addEventHandler( "onPlayerSpawn", root,
function( )
local playerSkin = getElementModel( source );
if( playerSkin == 287 or 286 ) then
giveWeapon( source, 31, 100 );
elseif( playerSkin == 285 ) then
giveWeapon( source, 22, 100 );
end
end
)
Your code is wrong.