-
Posts
1,647 -
Joined
-
Last visited
Everything posted by iMr.Dawix~#
-
لو فتح تعرف اسمه وكل الي تبي تعرفه ان شاء الله يخلص قرريب
-
هذي الرئيسية https://wiki.multitheftauto.com/index.php?title=AR/Main_Page وهذي فنكشنات السيرفر https://wiki.multitheftauto.com/index.php?title=AR/Server_Scripting_Functions وهذي هي صفحة فنكشنات الكلنت تو خلصت منها بس يبي لها تعريب هي وصفحة فنكشنات السيرفر https://wiki.multitheftauto.com/wiki/AR/Client_Scripting_Functions
-
الي معقدني يعني اذا ضغطت على الراديو واكتب بالايديت و اذا ضغطت على الراديو الثاني تختفي عن ذاك النقطة الراديو وظيفته كذا تختار احد الخيارات اذا تبي تحدد مجموعة خيارات استخدم الشيك بوكس guiCreateCheckBox
-
يا جعفر ناقصك Required Arguments Optional Arguments Returns Example ترجمهم بطريقه يفهمها الناس الي مايعرفون كثير انقليزي Edit: aclCreate تم انشاء صفحة وتعريب https://wiki.multitheftauto.com/wiki/AR/aclCreate احتاج رأيكم واقتراحاتكم قبل ماعرب الصفحات الثانيه لأنه يمكن يكون فيه اخطاء او شيء كذا تم تعريب https://wiki.multitheftauto.com/wiki/AR/GetElementColShape -------- صفحة الكلنت العربيه احتاج مساعده فيها https://wiki.multitheftauto.com/wiki/AR/Client_Scripting_Functions الفنكشنات المعربه مو راضيه تجي فيها بجلس احاول اضيف وابي احد يساعدني
-
لحظه كذا رح كل 10 ثواني يشغل السرعه يشتريه لازم اخليه يشيل السرعه زي كذا addEvent("setPlayerSpeed",true) speed = function() if getPlayerMoney (source) >= 2000 then takePlayerMoney(source, 2000) outputChatBox(getPlayerName(source).." #ffff00Has Bought #00ffff[speed]",root,255,0,0,true) setGameSpeed ( 10 ) setTimer(setGameSpeed, 10000,1,1)--- 10000 = 10 ثواني outputChatBox("#Speed Has Been Ended",source,255,0,0,true) else outputChatBox("#00cc00You don't have #ff0000$2000 #00cc00to buy #ffff00[speed]",source,255,0,0,true) end end addEventHandler("setPlayerSpeed",root,speed)
-
لحظه كذا رح كل 10 ثواني يشغل السرعه يشتريه لازم اخليه يشيل السرعه زي كذا addEvent("setPlayerSpeed",true) speed = function() if getPlayerMoney (source) >= 2000 then takePlayerMoney(source, 2000) outputChatBox(getPlayerName(source).." #ffff00Has Bought #00ffff[speed]",root,255,0,0,true) setGameSpeed ( 10 ) setTimer(setGameSpeed, 10000,1,1)--- 10000 = 10 ثواني outputChatBox("#Speed Has Been Ended",source,255,0,0,true) else outputChatBox("#00cc00You don't have #ff0000$2000 #00cc00to buy #ffff00[speed]",source,255,0,0,true) end end addEventHandler("setPlayerSpeed",root,speed)
-
اذا تبي تشوف كل الدي بق تكتب debugscript 3 وشوف ردي فوق -.-
-
كذا رح يغير السرعه لكل اللاعبين بالسيرفر يعني يفعل الحدث قبل م يضيفه addEventHandler يكون قبل addEvent والمفروض addEvent("setPlayerSpeed",true) speed = function() if getPlayerMoney (source) >= 2000 then takePlayerMoney(source, 2000) outputChatBox(getPlayerName(source).." #ffff00Has Bought #00ffff[speed]",root,255,0,0,true) setGameSpeed ( 10 ) else outputChatBox("#00cc00You don't have #ff0000$2000 #00cc00to buy #ffff00[speed]",source,255,0,0,true) end end setTimer( speed, 10000, 1)--- 10000 = 10 ثواني addEventHandler("setPlayerSpeed",root,speed)
-
انت يمكن مود القروبات عندك مختلف الألمنت داتا جرب ذا marker = createMarker (877.19921875,-2098,13.800000190735, "cylinder", 2, 255, 0, 255, 255 ) addEventHandler ( "onMarkerHit", marker,function ( hitElement ) if getElementType ( hitElement ) == "player" then if getElementData( hitElement ,'Group') == '[ARMY]' then setElementHealth ( hitElement, 100 ) setPedArmor ( hitElement, 100 ) setPedSkin ( hitElement, 230 ) setPedFightingStyle(hitElement,6) else outputChatBox ( "* You most be [ARMY]Group ", hitElement, 0, 0, 255, true ) end end end ) او ذا marker = createMarker (877.19921875,-2098,13.800000190735, "cylinder", 2, 255, 0, 255, 255 ) addEventHandler ( "onMarkerHit", marker,function ( hitElement ) if getElementType ( hitElement ) == "player" then if getElementData( hitElement ,'gang') == '[ARMY]' then setElementHealth ( hitElement, 100 ) setPedArmor ( hitElement, 100 ) setPedSkin ( hitElement, 230 ) setPedFightingStyle(hitElement,6) else outputChatBox ( "* You most be [ARMY]Group ", hitElement, 0, 0, 255, true ) end end end )
-
marker = createMarker (877.19921875,-2098,13.800000190735, "cylinder", 2, 255, 0, 255, 255 ) addEventHandler ( "onMarkerHit", marker,function ( hitElement ) if getElementType ( hitElement ) == "player" then if getElementData( hitElement ,'gang') == '[ARMY]' then setElementHealth ( hitElement, 100 ) setPedArmor ( hitElement, 100 ) setPedSkin ( hitElement, 230 ) else outputChatBox ( "* You most be [ARMY]Group ", hitElement, 0, 0, 255, true ) end end end )
-
جرب ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < .-- s8) --> then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then -- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == 2 then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect()
-
كل عام وانتوا بخير
-
اذا كنت تقصد خادم تسوي به اكثر من سيرفر من هنا http://www.fpsserver.com/control/cart.php?gid=6 واذا تقصد سيرفر عادي حق جراند هنا http://www.fpsserver.com/control/cart.php?a=confproduct&i=0 واعتقد انه هنا تسجل لك حساب عشان تشتري برسائل الجوال http://94.23.160.70/index.php?mylogin=1 ^ لازم تسوي لك الحساب وتحط فيه فلوس وتقدر تشتري سيرفر من نفس الحساب وتتحكم به وتفعله وكذا
-
مايدخل للخادم http://62.4.2.226/ مافيهه لوحة تحكم كيف بيتحكم بسيرفره
-
افهم البرمجه ق بل بعدين ترجم عشان الي رح يشوف الشرح لازم يكون مفهوم مهو بس تعريب لأن فيه مصطلحات يمكن ماتعرفها
-
حلو بس مو زين التقليد
-
[Q.1] سيرفر طارات الهجولة [KSA] للهجولة والححرب [Q.1]
iMr.Dawix~# replied to ALKiNGabo0de's topic in Arabic / العربية
بصراحه ماشوف شيء حصري كله مكرر بكل السيرفرات وكم فكره من سيرفرات ثانيه لكن ,, موفق -
طيب الكرت حقي زين ولا ؟
-
دور عن الفنكشن الي يسوي سباون للزومبي وخله يتأكد يتاكد من ععالم اللاعب الي بيسويهم عنده وعفسه مابي انا تعب ووجع راس دور انت وتلقاه ورانا اختبارات والكود حق الزومبي طويل وعريض
-
هذا هو تعديله الي سواه واعتقد لو احد شاشته صغيره مارح تجيه اللوحه كامل
-
ماشاءالله الله ييزيدكم ويعطينا مثلكم
