local meuMarker = createMarker ( 0, 0, 3, "cylinder", 1, 255, 0, 0, 100 )
function celtonX ( hitElement )
if ( getElementType( hitElement ) == "player" ) then
local x, y, z = getElementPosition ( hitElement )
createVehicle ( 432, x, y, z )
end
end
addEventHandler ( "onMarkerHit", meuMarker, celtonX )
Change marker coordinates to where you want.