Jump to content

King12

Members
  • Posts

    439
  • Joined

  • Last visited

  • Days Won

    1

King12 last won the day on March 10

King12 had the most liked content!

Details

  • Gang
    -ffs-

Recent Profile Visitors

2,826 profile views

King12's Achievements

Hustler

Hustler (26/54)

6

Reputation

  1. I wasn't paying attention to that part in the wiki, It's working now. Thank you!
  2. Hi, I'm trying to POST data of mapName, adminName and action. The php code is receiving the POST when I use Postman but not it doesn't receive anything from mta. I'm missing something? -- Function to get currently running map resource function getCurrentMapResource() for _, res in ipairs(getResources()) do if getResourceState(res) == "running" and getResourceInfo(res, "type") == "map" then return res end end return nil end -- Verify admin rights function isAdmin(player) if not isElement(player) then return false end local account = getPlayerAccount(player) return account and isObjectInACLGroup("user."..getAccountName(account), aclGetGroup("Admin")) end -- Send HTTP request to PHP to move the map folder function sendMoveRequest(mapName, action, player) local url = "http://localhost/move_map.php" local postData = toJSON({ mapName = mapName, action = action, adminName = getAccountName(getPlayerAccount(player)) }) -- Debugging: Output the JSON data being sent outputDebugString("Sending JSON data: " .. postData) fetchRemote(url, { method = "POST", headers = { ["Content-Type"] = "application/json" }, postData = postData }, function(responseData, responseInfo) -- Debugging: Output response details outputChatBox("Response Data: " .. tostring(responseData), player, 255, 0, 0) outputChatBox("Response Info: " .. toJSON(responseInfo, true), player, 255, 0, 0) if responseInfo.success and responseInfo.statusCode == 200 then local responseTable = fromJSON(responseData) if responseTable and responseTable.success then outputChatBox("Map " .. action .. "ed successfully!", player, 0, 255, 0) stopResource(getResourceFromName(mapName)) refreshResources() else outputChatBox("Failed to " .. action .. " map: " .. tostring(responseTable.message), player, 255, 0, 0) end else outputChatBox("HTTP request failed. Status code: " .. tostring(responseInfo.statusCode), player, 255, 0, 0) end end) end -- Handle map acceptance/declination function manageCurrentMap(action, player) if not isAdmin(player) then outputChatBox("Access denied!", player, 255, 0, 0) return end local currentMap = getCurrentMapResource() if not currentMap then outputChatBox("No map currently running!", player, 255, 0, 0) return end local mapName = getResourceName(currentMap) sendMoveRequest(mapName, action, player) end -- Command handlers addCommandHandler("accept", function(player) manageCurrentMap("accept", player) end) addCommandHandler("decline", function(player) manageCurrentMap("decline", player) end) I'm getting these responses in debug: Response Data: {"success":false,"message":"Missing required fields: adminName, action, mapName","receivedData":[{"adminName":"lego","mapName":"-dm-3bady-vol3-the-nature-essence","action":"accept"}]} Failed to accept map: Missing required fields: adminName, action, mapName
  3. i didn't know about that, but just launched mta today and still have the new serial.
  4. it seems that serial numbers are randomizing after the recent 1.6 update, some players are already complaining about it.
  5. I'm still waiting for an answer. It seems random to me @Azmoon.
  6. hi, i have had the same system for a long time. few days ago i relaunched the game and my serial number changed. could you please assist me with swapping it back? my new serial is: 26709E3960F64E13D031B8FEDB70EE53 my old serial is: F5A03854B9FB94E781BA8654449542A1 this is the 2nd time this thing happened to me. (note: i asked here before and got it back)
  7. King12

    setMoonSize(0)

    Actually they weren't showing before the update (even with a default timecyc.dat), but now they do. There has to be an option to enable/disable them.
  8. King12

    setMoonSize(0)

    I don't know about the thread poster, but I tried installing a fresh GTA:SA and they still appear.
  9. King12

    setMoonSize(0)

    This happened after recent updates. I see some stars, and the moon too.
  10. King12

    MTA Loading Delay

    Posted the same issue a year ago and it didn't get any attention, looks like this one will be the same.
  11. King12

    MTA Loading Delay

    Hello there, I've been facing this issue for roughly 2 years, but never cared about it, and it's getting a bit annoying now. The problem is, that my game takes 30 seconds to start and load correctly. Also, I always get this message when the game starts. http://prntscr.com/l3n1n3 MTADiag: https://pastebin.mtasa.com/297658147 PML: https://upload.mtasa.com/u/148387134/Logfile.PML_
  12. Hello there, I don't know what is wrong but my vps isn't allowing clients to download files such as [map scripts, songs etc..] HTTP server file mismatch (freeroam) fr_client.lua [Got size:57088 MD5:A2FADFBEAEC9C87916AA217E82E8DEAC, wanted MD5:92D420578F6D170C6796A5F70FBA4A6D] Download error: HTTP server file mismatch (freeroam) fr_client.lua [Got size:57088 MD5:A2FADFBEAEC9C87916AA217E82E8DEAC, wanted MD5:92D420578F6D170C6796A5F70FBA4A6D] Download error: Error downloading requested files. HTTP response code said error. [The requested URL returned error: 404 Not Found] [music.mp3] All ports are opened (obviously). Also, files are unzipped and cached inside resource-cache. Server IP: 95.156.228.8:69
  13. addEventHandler("onClientResourceStart", resourceRoot, function() setPlayerHudComponentVisible( "crosshair", false ) end ) and for the meta: <meta> <script src="client.lua" type="client"/> </meta> It's better to have the resource on a separate folder, I don't recommend adding it to editor gamemode.
  14. -- Client side setPlayerHudComponentVisible ( "crosshair", false ) -- or this to hide every HUD component setPlayerHudComponentVisible ( "all", false )
  15. It's the fact that I want to replace the dff model of the canopy itself, and I actually tried a shader to make the parachute disappear but failed, since I really don't know anything about shaders. As you can see sometimes it disappears and sometimes not. struct PSInput { float4 Diffuse : COLOR0; }; float4 PixelShaderFunction( PSInput PS ) : COLOR0 { float4 color = PS.Diffuse; color.a = 0; return color; } technique { pass p0 { AlphaBlendEnable = TRUE; DestBlend = INVSRCALPHA; SrcBlend = SRCALPHA; PixelShader = compile ps_2_0 PixelShaderFunction(); } }
×
×
  • Create New...