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ali

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Everything posted by ali

  1. ali

    question

    now its visible to everyone, not what i wanted
  2. ali

    question

    Well i mean to make a marker visible for a team
  3. ali

    question

    no forget about the gui just the marker visible for one team
  4. ali

    question

    nvm about gui at start its just because marker co ordinates are 0 0 0
  5. ali

    question

    farmerW = guiCreateWindow(336, 191, 601, 353, " Hunter Window", false) guiWindowSetSizable(farmerW, false) guiSetAlpha(farmerW, 1.00) guiSetProperty(farmerW, "CaptionColour", "FF3D49C1") accept = guiCreateButton(19, 251, 183, 58, "Accept", false, farmerW) guiSetFont(accept, "default-bold-small") farmmemo = guiCreateMemo(9, 27, 582, 175, "Treasure Hunter Job :- \n\nOnce you accept you will see a marker once you will see blips follow the blip and you will see a marker there once you enter the marker, if you are lucky you will find either money or gun bullets", false, farmerW) decline = guiCreateButton(398, 251, 183, 58, "Cancel", false, farmerW) guiSetFont(decline, "default-bold-small") guiSetVisible(farmerW,false) showCursor(false) function visi() guiSetVisible(farmerW,true) showCursor(true) end addEvent("go",true) addEventHandler("go", getLocalPlayer(), visi) addEventHandler("onClientGUIClick", root, function() if (source == accept ) then triggerServerEvent("setTeam",getLocalPlayer()) guiSetVisible(farmerW,false) showCursor(false) elseif (source == decline) then guiSetVisible(farmerW,false) showCursor(false) end end ) client farmerMarker = createMarker(0, 0, 0,"cylinder") createBlipAttachedTo(farmerMarker,25) local markers = { {-712.28870, 959.58148, 12.33588}, {-721.93903, 938.94037, 12.13281}, } function createTeams() teamhunt = createTeam ("Treasure Hunter", 255,255,255 ) end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), createTeams) function visi(hitElement) triggerClientEvent(hitElement,"go",hitElement) end addEventHandler("onMarkerHit", farmerMarker, visi) function setHunter() team = getPlayerTeam(source) if not (team == teamhunt) then k = setPlayerTeam(source,teamhunt) setPlayerNametagColor(source, 0,255,255) local randomX, randomY, randomZ = unpack(markers[math.random(#markers)]) local theMarker = createMarker ( randomX, randomY, randomZ, "cylinder", 1.5, 0, 255, 255, 170, teamhunt) createBlipAttachedTo(theMarker,0) end end addEvent("setTeam",true) addEventHandler("setTeam",getRootElement(),setHunter) server this script s not complete butproblem how to make markers visible for the team
  6. ali

    question

    function createTeams() teamhunt = createTeam ("Treasure Hunter", 255,255,255 ) end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), createTeams) local randomX, randomY, randomZ = unpack(markers[math.random(#markers)]) local theMarker = createMarker ( randomX, randomY, randomZ, "cylinder", 1.5, 0, 255, 255, 170, teamhunt) like this?
  7. ali

    question

    How to make a marker available for a team
  8. ali

    Help!!!

    I need to bind F1 to this and im getting stuck using bindKey --- and i need it on "onClientPlayerJoin" here is the script function Show(key,keyState) visible = guiGetVisible(ppanel) if visible == false then guiSetVisible(ppanel, true) showCursor(true) elseif visible == true then guiSetVisible(ppanel, false) showCursor(false) end end addEvent("ShowSelect", true) addEventHandler("ShowSelect", root, Show)
  9. ali

    VIP Problem

    i removed it because i couldn't understand that part
  10. ali

    VIP Problem

    function skins() setElementModel( source, 255 ) end addEvent("Skin",true) addEventHandler("Skin", getRootElement(), skins ) function Jet() if doesPedHaveJetPack ( source ) then removePedJetPack ( source ) else givePedJetPack ( source ) end end addEvent("JetPack",true) addEventHandler("JetPack", getRootElement(), Jet ) function wep ( ) giveWeapon( source, 34, 5 ) end addEvent("Sniper", true) addEventHandler("Sniper", getRootElement(), wep )
  11. ali

    VIP Problem

    Client side GUIEditor_Image = {} panel = guiCreateWindow(252,61,636,489,"VIP Panel",false) grid = guiCreateGridList(10,22,617,184,false,panel) guiGridListSetSelectionMode(grid,2) guiGridListAddColumn(grid,"VIP stuff ",0.2) GUIEditor_Image[1] = guiCreateStaticImage(10,213,613,267,"images/ali.jpg",false,panel) guiSetVisible(panel, false) showCursor(false) function show () visible = guiGetVisible(panel) if visible == false then guiSetVisible(panel, true) showCursor(true) else guiSetVisible(panel, false) showCursor(false) end end addCommandHandler("open",show ) stuff = { {"Special Skin"}, {"Jetpack"}, {"Sniper Bullet"}, } for i,v in ipairs(stuff) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(v[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(v[2])) end Notice( i removed sparrow's info )
  12. ali

    VIP Problem

    i mean where ever i click on the gridlist i get the skin , sniper bullet and jetpack
  13. ali

    VIP Problem

    there is a problem where ever i click on gridlist the things happen
  14. function spawns(player) spawnPlayer(player, 1959.55, -1714.46, 10) end addCommandHandler("spawn", spawns)
  15. ali

    VIP Problem

    yes but now i need to know how to trigger the next 2?
  16. ali

    VIP Problem

    i know the event i just want to know how to use it in my script
  17. ali

    Vehicle seats

    getPedOccupiedVehicleSeat
  18. ali

    VIP Problem

    this is a part of my script stuff = { {"Special Skin"}, {"Jetpack"}, {"Sniper Bullet"}, } for i,v in ipairs(stuff) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(v[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(v[2])) end i want that when a player double clicks on anyone of the rows it triggers a server event
  19. ali

    [HELP]Stat part 2

    there were bugs but fixed em
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