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StifflersMom

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Everything posted by StifflersMom

  1. On your screenshot I see, you forward 22005 tcp/udp to 192.168.2.111 port 22003 - If I am not completely blind That's not running. Do it exactly as Slifer described: Inbound port 22003 UDP (!!!) to private ip 192.168.2.111 port 22003 Inbound port 22005 TCP (!!!) to private ip 192.168.2.111 port 22005 and if you want to get listed Inbound port 22126 UDP (!!!) to private ip 192.168.2.111 port 22126 Please do not mix the TCP/UDP flag, 22003 is UDP only, 22005 TCP only and 22126 UDP only. Some routers does funny things, if a port forward is stated as TCP and UDP. On some routers (eg. TP-Link) there is a feature like "SPI" on the security tab. Due to a known bug in some TP-Link routers this has to be disabled. Yours seems to be a belkin, may be you have to test a little bit. CU
  2. Just a little tips: First of all - You better use https://wiki.multitheftauto.com/wiki/OnC ... StartEnter This is triggered, when a player is beginning to enter the vehicle. Just when he press F or G. I think, this is what you want. Line 17. may causes permanent errors. Better use outputChatBox( tostring(fDistance) ) You better never use outputChatBox within a onClientRender function. This may cause a high client cpu load when it is repeated (what you call as spam the chat). So your structure should be: checking the OnClientVehicleStartEnter event within a function, checking the distance and if the distance not match then cancel the event and do the outputChatBox Hope that helps CU
  3. Heh... Just remembered to set one. So here is it
  4. What is your distribution? Debian? Ubuntu? 32 or 64bit?
  5. StifflersMom

    Port forwarding

    A little bit more specific: Some routers has an option to forward all ports to a specific lan ip. Never do this You may only forward the mta ports as described by the wiki. That's not dangerous, if you know your scripts and ACL. CU
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