local screenWidth, screenHeight = guiGetScreenSize()
local x = 0
addEventHandler("onClientRender", root, function ()
x = x + 0.01
local a , b = 50 , 100
local x, y = interpolateBetween (
a, b, 0,
a+10, b+20, 0,
x, "Linear")
dxDrawImage( screenWidth - x, screenHeight - y , 63 , 62 ,"test.png",0.0,0.0,0.0,tocolor(255,255,255,200),false)
end)
Good, I found this forum .. hopefully not bother
I would like to explain to me what each line and the need to put in the script to achieve the image makes its effect or movement .. thanks: D
is for do it my script