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ronwolf1705

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Everything posted by ronwolf1705

  1. 1. this is server in meta.xml? 2. have you set the permissions for this resource in ACL?
  2. use [LUA] ------------ to fix this error just use onPlayerLogout event and add the conditions . you told when he goes logout it is happening
  3. READ DED DESERT The Read Dead Desert gamemode is based on Red Dead Redemption game by R*. It is Third-person Roleplaying with advanced duel system. Currently the project has about month, first view for about week. Check the forum: www.rdd.us.to (currently unavailable, I am making the theme.) Searching for LUA programmers, and Graphic Artists
  4. Now the ped is stopping when he will reach the target position. I choosed the easiest way to do that, marker. The ped is doesn't stopping when he is damaged, he must reach the target even if he can die. ( you can remove damageDuringGo() function if you want to stop when he is damaged ) I have created also the new functions named getPedGoTo and getCursorMoveOn. I have to consider MTA source to make next functions in C++
  5. Hi I am making last time the basketball resource. Here is the source: If you think that you can help me just write here Current Source: local info = guiCreateLabel(1,1,1,1,"Press 'k' to pick up the ball.",true) inicjacja = 0 addEventHandler("onClientRender",root, function(localPlayer) for _,v in ipairs(getElementsByType 'object') do if getElementModel(v) == 2114 then local bX,bY,bZ = getElementPosition(v) local mX,mY,mZ = getCameraMatrix( ) local distance = getDistanceBetweenPoints3D(mX,mY,mZ,bX,bY,bZ) local x,y = getScreenFromWorldPosition(bX,bY,bZ) attached = getElementAttachedTo(v) attachedElements = getAttachedElements ( v ) if x and y then guiSetPosition(info,x,y,false) else guiSetVisible(info,false) end if distance < 5 then if inicjacja == 0 then inicjacja = 1 guiSetVisible(info,true) bindKey("k","down",play) end elseif distance > 5 then if inicjacja == 1 then inicjacja = 0 guiSetVisible(info,false) unbindKey("k","down",play) end end end end end ) picked = 0 function play() for _,v in ipairs(getElementsByType 'object') do if getElementModel(v) == 2114 then if picked == 0 and not isElementAttached(v) then picked = 1 -- action when you have got the ball in your hands: toggleAllControls(false) bindKey("w","down",controls) bindKey("w","up",controls) bindKey("a","down",controls) bindKey("a","up",controls) bindKey("d","down",controls) bindKey("d","up",controls) bindKey("mouse1","down",controls) bindKey("mouse2","down",controls) bindKey("lshift","down",controls) attachElements(v,localPlayer) --setElementAttachedOffsets(attached,hX,hY,hZ,0,0,0) guiSetVisible(info,false) addEventHandler("onClientPreRender",root,rotationN) elseif picked == 1 and isElementAttached(v) then picked = 0 -- action when you haven't got the ball in your hands: local bX,bY,bZ = getElementPosition(v) toggleAllControls(true) unbindKey("w","down",controls) unbindKey("w","up",controls) unbindKey("a","down",controls) unbindKey("a","up",controls) unbindKey("d","down",controls) unbindKey("d","up",controls) unbindKey("mouse1","down",controls) unbindKey("mouse2","down",controls) unbindKey("lshift","down",controls) setPedAnimation(localPlayer,false) detachElements(v) setElementPosition(v,bX,bY,bZ-0.9) --guiSetVisible(info,true) removeEventHandler("onClientPreRender",root,rotationN) end end end end function controls(key,state) if attached then -- if he is attacking -- offensive moves if key == "w" and state == "down" then setPedAnimation(localPlayer,"bsktball","BBALL_run",true,true,true) elseif key == "w" and state == "up" then setPedAnimation(localPlayer,"bsktball","BBALL_idleloop",true,true) elseif key == "mouse1" and state == "down" then setPedAnimation(localPlayer,"bsktball","BBALL_Jump_Shot",true,false) hX,hY,hZ = getPedBonePosition(localPlayer,26) moveObject(attached,1000,hX,hY,hZ) end -- defensive moves elseif not attached then -- if he is defensing if key == "a" and state == "down" then setPedAnimation(localPlayer,"bsktball","BBALL_def_stepL",true,true) elseif key == "a" and state == "up" then setPedAnimation(localPlayer,"bsktball","BBALL_idleloop",true,true) elseif key == "d" and state == "down" then setPedAnimation(localPlayer,"bsktball","BBALL_def_stepR",true,true) elseif key == "d" and state == "up" then setPedAnimation(localPlayer,"bsktball","BBALL_idleloop",true,true) end end end function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end function rotationN() local cx,cy,cz, lx, ly, lz = getCameraMatrix() local x,y,z = getElementPosition(localPlayer) setPedRotation(localPlayer, findRotation(x,y,cx,cy)+180 ); end function test() local pX,pY,pZ = getElementPosition(localPlayer) local gX,gY,gZ = getGroundPosition(pX,pY,pZ) ball = createObject(2114,pX,pY,pZ-0.9) end addCommandHandler("createball",test) function testremove() removeCommandHandler("createball",testremove) end addCommandHandler("removetest",testremove) I will update the resource this little thing soon. If you have got any ideas just write here, you can change the source if you want Currently I made only basketball attached to player there is no object dynamic
  6. come and check new function: https://wiki.multitheftauto.com/wiki/SetPedGoTo
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