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Anderl

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Everything posted by Anderl

  1. createVehicle is most likely still returning false, so you're adding a boolean value to an array which basically means you're adding nothing.
  2. You mean the wiki? I guess you can simply login and edit.
  3. You can also use # for getting the length of a string.
  4. Anderl

    [HELP] problem

    Btw, there's no need to declare variables of the for loop.
  5. Where did you see that? Play gamemode? If that happens, the gamemode has some bug. Look at the console and debug log ( /debugscript 3 in chat or in-game console to look at it ) for errors.
  6. People isn't here 24/7 just to help you. If you want help, you need to wait like everybody else.
  7. That model probably has the ground built-in already.
  8. As I already said, you should learn Lua before trying to do things. We aren't here to make the things for you, we're here to help you fixing the code.
  9. bindKey addEventHandler removeEventHandler Lua tutorials, click in this text and learn before trying to do anything
  10. That draws a text with DirectX only. And "onClientResourceStart" event isn't needed.
  11. If Dennis didn't do it, other guy would have did it - just like I already said million times over Skype. In my opinion, Dennis did nothing compared to Steve. This has nothing to do with fanboyism. To GodFather_: They died in 2011, but there's no way to forget what they did. I'll ever take him as the one who changed the world.
  12. Show meta.xml. And what OS are you using? Are you sure "myFont" is declared in the same scope as where you are using the variable?
  13. Well, anyway I posted some things that aren't in that website.
  14. You mind showing me where you posted these here?
  15. Use onMapStarting event from race gamemode.
  16. For both of you, engineImportTXD.
  17. onPlayerLogin is server-side only. Add it server-side, create a client-side code to show the GUI and call it from server-side login event.
  18. It might be, comment these lines with "--[[" for start and "]]" to finish and then restart the whole script. Example: --[[local g_bLikePoneys = true; if ( g_bIsOpen ) then outputChatBox( "Game menu is open." ); end]] Anything commented won't be run, this way you don't need to delete the code but it also won't be run.
  19. Did it work before you add my code? Do you get any errors?
  20. No problem. Have you tested it?
  21. Okay, and don't forget to change skin IDs and respective spawn positions in "g_pSkins" table.
  22. Anderl

    a little help

    Well, if you don't like people to fix your mistakes, what can I do? I'll still correct them.
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