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Quited

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  1. بسيطة روح لكل قروبات الاسل ACL واضيف كوماند command
  2. local config = { ["lines"] = 5, ["startY"] = 0.35, ["textHeight"] = 16, ["iconHeight"] = 20, ["iconSpacing"] = 4, ["defaultWeapon"] = 255, ["fadeTime"] = 5000, ["startFade"] = 15000, ["align"] = "right", ["startX"] = -10 } local default = { ["lines"] = 5, ["startY"] = 0.25, ["textHeight"] = 16, ["iconHeight"] = 20, ["iconSpacing"] = 4, ["defaultWeapon"] = 255, ["fadeTime"] = 5000, ["startFade"] = 15000, ["align"] = "right", ["startX"] = -10 } local vehicleIDs = { [50]=true,[49]=true,[31]=true,[38]=true,[52]=true } function KillMessages_onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) ---These are special checks for certain kill types local usedVehicle if killerweapon == 19 then --rockets killerweapon = getPlayerWeapon(killer) if not killerweapon then killerweapon = 51 end elseif vehicleIDs[killerweapon] then --heliblades/rammed if ( getElementType ( killer ) == "vehicle" ) then usedVehicle = getElementModel ( killer ) killer = getVehicleOccupant ( killer, 0 ) end elseif ( killerweapon == 59 ) then if ( getElementType ( killer ) == "player" ) then local vehicle = getPedOccupiedVehicle(killer) if ( vehicle ) then usedVehicle = getElementModel ( vehicle ) end end end --finish this -- Got a killer? Print the normal "* X died" if not if ( killer ) then local kr,kg,kb = getPlayerNametagColor ( killer ) if getPlayerTeam ( source ) then kr,kg,kb = getTeamColor ( getPlayerTeam ( killer ) ) end -- Suicide? if (source == killer) then if not killerweapon then killerweapon = 255 end local triggered = triggerEvent ( "onPlayerKillMessage", source,false,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,false,killerweapon,bodypart,true,usedVehicle) return end end local triggered = triggerEvent ( "onPlayerKillMessage", source,killer,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,killer,killerweapon,bodypart,false,usedVehicle) end else local triggered = triggerEvent ( "onPlayerKillMessage", getRandomPlayer(),false,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,false,killerweapon,bodypart,false,usedVehicle) end end end addEventHandler ( "onPlayerWasted", getRootElement(), KillMessages_onPlayerWasted ) addEvent ( "onPlayerKillMessage", "wasted,killer,weapon" ) function eventTriggered ( source,killer,weapon,bodypart,suicide,usedVehicle ) local wr,wg,wb = getPlayerNametagColor ( source ) if getPlayerTeam ( source ) then wr,wg,wb = getTeamColor ( getPlayerTeam ( source ) ) end local kr,kg,kb = false,false,false if ( killer ) then kr,kg,kb = getPlayerNametagColor ( killer ) if getPlayerTeam ( source ) then kr,kg,kb = getTeamColor ( getPlayerTeam ( killer ) ) end end if ( usedVehicle ) then weapon = usedVehicle end outputKillMessage ( source, wr,wg,wb,killer,kr,kg,kb,weapon ) -- local extra = "" if ( usedVehicle ) then extra = " (Vehicle)" end if ( killer ) then if suicide then local weaponName = getWeaponNameFromID ( weapon ) if weaponName then outputConsoleKillMessage ( "* "..getPlayerName(source).." killed himself. ("..weaponName..")" ) else outputConsoleKillMessage ( "* "..getPlayerName(source).." killed himself."..extra ) end else local weaponName = getWeaponNameFromID ( weapon ) if weaponName then outputConsoleKillMessage ( "* "..getPlayerName(killer).." killed "..getPlayerName(source)..". ("..weaponName..")" ) else outputConsoleKillMessage ( "* "..getPlayerName(killer).." killed "..getPlayerName(source).."."..extra ) end end else outputConsoleKillMessage ( "* "..getPlayerName(source).." died."..extra ) end -- end function outputConsoleKillMessage ( text ) outputConsole ( text ) end function outputKillMessage ( killed, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource ) if ( resource ) then resource = getResourceName(resource) end if not isElement(killed) then outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) return false end if not getElementType(killed) == "player" then outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) return false end return triggerClientEvent(getRootElement(),"onClientPlayerKillMessage",killed,killer,weapon,wr,wg,wb,kr,kg,kb,width,resource ) end function outputMessage ( message, visibleTo, r, g, b, font ) if type(message) ~= "string" and type(message) ~= "table" then outputDebugString ( "outputMessage - Bad 'message' argument", 0, 112, 112, 112 ) return false end if not isElement(visibleTo) then outputDebugString ( "outputMessage - Bad argument", 0, 112, 112, 112 ) return false end --Turn any resources into resource names if type(message) == "table" then for i,part in ipairs(message) do if type(part) == "table" and part[1] == "image" then if part.resource then message[i].resourceName = getResourceName(part.resource) else part.resourceName = getResourceName(sourceResource) end end end end return triggerClientEvent ( visibleTo, "doOutputMessage", visibleTo, message, r, g, b, font ) end function setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime ) if ( not startX ) then startX = default.startX end if ( not startY ) then startY = default.startY end if ( not align ) then startY = align.startY end if ( not lines ) then lines = default.lines end if ( not fadeStart ) then fadeStart = default.startFade end if ( not fadeAnimTime ) then fadeAnimTime = default.fadeTime end config.startX = startX config.startY = startY config.align = align config.lines = lines config.startFade = fadeStart config.fadeTime = fadeAnimTime for k,v in ipairs(getElementsByType"player") do triggerClientEvent(v,"doSetKillMessageStyle",v,config.startX,config.startY,config.alignX,config.lines,config.startFade,config.fadeTime) end return true end addEvent ("onClientKillmessagesLoaded",true) addEventHandler ( "onClientKillmessagesLoaded", getRootElement(), function() triggerClientEvent(source,"doSetKillMessageStyle",source,config.startX,config.startY,config.alignX,config.lines,config.startFade,config.fadeTime) end )
  3. انا ركبت killmessages الاصلي حق Talidan ومااشتغل وهذي الاخطاء في debugscript 3 حل سريع تكفون
  4. صدقني ماراح يعرف له الافضل انك الاسل الاصلي
  5. ي خبل انت وياه ذا من الاسل من ACL default تاكد من الاسل في اسل default اذا كان function.addaccount اذا كان false خله true
  6. Quited

    Animation

    1+ should be accept
  7. فيه طريقة تسرع تحميل المودات بس تابل يعرفها ض1
  8. الا يقدر يسوي استثناء للعبه من الجدار يسمح للعبه بالاتصال ض1
  9. السيريال ? , ههههههههه السيريال يتغير ي حبيبي ب 3 طرائق الاولى : تحميل برنامج يشغل ويندوز وهمي الثانية : تحميل الباك تراك الثالثة : فرمتة الجهاز باصدار ويندوز اخر مثلا من اكس بي الى ويندوز 7 ----------- ملاحظة : تدرون ليه سيرفر سايت 2 CIT ماتهكر ؟ لان سيرفره على ويندوز ومركب جدار حماية قوي مثل افاست او كاسبر سكاي انترنت سيكيوريتي ماتقدر تهكر السيرفر الا لما تهكر جهازه ! واتحدا واحد يهكره
  10. انا عندي سيرفر كامل وادمنية خاصة يعني انا خبير
  11. طيب قلنا وش الازرار اللي تبي تقفلها ماينفع تكون مود لازم تعدل على مود الادمنية نفسها
  12. السلام عليكم الكود هذا صح او خطا ؟ setServerConfigSetting( "minclientversion", "1.3.1-9.05174.0", true ) مصدر الكود الويكي https://wiki.multitheftauto.com/wiki/Set ... figSetting وهل الكود يحتاج بالميتا ? واحطه سيرفر او كلنت ؟
  13. Quited

    Delete

    If there is no answer, please close this topic Mistake me I Create a this topic
  14. Quited

    Delete

    Exactly, if people run these programs they will have high ping. Maybe if player ping 150 , if run programs will maybe have 180 , 200 not high ping this random numbers
  15. مع اني ابي ذا الكود بس ليه الغوه مافهمت المشاكل ض1 ومافيه امل يرجع ؟
  16. ينفع mta يقبل ملف ped.ifp المعدل بس في المسار gta san andreas/anim/ped.ifp وتحط الملف المعدل شرح تركيب الملف في الام تي اي شوف الموضوع كامل من الصفحه الاولى الى الثالثة viewtopic.php?f=105&t=52774
  17. Quited

    Delete

    Hahaha , my ping now 320 , 350 And all people if run these programs ping will high 270 , 300 problem not from ping or packetloss
  18. طيب كلم mta team ترجعه وفيه طريقة غير الفنكشن ذا يعني تستبدل ملف ped.ifp بدون الفنكشن الطريقة انكـ ped.ifp المعدل بالمسار GTA.San.Andreas\anim ووافق على الاستبدال واذا تبي تحطه ب mta sa اقرا الموضوع كامل viewtopic.php?f=105&t=52774 من الصفحه الاولى والثانية والثالثة
  19. Quited

    Delete

    Why ? , Most players in MTA complain of VPN proxies and change ip programs What the problem will be if they changed their IP address using program or whatever? Because these programs cause very Lag and make the player does not die easily Video if Don't Understand : https://www.youtube.com/watch?v=5l5AOkeAhtQ
  20. https://wiki.multitheftauto.com/wiki/SetElementPosition او https://wiki.multitheftauto.com/wiki/SetElementDimension
  21. [url=https://wiki.multitheftauto.com/wiki/SpawnPlayer]https://wiki.multitheftauto.com/wiki/SpawnPlayer[/url] [url=https://wiki.multitheftauto.com/wiki/GuiCreateButton]https://wiki.multitheftauto.com/wiki/GuiCreateButton[/url]
  22. جربته مانفع واصدار سيرفري 1.3 مو 1.3.1 ينفع ؟ =============================== ====OSAMA===== كوده اشتغل
  23. Quited

    Delete

    Why ? , Most players in MTA complain of VPN proxies and change ip programs
  24. cache="false"/> تحطه بعد اسم الملف في الميتا
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