMARSHSUV2 = createVehicle ( 418, -2520.3994140625, -602.5, 132.5, 0, 0, 0) USMARSHSUV3 = createVehicle ( 418, -2513.099609375, -602.5, 132.5, 0, 0, 0) USMARSHSUV4 = createVehicle ( 418, -2509.5, -602.599609375, 132.5, 0, 0, 0) USMARSHTRANSPORT1 = createVehicle ( 428, -2524.599609375, -602.599609375, 132.80000305176, 0, 0, 0 ) USMARSHTRANSPORT2 = createVehicle ( 428, -2531.599609375, -602.599609375, 132.80000305176, 0, 0, 0 ) USMARSHTRANSPORT1 = createVehicle ( 428, -2528.099609375, -602.599609375, 132.80000305176, 0, 0, 0 ) USMARSHTRANSPORT1 = createVehicle ( 428, -2535.2998046875, -602.599609375,132.80000305176, 0, 0, 0 ) --FBI--------------------------------------------------------------------------------- FBIStretch = createVehicle ( 409, 950.7998046875, 1732.7998046875, 8.6000003814697, 0, 0, 0 ) FBISUV1 = createVehicle ( 418, 950.5, 1724.7998046875, 8.6000003814697, 0, 0, 0 ) FBISUV2 = createVehicle ( 418, 950.5, 1718.8994140625, 8.6000003814697, 0, 0, 0 ) FBISUV3 = createVehicle ( 418, 950.69921875, 1740.3994140625, 8.6000003814697, 0, 0 ,0 ) FBISUV4 = createVehicle ( 418, 950.8994140625, 1746.19921875, 8.6000003814697, 0, 0 ,0 ) FBICAR1 = createVehicle ( 597, 965.69921875, 1710, 8.3999996185303, 0, 0, 0 ) FBICAR2 = createVehicle ( 597, 962.599609375, 1709.8994140625, 8.3999996185303, 0, 0, 0 ) FBICAR3 = createVehicle ( 597, 959.3994140625, 1709.69921875, 8.3999996185303, 0, 0, 0 ) FBICAR4 = createVehicle ( 597, 956.2998046875, 1709.69921875, 8.3999996185303, 0, 0, 0 ) FBIENFORCER = createVehicle ( 427, 959.099609375, 1755.69921875, 8.8999996185303, 0, 0, 180 ) FBIENFORCER = createVehicle ( 427, 962.19921875, 1755.69921875, 8.8999996185303, 0, 0, 180 ) FBIENFORCER = createVehicle ( 427, 968.3994140625, 1755.599609375, 8.8999996185303, 0, 0, 180 ) FBIENFORCER = createVehicle ( 427, 965.19921875, 1755.3994140625, 185303, 0, 0, 180 ) FBIHELI1 = createVehicle ( 497, 977.5, 1788.7998046875, 8.8999996185303, 0, 0, 180 ) FBIHELI2 = createVehicle ( 497, 977.5, 1767.7998046875, 8.8999996185303, 0, 0, 180 ) FBIHELI3 = createVehicle ( 497, 976.2998046875, 1699.2998046875, 8.8999996185303, 0, 0, 0) FBIHELI4 = createVehicle ( 497, 976.19921875, 1683, 8.8999996185303, 0, 0, 0 ) --SWAT--------------------------------------------------- SWATCar1 = createVehicle ( 597, -1720.5, 1028.69921875, 17.39999961853, 0, 0, 90 ) SWATCar2 = createVehicle ( 597, -1720.19921875, 1032.5, 17.39999961853, 0, 0, 90 ) SWATCar3 = createVehicle ( 597, -1720.2998046875, 1036.19921875, 17.39999961853, 0, 0, 90 ) SWATCar4 = createVehicle ( 597, -1720.3994140625, 1024.8994140625, 17.39999961853, 0, 0, 90 ) SWATEnforcer1 = createVehicle ( 427, -1701.8994140625, 1004.19921875, 17.799999237061, 0, 0 270 ) SWATEnforcer2 = createVehicle ( 427, -1702.19921875, 1000.19921875, 17.799999237061, 0, 0, 270 ) SWATEnforcer3 = createVehicle ( 427, -1701.8994140625, 1007.7998046875, 17.799999237061, 0, 0, 270 ) SWATEnforcer4 = createVehicle ( 427, -1702.099609375, 1011.3994140625, 17.799999237061, 0, 0, 270 ) SWATransport1 = createVehicle ( 428, -1702.2998046875, 1035.8994140625, 17.799999237061, 0, 0, 270) SWATransport2 = createVehicle ( 428, -1702.19921875, 1032.099609375, 17.799999237061, 0, 0, 270) SWATransport3 = createVehicle ( 428, -1702.3994140625, 1028.5, 17.799999237061, 0, 0, 270) SWATransport4 = createVehicle ( 428, -1702.2998046875, 1025, 17.799999237061, 0, 0, 270) SWATSUV1 = createVehicle ( 418, -1720.5, 1004, 17.60000038147, 0, 0, 90) SWATSUV2 = createVehicle ( 418, -1720.3994140625, 1011.599609375, 17.60000038147, 0, 0, 90) SWATSUV3 = createVehicle ( 418, -1720.69921875, 1007.8994140625, 17.60000038147, 0, 0, 90) SWATSUV4 = createVehicle ( 418, -1720, 999.599609375, 17.60000038147, 0, 0, 90) --Actaull Code local theTeam = "State Troopers" setElementData(SASTCruiser1,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTCruiser2,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTCruiser3,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTCruiser4,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTCruiser5,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTK91,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTK92,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTK93,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTHeli1,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTHeli2,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) local theTeam = "State Troopers" setElementData(SASTTransport1,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) setElementData(SASTTransport2,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) setElementData(SASTTransport3,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) setElementData(SASTAmbulance1,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) setElementData(SASTAmbulance2,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then cancelEvent() end end) setElementData(SASTAmbulance3,"Team",theTeam) addEventHandler("onVehicleStartEnter", root, function(player) if getPlayerTeam(player) ~= getElementData(source,"Team") then
  15. Yes but multiple teams have the same vehicle
  16. Hm, so i just replace the veh in setelement data with the name of the vehicle?
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