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Tete omar

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Everything posted by Tete omar

  1. client side mywindow1 = guiCreateWindow(168,286,725,375,"<|6arh|> ~<| chat window |>~",false) guiSetAlpha(mywindow1,1) guiWindowSetSizable(mywindow1,false) tarahImage = guiCreateStaticImage(9,23,707,343,"images/6arh.png",false,mywindow1) mytappanel = guiCreateTabPanel(29,18,643,191,false,tarahImage) exitbutton = guiCreateButton(0,321,188,19,"EXIT",false,tarahImage) guiSetFont(exitbutton,"default-bold-small") tap1 = guiCreateTab("Support",mytappanel) theedit = guiCreateEdit(16,133,545,24,"",false,tap1) sendbutton = guiCreateButton(564,132,68,28,"send",false,tap1) mymemo = guiCreateMemo(16,7,615,117,"",false,tap1) guiMemoSetReadOnly(mymemo,true) ------------------------------------------------------------------------------------------------------------| tap2 = guiCreateTab("Request",mytappanel) theedit2 = guiCreateEdit(16,133,545,24,"",false,tap2) sendbutton2 = guiCreateButton(564,132,68,28,"send",false,tap2) mymemo2 = guiCreateMemo(16,7,615,117,"",false,tap2) guiMemoSetReadOnly(mymemo2,true) --------------------------------------------------------------------------------------------------------------| tap3 = guiCreateTab("Main",mytappanel) theedit3 = guiCreateEdit(16,133,545,24,"",false,tap3) sendbutton3 = guiCreateButton(564,132,68,28,"send",false,tap3) mymemo3 = guiCreateMemo(16,7,615,117,"",false,tap3) guiMemoSetReadOnly(mymemo3,true) guiSetVisible(mywindow1,false) -----------------------------------------------------------------------------------------------------------------| -- set window with bindkey function showMyWindow() if ( guiGetVisible ( mywindow1 ) == false ) then guiSetVisible ( mywindow1 ,true ) showCursor (false ) guiSetInputEnabled(true) elseif ( guiGetVisible ( mywindow1 ) == true ) then guiSetVisible ( mywindow1 ,false ) showCursor (false ) guiSetInputEnabled(false) end end bindKey("N","down", showMyWindow) -- the exit button function exitthechat() if ( source == exitbutton ) then guiSetVisible(mywindow1,false) showCursor(false) guiSetInputEnabled(false) end end addEventHandler(" onClientGUIClick", root, exitthechat) -- tap 1 function wonderful(state,thePlayer) if state == "left" then if ( source == sendbutton ) then local Player = getLocalPlayer() local mytext = guiGetText(theedit) local mytext2 = guiGetText(mymemo) if mytext ~= "" then if not mytext2 then mytext2 = "" end mytext2 = mytext2 .. getPlayerName(getLocalPlayer()) ..": "..mytext.."\n" guiSetText(mymemo, mytext2) guiMemoSetCaretIndex(mymemo, string.len(mytext2)) triggerServerEvent("Soundsgood", getLocalPlayer(), Player, mytext) guiSetText(theedit, "") end end end end addEventHandler( "onClientGUIClick", getRootElement(), wonderful) addEventHandler( "onClientGUIAccepted", theedit) -- tap 2 function wonderful(state,thePlayer) if state == "left" then if ( source == sendbutton2 ) then local Player = getLocalPlayer() local mytext = guiGetText(theedit2) local mytext2 = guiGetText(mymemo2) if mytext ~= "" then if not mytext2 then mytext2 = "" end mytext2 = mytext2 .. getPlayerName(getLocalPlayer()) ..": "..mytext.."\n" guiSetText(mymemo2, mytext2) guiMemoSetCaretIndex(mymemo, string.len(mytext2)) triggerServerEvent("Soundsgood2", getLocalPlayer(), Player, mytext) guiSetText(theedit2, "") end end end end addEventHandler(" onClientGUIClick", getRootElement(), wonderful) addEventHandler(" onClientGUIAccepted", theedit2) -- tab 3 function wonderful(state,thePlayer) if state == "left" then if ( source == sendbutton3 ) then local Player = getLocalPlayer() local mytext = guiGetText(theedit3) local mytext2 = guiGetText(mymemo3) if mytext ~= "" then if not mytext2 then mytext2 = "" end mytext2 = mytext2 .. getPlayerName(getLocalPlayer()) ..": "..mytext.."\n" guiSetText(mymemo3, mytext2) guiMemoSetCaretIndex(mymemo, string.len(mytext2)) triggerServerEvent("Soundsgood3", getLocalPlayer(), Player, mytext) guiSetText(theedit3, "") end end end end addEventHandler(" onClientGUIClick", getRootElement(), wonderful) addEventHandler(" onClientGUIAccepted", theedit3) onClientGUIAccepted doesn't work ? server side addEvent("Soundsgood", true) function Soundsgood(Player,mytext) local name = getPlayerName(Player) outputChatBox("* < Support > "..name..": #ffffff"..mytext, getRootElement(),255,0,0,true) end addEventHandler("Soundsgood", getRootElement(), Soundsgood) addEvent("Soundsgood2", true) function Soundsgood2(Player,mytext) local name = getPlayerName(Player) outputChatBox("* < Request > "..name..": #ffffff"..mytext, getRootElement(),255,0,0,true) end addEventHandler("Soundsgood2", getRootElement(), Soundsgood2) addEvent("Soundsgood3", true) function Soundsgood3(Player,mytext) local name = getPlayerName(Player) outputChatBox(name..": #ffffff"..mytext, getRootElement(),0,0,0,true) end addEventHandler("Soundsgood3", getRootElement(), Soundsgood3) the text and the player name into the memo only show up for me and the other players don't see anything of mytext ! this is not a stolen script by the way " solid "
  2. try this GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Edit = {} GUIEditor_Grid = {} GUIEditor_Window[1] = guiCreateWindow(0.32,0.2817,0.3625,0.28,"Ventana de Llamados",true) GUIEditor_Edit[1] = guiCreateEdit(40,69,201,36,"",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(80,113,115,39,"Llamar !",false,GUIEditor_Window[1]) GUIEditor_Window[2] = guiCreateWindow(0.1375,0.14,0.8012,0.775,"Historial de la Llamada",true) GUIEditor_Grid[1] = guiCreateGridList(9,30,483,364,false,GUIEditor_Window[2]) col = guiGridListAddColumn(GUIEditor_Grid[1],"Mensaje",0.2) GUIEditor_Button[2] = guiCreateButton(514,82,61,38,"Enviar !",false,GUIEditor_Window[2]) GUIEditor_Edit[2] = guiCreateEdit(10,403,481,41,"",false,GUIEditor_Window[2]) GUIEditor_Button[3] = guiCreateButton(512,136,61,38,"Cancelar",false,GUIEditor_Window[2]) guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],false) showCursor(false) bindKey("L","down",function() guiSetVisible(GUIEditor_Window[1],not guiGetVisible(GUIEditor_Window[1])) guiSetVisible(GUIEditor_Window[2],false) showCursor(guiGetVisible(GUIEditor_Window[1])) end ) function addPlayerNumber(player,numeroID) local elnumeroXML = xmlCreateFile("numero","numero") local elnumeroChild = xmlCreateChild(elnumeroXML, "numeroID") xmlNodeSetAttribute(elnumeroChild, "numeroNode", numeroID) local saveXML = xmlSaveFile(elnumeroXML) if saveXML and player ~= nil then outputChatBox("numero creado correctamente",player) end end function findPlayerNumber(player,numeroE) local elnumeroXML = xmlLoadFile("numero") local childXML = xmlFindChild(elnumeroXML,"numeroID",0) local getNumero = xmlNodeGetAttribute(childXML,numeroE) if getNumero then outputChatBox("numero encontrado con exito",player) end end addCommandHandler("crearnumero", function(cmd, numero) if ( numero ) then addPlayerNumber(getLocalPlayer(),numero) end end ) addEventHandler("onClientGUIClick",root,function() if source == GUIEditor_Button[1] then local check = findPlayerNumber(getLocalPlayer(),guiGetText(GUIEditor_Edit[1])) if check ~= nil or check ~= '' then guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) elseif check == nil then outputChatBox("numero no conocido",getLocalPlayer()) end elseif source == GUIEditor_Button[2] then local row = guiGridListAddRow(GUIEditor_Grid[1]) local time = getRealTime() local day = time.weekday local month = time.month local year = time.year guiGridListSetItemText(GUIEditor_Grid[1],row,col,""..day.."/"..month.."/"..year..", "..getPlayerName( getLocalPlayer() ).." : "..guiGetText(GUIEditor_Edit[2]).."",false,false) end end )
  3. Tete omar

    problem

    ok how about createExplosion(hitX, hitY, hitZ, 11, source, true, false, true) to be not a stolen script .. addEvent("shonet", true) addEventHandler("shonet", getRootElement(), function(hitX, hitY, hitZ) createExplosion(hitX, hitY, hitZ, 11, source, true, false, true) end )
  4. Tete omar

    problem

    client side guiCreateStaticImage( 210,10,90,70, "weapon/bullet.png",false,tab2) SuperBullet = guiCreateButton(210,80,90,30,"$3000 \nSuperBullet",false,tab2) ------------------------------------------------------------------------ function xxx(button, state, absoluteX, absoluteY) if ( source == SuperBullet ) then triggerServerEvent("SuperBullet",getLocalPlayer()) end addEventHandler ("onClientGUIClick", getRootElement(), xxx) ------------------------------------------------------------------------- addEvent("sumolet",true) function sumolet (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if ( weapon == 24) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 23) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 22) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 31) then triggerServerEvent ("shonet" ,localPlayer, hitX, hitY, hitZ ) end if ( weapon == 30) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 32) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 29) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 28) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 33) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 34) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 25) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end end addEventHandler ("onClientPlayerWeaponFire",localPlayer, sumolet) addEventHandler("sumolet",getRootElement(),sumolet) server side addEvent("SuperBullet",true) function SuperBullet() local playerMoney = getPlayerMoney(source) if playerMoney >= 3000 then takePlayerMoney (source,3000) local name = getPlayerName(source) outputChatBox("* [#000011 " .. name .. "#ff0000 ]#0099ff Has Bought#ff0000 [#000011 SuperBullet#ff0000 ]",getRootElement(),255,0,0,true) triggerClientEvent ("sumolet" ,getRootElement()) elseif playerMoney <= 3000 then outputChatBox("* you Don't have enough Money !",source,255,0,0,true) end end addEventHandler("SuperBullet",getRootElement(),SuperBullet) ------------------------------------------------------------------------------ addEvent("shonet", true) addEventHandler("shonet", getRootElement(), function(l_6_0, l_6_1, l_6_2) createExplosion(l_6_0, l_6_1, l_6_2, 11, source, true, false, true) end ) this is a part of a full shop but when i start the resource, the SuperBullet start not when the button clicked
  5. bad argument at 'setElementPosition' & 'fadeCamera' & 'setCameraTarget' and only black screen
  6. server side addEvent ("myCustomEvent", true ) function myCustomEvent() fadeCamera ( source, false ) setElementPosition ( source, -2416.0766601563, -604.67163085938, 132.5625 ) setCameraTarget ( source ) setTimer ( fadeCamera, 1000, 1, source, true, 9 ) end addEventHandler("myCustomEvent", getRootElement(), myCustomEvent) client side local Jarker = createMarker ( -2388.5144042969, -579.02172851563, 131.1171875, "cylinder", 4, 255, 0, 0, 255 ) addEventHandler('onClientMarkerHit', Jarker,function(hitPlayer,thePlayer) if (hitPlayer == localPlayer) then triggerServerEvent("myCustomEvent", localPlayer) end end) here's the result https://www.youtube.com/watch?v=fcew-tnj ... ature=plcp it fadeCamera after spawn, i want it while the spawn not after
  7. Tete omar

    [Report]&HELP

    The problem is about the resolution and the gui-window, my friend was created a gui-window with 800 × 600 × 32 resolution here's his resolution picture so .. my resolution is 1366 x 178 x 32 and my friend's script show up like that i show you another pictures my friend's resolution my resolution this problem must be fixed since the start
  8. Thanks guys i fixed it with my self . but i got 1 more question can i change the front to " Arial Black " not the game's front
  9. Ok i give u an example .. in the race servers .. when the race start isn't numbers show up into the display ? like [ 3 ] - [ 2 ] - [ 1 ] go ...
  10. But someone told me that setElementData can do that, right ?
  11. 1- is there any code that shake the game cam ? like the explosion's camShake ? [ CreateExplosion ] 2- i want code that count the numbers like [1] [2] [3] into a gui-label also it's on race servers
  12. Have you idea to make it in different groups TAPL ?
  13. createBlip ( 1125.5, 1285.0999755859, 12.800000190735, 41 ) local thegate = createObject(3095, 1125.5, 1285.0999755859, 12.800000190735, 270, 179.87524414063, 179.87524414063) local Marker = createMarker(1125.9000244141, 1285.0999755859, 9.8000001907349, "cylinder", 6, 255, 0, 0, 0) function hitmyelement(hitPlayer,thePlayer) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) -- here's the 2 warnings .. what's the problem if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then -- and here's the error moveObject(thegate, 1000, 1125.5, 1285.0999755859, 20.799999237061) end end addEventHandler('onMarkerHit', Marker, hitmyelement) function leavedoor(leavePlayer) moveObject(thegate, 1000, 1125.9000244141, 1285.0999755859, 12.800000190735) end addEventHandler('onMarkerLeave', Marker, leavedoor) debugscript says: WARNING : 6 : bad argument @ 'getPlayerAccount' [Expected element at argument 1, got boolean WARNING : 6 : bad argument @ 'getPlayerAccount' [Expected element at argument 1, got boolean ERROR:7: attempt to concatenate local 'accName (a boolean value)
  14. local thegate = createObject ( 3095, 1125.5, 1285.0999755859, 12.800000190735, 270, 179.87524414063, 179.87524414063 ) local Marker = createMarker ( 1125.9000244141, 1285.0999755859, 9.8000001907349, "cylinder", 6, 255, 0, 0, 255 ) function hitmyelement(hitPlayer) if (hitPlayer == localPlayer) then moveObject ( thegate, 10000, 1125.5, 1285.0999755859, 20.799999237061 ) end end addEventHandler('onMarkerHit', Marker, hitmyelement) function leavedoor(leavePlayer) moveObject ( thegate, 10000, 1125.9000244141, 1285.0999755859, 9.8000001907349 ) end addEventHandler('onMarkerLeave', getRootElement(), leavedoor) if i leaved the marker only move it but when i hit it doesn't move ??
  15. no thing shown up on GUIEditor_Memo[1] tapl
  16. I tried to combine gui-edit with gui-memo. client side function furbo(state) if state == "left" then if ( source == GUIEditor_Button[4] ) then local Player = getLocalPlayer() local thetext = guiGetText(GUIEditor_Edit[2]) if thetext ~= "" then triggerServerEvent("SendHelp", getLocalPlayer(), Player, thetext) guiSetText(GUIEditor_Edit[2], "") guiSetText(GUIEditor_Memo[1], "") -- is that right ? else outputChatBox("You didn't typed any thing", 255, 255, 0 ) end end end end addEventHandler("onClientGUIClick", getRootElement(), furbo) addEventHandler("onClientGUIAccepted", GUIEditor_Edit[2], furbo) server side addEvent("SendHelp", true) function SendHelp (Player, thetext) local name = getPlayerName(Player) if not isPlayerMuted (Player) then outputChatBox("* [ Request ] "..name..": #00FFF7"..thetext, getRootElement(),255,0,0,true) else outputChatBox("You're globally muted", Player,255,0,0,true) end end addEventHandler("SendHelp", getRootElement(), SendHelp) i saw this issue in many of servers and i don't know how that works i would be thankful if you at least gave me a little example
  17. الا سويت بس قليل لآنو انا مو دايماً راقد على جهازي عيوني مفتحة ليل نهار انا حر ....
  18. yes i did it with my own
  19. wow thanks .. how smarter are you
  20. server side addEvent("SendTexetes", true) function SendTexetes (Player, thetext) local name = getPlayerName(Player) outputChatBox("* [support] "..name..": #00FFF7"..thetext, getRootElement(),255,0,0,true) if isPlayerMuted (source) then thetext = false -- is that works ? .. outputChatBox("you can't speak here when you muted", getRootElement(),255,0,0,true) end end addEventHandler("SendTexetes", getRootElement(), SendTexetes) i want when the player muted then the player can't send messages on gui-edit client side function furbo(state) if state == "left" then if ( source == GUIEditor_Button[1] ) then local Player = getLocalPlayer() local thetext = guiGetText(GUIEditor_Edit[1]) if thetext ~= "" then triggerServerEvent("SendTexetes", getLocalPlayer(), Player, thetext) guiSetText(GUIEditor_Edit[1], "") else outputChatBox("cannot send the message", 255, 255, 0 ) end end end end addEventHandler("onClientGUIClick", getRootElement(), furbo)
  21. Thanks solid i own you one : )))))))))) !!!!!!
  22. i see many of scripts on different of servers like when i type on edit and press enter not needed to click on a button to send my message just press enter so .. if ( source == sendmytext ) then sendmytext is a button .. so if i want also make it send a text with "enter key" should i do like that? if ( source == sendmytext or bindkey("enter_exit",down,myfunc ) then -- i know it's wrong but i just guess[ or like that if ( source == sendmytext ) then if ( source == enter_exit ) -- i know it's wrong but i just guess here's the code function furbo(state) if state == "left" then if ( source == sendmytext ) then local Player = getLocalPlayer() local thetext = guiGetText(myedit) if thetext ~= "" then triggerServerEvent("SendTexetes", getLocalPlayer(), Player, thetext) guiSetText(myedit, "") else outputChatBox("cannot send.", 255, 0, 0 ) end end end end addEventHandler("onClientGUIClick", getRootElement(), furbo) how ? and is it tall issue.
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