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Tete omar

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Everything posted by Tete omar

  1. https://www.youtube.com/watch?v=A5_Xs2I5GnY observe when he type words a list of words show up and he pick one is that an option or something ? is it auto completition ? please if you know give me the link
  2. I've create a gui window so how can put it on marker hit when the player hit the marker this window show up ? function myfirstwindow() local siwdth,sheight=guiGetScreenSize local width, height = 400,400 local x = (swidth /2 ) - ( width/2) local y = (sheight/2) - (height /2) window1 = guiCreateWindow(x,y,width,height,"Go to the moon",false) guiWindowSetMoveable(window1,false) guiWindowSetSizeable(window1,false) window1button= guiCreatebutton(137,380,158,37,"suumbit",false,window1) window1label= guiCreateLabel(10,25,380,359,[[Welcome to the moon trip. the moon trip is wonderful trip full of mystery stuff and nice gravitation. if you like to trip pay 50.000$ nice trip.]], false , window1) guiLabelSetHorizontalAlign (window1label , "center",true) addEventHandler("onClientGUIClick",window1button,window1buttonresponse,false) function window1buttonresponse(button,state) if button =="left" and state =="up" then guiSetVisible(window1,false) showCursor(false,false) outputChatBox("Good buy") end end Marker position x= 1007.3994140625 y=-2302.7998046875 z=12.10000038147 And when the player press start take from the player 50.000$ then the gate open Gate position x=1002.599609375 y=-2310.19921875 z=14.89999961853 gate rotation x=0 y=0 z=295.99914550781
  3. But i have a little problem .. color codes function checkmoney(thePlayer, command) local money = getPlayerMoney(thePlayer) if (money > 199999) then outputChatBox("Your money stat: You are rich |congratulations| : D ! " .. tonumber(money), thePlayer) else outputChatBox("Your money stat: You are poor |work hard| : ( ", thePlayer) end end addCommandHandler("checkmoney", checkmoney) It shows like that .# 00ff00 Your money stat: You're rich .. not green
  4. "Tete" type="script" version="1.0.0"/> It works thanks !!!
  5. function checkMoney(thePlayer, command) local money = getPlayerMoney(thePlayer) if (money > 1000) then outputChatBox("You are rich: " .. tostring(money), thePlayer) else outputChatBox("Poor guy...", thePlayer) end end addCommandHandler("checkMoney", checkMoney) Doesn't run ..........
  6. if getPlayerName == 'TAPL' then givePlayerMoney ( thePlayer, "99999" ) outputChatBox ( "Not real money haha (keep up don't dream for real money)" , source, 0, 159, 255 ) end " the server will be not for DM or Race-handling server and will be more than 300-400 player i feel it ... If you want help me for no money then help if you don't want help .. then don't help... i've got 1 programmer and if you don't want come with me then i don't need you btw where's " Basemode and hajwalah " Lol i miss them." end
  7. if getPlayerMoney == "99999" then setPlayerName (getRootElement, Cheater) outputChatBox ( "Don't cheat or you get banned" , source, 0, 159, 255 ) end Why doesn't run ? i want when the player get 99999 set his name to cheater and outputchatbox etc...
  8. Just like when object go up .. then blow things under the rocket with out bombs or blowable Barrels. Thank you.
  9. Well i don't understand it correctly
  10. Kenix how can i make the Local chat color different than player color and the chat color is white 3 colors Local chat color and the player color and the chat color
  11. local r,g,b = getTeamColor(getPlayerTeam(player)) outputChatBox(type(r).." "..type(g).." "..type(b)) Result : boolean nil nil But i got a little problem .. :\ Why when i type a code like # 00ff00 or different also doesn't run ?
  12. Thanks !!! it's working " can i get your e-mail please ? "
  13. But why the color codes doesn't work ?
  14. chat_range=100 addEventHandler("onPlayerJoin",getRootElement(), function () bindKey(source,"u","down","chatbox","LocalChat") end) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function () for index, player in pairs(getElementsByType("player")) do bindKey(player,"u","down","chatbox","LocalChat") end end) function isPlayerInRangeOfPoint(player,x,y,z,range) local px,py,pz=getElementPosition(player) return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range end function onChat(player,_,...) local px,py,pz=getElementPosition(player) local msg = table.concat({...}, " ") local nick=getPlayerName(player) local r,g,b = getTeamColor(getPlayerTeam(player)) for _,v in ipairs(getElementsByType("player")) do if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then outputChatBox("(LocalChat)"..nick..": #ffffff"..msg,v,r,g,b,true) end end end addCommandHandler("LocalChat",onChat)
  15. Why localchat like that ? And if i put a color like # 00ff00 say something nothing happens Any color script ? chat_range=100 addEventHandler("onPlayerJoin",getRootElement(), function () bindKey(source,"u","down","chatbox","LocalChat") end) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function () for index, player in pairs(getElementsByType("player")) do bindKey(player,"u","down","chatbox","LocalChat") end end) function isPlayerInRangeOfPoint(player,x,y,z,range) local px,py,pz=getElementPosition(player) return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range end function onChat(player,_,...) local px,py,pz=getElementPosition(player) local msg = table.concat({...}, " ") local nick=getPlayerName(player) local r,g,b = getTeamColor(getPlayerTeam(player)) for _,v in ipairs(getElementsByType("player")) do if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then outputChatBox("(LocalChat)"..nick..": #ffffff"..msg,v,r,g,b,true) end end end addCommandHandler("LocalChat",onChat)
  16. Where could i put this here ? local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function joinHandler ( ) spawnPlayer (source, 1957, -2181, 14, 0, 0, 0) fadeCamera (source, true) setCameraTarget ( source, source ) end function greetPlayer ( ) aPersons = { 111, 116, 10, 94 } outputChatBox ( "Thanks for join" , source, 0, 159, 255 ) setElementModel(source, aPersons[math.random(#aPersons)]) end addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer )Player ) function onPlayerQuit() local playerAccount = getPlayerAccount(source) if (playerAccount) and not isGuestAccount(playerAccount) then local playerMoney = getPlayerMoney(source) local playerSkin = getElementModel(source) setAccountData(playerAccount, "money", playerMoney) setAccountData(playerAccount, "skin", playerSkin) end end addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) function onPlayerLogin() local playerAccount = getPlayerAccount(source) if (playerAccount) and not isGuestAccount(playerAccount) then local playerMoney = tonumber(getAccountData(playerAccount, "money")) local playerSkin = tonumber(getAccountData(playerAccount, "skin")) if (playerMoney and playerSkin) then setPlayerMoney(source, playerMoney) setElementModel(source, playerSkin) end end end addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) setElementModel(player, tonumber(getElementData(player,"tempSkin"))) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setElementData(source,"tempSkin",getElementModel(source)) setTimer(spawn, 1800, 1, source) end ) And here Who is these 3 persons ? are they specific ?
  17. I want to spawn player with random specific persons Just like Varsity jacket <~~ person Skater kid <~~ person Bball player <~~ person And let the console pick a one of them etc.. And spawn the player on this area 1957 , -2181 , 14 ------------------------------------------------------------------------------------------ Look at my own ------------------------------------------------------------------------------------------ local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function joinHandler ( ) spawnPlayer (source, 1957, -2181, 14, 180, 99, 22) fadeCamera (source, true) setCameraTarget ( source, source ) end addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) function greetPlayer ( ) outputChatBox ( "Thanks for join" , source, 0, 159, 255 ) end addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) function onPlayerQuit() local playerAccount = getPlayerAccount(source) if (playerAccount) and not isGuestAccount(playerAccount) then local playerMoney = getPlayerMoney(source) local playerSkin = getElementModel(source) setAccountData(playerAccount, "money", playerMoney) setAccountData(playerAccount, "skin", playerSkin) end end addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) function onPlayerLogin() local playerAccount = getPlayerAccount(source) if (playerAccount) and not isGuestAccount(playerAccount) then local playerMoney = tonumber(getAccountData(playerAccount, "money")) local playerSkin = tonumber(getAccountData(playerAccount, "skin")) if (playerMoney and playerSkin) then setPlayerMoney(source, playerMoney) setElementModel(source, playerSkin) end end end addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) setElementModel(player, tonumber(getElementData(player,"tempSkin"))) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setElementData(source,"tempSkin",getElementModel(source)) setTimer(spawn, 1800, 1, source) end ) But it don't work
  18. Please give me the link of the final basemode
  19. Thanks Oh i didn't find what i want
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