
Dinossauro
Members-
Posts
54 -
Joined
-
Last visited
Everything posted by Dinossauro
-
Hello I needed a script that way. Administrators wrote / dm and were redirected to a different dimension from the other players, and / sairdm to return to normal size. Thank you.
-
Olá galera. Um usuário desenvolveu.me um script que quem escreve /sair, depois de 5s sai do servidor! function KickPlayer(thePlayer,reason) kickPlayer ( thePlayer, "Console", reason ) end function kickPlayerHandler ( sourcePlayer, commandname, kickedname, reason ) local reason = "You came out successfully." outputChatBox ( "You will leave the server, in 5 seconds" ) setTimer ( KickPlayer, 5000, 1, sourcePlayer,reason ) end addCommandHandler ( "exit", kickPlayerHandler) Eu queria acrescentar ao mesmo uma coisa. Se alguém der /sair, espera os 5s e depois quando voltar ao servidor, terá as munições de antes. Quem utilizar o /reconnect e /quit não terão. Grato...
-
They can then tell you how I do it? Tell me what I need to use to do this, thanks.
-
Ok, could help me the rest?
-
Hello A user, Twix!, Made a script that works the way then. Players write: / exit and 5 seconds later come out! function KickPlayer(thePlayer,reason) kickPlayer ( thePlayer, "Console", reason ) end function kickPlayerHandler ( sourcePlayer, commandname, kickedname, reason ) local reason = "You came out successfully." outputChatBox ( "You will leave the server, in 5 seconds" ) setTimer ( KickPlayer, 5000, 1, sourcePlayer,reason ) end addCommandHandler ( "exit", kickPlayerHandler) So I wanted someone writing / exit, munitions weapons were stored. And who wrote / reconnect and / quit, did not have the ammunition stored. Help me!
-
Yes, sorry. You created it, but could help? By the way, it works perfectly.
-
If not that, I will like to cancel commands, / quit and / reconnect. But I liked that there was punishment for those who wear them, for example, lost 5 kills.
-
Hello I made a script to log out of the server. Players write / exit and passed 5 seconds come out! function KickPlayer(thePlayer,reason) kickPlayer ( thePlayer, "Console", reason ) end function kickPlayerHandler ( sourcePlayer, commandname, kickedname, reason ) local reason = "You came out successfully." outputChatBox ( "You will leave the server, in 5 seconds" ) setTimer ( KickPlayer, 5000, 1, sourcePlayer,reason ) end addCommandHandler ( "exit", kickPlayerHandler) But I wanted a player that you see in writing / exit, writes up / reconnect or / quit, were fined. That is lost deaths in the five tab ... Help, thanks.
-
Hello I made a script that is, when a player writes in chat: / exit, a message appears: "You will leave in 5 seconds." And this time he spent out of the server! addCommandHandler ( "exit", kickPlayerHandler ) function KickPlayer outputChatBox ( You will leave the server, in 5 seconds ) end setTimer ( KickPlayer, 5000, 1, "You came out successfully." ) function kickPlayerHandler ( sourcePlayer, commandname, kickedname, reason ) kickPlayer ( kicked, sourcePlayer, reason ) But it does not work, help me!
-
Hello I wanted a script I wrote that players in chat: / out and a message appears: "You will leave in 5 seconds." And this time he passed out from the server. Thanks!
-
Hello friends, I need a system of events, which are to be two types of events, is a knockout and the other is running, he writes / or createevent1 / createevent2 (1 - knockout, 2 - race). And whenever the event is created for the players appear: "Event created, type / gotoevent to join! ' Thank you.
-
Hello friends, I have a resource to teleport. I have 4 arenas, arena1, arena2, etc. and 3 drops. I've done the command, but I wanted when I type in / arena1 appears is: "The player Dino went to the arena a go too (/ arena1) I tried but could not, look at the code: function arenawarp (source) setElementPosition ( source, -2339, -1597, 486 ) outputChatBox ( "Tu foste para a Arena 1, espera alguém também se juntar!", source, 0, 255, 0 ) format(string, sizeof(string), "%s Foi para a Arena 1 || Vá tambem: ( /arena1 )", pname); SendClientMessageToAll(Amarelo, string); end addCommandHandler ( "arena1", arenawarp ) function arenawarp (source) setElementPosition ( source, -2339, -1597, 486 ) outputChatBox ( "Tu foste para a Arena 2, espera alguém também se juntar!", source, 0, 255, 0 ) format(string, sizeof(string), "%s Foi para a Arena 2 || Vá tambem: ( /arena2 )", pname); SendClientMessageToAll(Amarelo, string); end addCommandHandler ( "arena2", arenawarp ) function arenawarp (source) setElementPosition ( source, -2339, -1597, 486 ) outputChatBox ( "Tu foste para a Arena 3, espera alguém também se juntar!", source, 0, 255, 0 ) format(string, sizeof(string), "%s Foi para a Arena 3 || Vá tambem: ( /arena3 )", pname); SendClientMessageToAll(Amarelo, string); end addCommandHandler ( "arena3", arenawarp ) function arenawarp (source) setElementPosition ( source, -2339, -1597, 486 ) outputChatBox ( "Tu foste para a Arena 4, espera alguém também se juntar!", source, 0, 255, 0 ) format(string, sizeof(string), "%s Foi para a Arena 4 || Vá tambem: ( /arena4 )", pname); SendClientMessageToAll(Amarelo, string); end addCommandHandler ( "arena4", arenawarp ) function dropwarp (source) setElementPosition ( source, -2339, -1597, 486 ) outputChatBox ( "Tu foste para o Drop 1!", source, 0, 255, 0 ) format(string, sizeof(string), "%s Foi para o Drop 1 || Vá tambem: ( /drop1 )", pname); SendClientMessageToAll(Amarelo, string); end addCommandHandler ( "drop1", dropwarp ) function dropwarp (source) setElementPosition ( source, -2339, -1597, 486 ) outputChatBox ( "Tu foste para o Drop 2!", source, 0, 255, 0 ) format(string, sizeof(string), "%s Foi para o Drop 2 || Vá tambem: ( /drop2 )", pname); SendClientMessageToAll(Amarelo, string); end addCommandHandler ( "drop2", dropwarp ) function dropwarp (source) setElementPosition ( source, -2339, -1597, 486 ) outputChatBox ( "Tu foste para o Drop 3!", source, 0, 255, 0 ) format(string, sizeof(string), "%s Foi para o Drop 3 || Vá tambem: ( /drop3 )", pname); SendClientMessageToAll(Amarelo, string); end addCommandHandler ( "drop3", dropwarp ) You are in Portuguese, because I'm Portuguese, it's all working, except to appear to everyone: 'The player dino was go to the arena .. " HELP-ME !
-
As I put the killmessages the left? I downloaded it and is on the right, but I wanted the left. please help me!
-
How do I solve the problem?
-
I want my server, everyone has the Skin of the CJ, when they die, are born with the Skin of the CJ, the CJ skin ever! Because the awards event will be different skins. But here is giving bug, read my post above!
-
No, I want to generate it in different places, but when he dies, it remains with the skin of the CJ, only 2 seconds after it is born in a place and get another skin. HELP ME PLS !
-
When someone dies, he is born with the skin at the site where the CJ dies, when he goes to the resource site, skin changes. HELP ME!
-
remains the same, help me!
-
Hello friends, I have a server and wanted to put the race messagekill on the left side, and also, whenever someone dies, the player's name appeared with the color he uses. Thank you.
-
I put on the server and now born with the skin of cj, but a second then goes to another site. I think the spawn that u had before is the way. so I removed what I had before and now not born when he dies, is bug. HELP ME !
-
Hello friends, On my server whenever someone died, was born with a different skin, so I put a resource to be born only by the skin of the CJ. Code: function player_Spawn() -- The source of this event is the player that just spawned. setElementModel(source,0) -- set spawned player skin to 0 end addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn ) function player_Wasted ( ammo, attacker, weapon, bodypart ) -- The source of this event is the player that died or got killed. local x,y,z = 0,0,0 -- your coords spawnPlayer(source,x,y,z) end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) function spawnonjoin ( ) -- The source of this event is the player who joined. local x,y,z = 0,0,0 -- your coords spawnPlayer(source,x,y,z) end addEventHandler ( "onPlayerJoin", getRootElement(), spawnonjoin ) I put it on the server, and now whenever someone dies is born with the skin on the CJ site, but one second then goes to another location. I took the lease spawn you had before and now he is not born anywhere, it is bug. Help me !
-
But there is some already posted? If yes, I liked to pass. I hope answers.
-
Hello friends, I wanted to give me download the resource, when I type in / arena or / duel, appeared in the chat: Dinossauro was dueling type / arena to join. thanks.
-
Thank you so much ! I LOVE YOU MAAAAAAAAAAAAAAAAAAAAAAAAAAAAN.
-
I wanted you to give me download it.