illestiraqi
Members-
Posts
256 -
Joined
-
Last visited
Everything posted by illestiraqi
-
What file name?
-
Right, only swat and staff skin can enter enforcer 427 id but other skins should be alowed to enter as passenger.
-
Sorry If I'm wasting your time but this spams my server and it should show it like every 5 seconds or 3 EDIT: also the skins that have no rights to enter the vehicle should be alowed to enter as passenger please fix.
-
Sorry for double post but i need help.
-
In this script link given: https://community.multitheftauto.com/index.php?p= ... ls&id=1152 all of the groups are free and i can make it passworded witch will work but im getting resources step by step and I need this permission, like some other 50+ server goes like You need permission to join this group. How do I do that? There are too many files i cant post so please help me make it ACL permission
-
Yes, Perfect, 1 more thing to add to it. If user is not skin it say "You Are Not Part Of The SWAT Team To Enter This Vehicle" please add that
-
If your looking for a Gang/Clan System for RPG here it is: https://community.multitheftauto.com/index.php?p= ... ls&id=1514 If you need an autoteam resource for race here it is: https://community.multitheftauto.com/index.php?p= ... ils&id=612 If you need anything else just ask.
-
help!!!!!!!!!!!!!!!!!!!!!!need help!!!!!!!!!!!!
illestiraqi replied to proboy0517's topic in Resources
1st of all. The mapmanager or what ever its talking about in 1st picture is not supposed to be in [gamemodes] folder, move it to [gameplay] and the modloader just says change the name because it looks like you used normal name. -
Here is the script: addEventHandler( "onVehicleStartEnter", root, function ( enteringPlayer ) if ( getElementModel ( source ) == 427 ) and ( getPlayerSkin ( enteringPlayer ) ~= 285 ) then cancelEvent( ) end end ) This makes the Enforcer Restricted to the Swat skin, and I also want it to allow the 217 (Staff Skin) to be able to go in it to. How will I make that?
-
Then replace the marker line with colshape createColCircle ( float fX, float fY, float radius ) Or colshape createColRectangle ( float fX, float fY, float fWidth, float fHeight) Then with events onColShapeHit onColShapeLeave You can also check the shapes using https://wiki.multitheftauto.com/wiki/SetDevelopmentMode Like snake said this area is to get help not get people to do them for you. If you want them done some people are offering to do it for cash. Can the script be made because I just wanted my gate changed by having commands removed and open by users in castillo's gang system in SWAT gang
-
Is there ONLY server or client to?
-
Can the script be made please?
-
I want script that restricts certain vehicles to certain skin or team.
-
The first script (Main Topic part) is basically my script, once I try the script will get fked up so theres no point of me trying, all I'm asking for the cylinder removed because I just want it to open if user in SWAT gang goes near it and to close.
-
so than wat would code be?
-
This is what I have for now ------------------------------------------------------------------------------------ -- PROJECT: N/A -- DEVELOPERS: Sebbe -- RIGHTS: All rights reserved by developers ------------------------------------------------------------------------------------ dataToFindPlayersJob = "gang" vehicles = { {Roles = "SWAT", vehicles = {596, 597, 598, 599}, x = 1592.8000488281, y = -1606.9000244141, z = 13.39999961853, rotation = 50, r = 0, g = 0, b = 250, vehR = 0, vehG = 0, vehB = 250}, {Roles = "Police", vehicles = {596, 597, 598, 599}, x = 1592.8000488281, y = -1606.9000244141, z = 13.39999961853, rotation = 50, r = 0, g = 0, b = 250, vehR = 0, vehG = 0, vehB = 250}, {Roles = "USNS", vehicles = {595, 473, 446}, x = -1444.4000244141, y = 507.20001220703, z = 0, rotation = 0, r = 45, g = 60, b = 15, vehR = 45, vehG = 60, vehB = 15}, {Roles = "USNS", vehicles = {595, 473, 446}, x = -1444.5999755859, y = 495.39999389648, z = 0, rotation = 0, r = 45, g = 60, b = 15, vehR = 45, vehG = 60, vehB = 15}, {Roles = "USNS", vehicles = {476, 487, 548, 519}, x = -1261.0999755859, y = 507.60000610352, z = 17.200000762939, rotation = 0, r = 45, g = 60, b = 15, vehR = 45, vehG = 60, vehB = 15}, {Roles = "USNS", vehicles = {500, 468, 579, 428, 415, 471, 568}, x = -1241.8000488281, y = 449.5, z = 7.1999998092651, rotation = 0, r = 45, g = 60, b = 15, vehR = 45, vehG = 60, vehB = 15}, {Roles = "USNS", vehicles = {500, 468, 579, 428, 415, 471, 568}, x = -1242, y = 467.29998779297, z = 7.1999998092651, rotation = 0, r = 45, g = 60, b = 15, vehR = 45, vehG = 60, vehB = 15}, {Roles = "SWAT", vehicles = {596, 597, 598, 599, 560, 427, 523, 528, 601, 490}, x = 1246.5, y = -1669.9000244141, z = 13.60000038147, rotation = 0, r = 0, g = 0, b = 70, vehR = 0, vehG = 0, vehB = 70}, {Roles = "SWAT", vehicles = {596, 597, 598, 599, 560, 427, 523, 528, 601, 490}, x = 1236.1999511719, y = -1669.9000244141, z = 13.60000038147, rotation = 0, r = 0, g = 0, b = 70, vehR = 0, vehG = 0, vehB = 70}, {Roles = "SWAT", vehicles = {596, 597, 598, 599, 560, 427, 523, 528, 601, 490}, x = 1223, y = -1669.6999511719, z = 13.60000038147, rotation = 0, r = 0, g = 0, b = 70, vehR = 0, vehG = 0, vehB = 70}, }
-
Like I said, I don't know how to add stuff like that and that's why I posted this here to have help for my server.
-
What's a table lol?
-
Lol you guys didn't read my 2nd latest post, I want the cylinder thing removed, the gate should only trigger open when user in swat gang is near it, and close when is not near it. :L
-
CAn you try fixing it?
-
So whats the code?
-
Why df is there this? local marker = createMarker( -713.90002441406, 973.20001220703, 14, "cylinder", 10, 255, 255, 255, 0) I think that just triggers the gate if user in "SWAT" team goes on the cylinder witch i dont want. I want the gates there, and user in "SWAT" group if they walk near them than it opens, no need for marker.
-
Remove the commands thing. I want the gates to trigger open/close when user in "SWAT" gang goes near it.
-
This gate opens and closes with /openadm, and /closeadm, I want this all changed but keep the gates. I want the gates to open if user in "SWAT" gang is in it and to close but only opens and closes when user in "SWAT" gang is in it. function createTheGate () myGate1 = createObject ( 980, 1278.5, -1651.8000488281, 15.300000190735, 0, 0, 270 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate ) function openMyGate ( ) moveObject ( myGate1, 2500, 1278.5, -1651.8000488281, 9.8000001907349 ) end addCommandHandler("openadm",openMyGate) function movingMyGateBack () moveObject ( myGate1, 2500, 1278.5, -1651.8000488281, 15.300000190735 ) end addCommandHandler("closeadm",movingMyGateBack)
-
EDIT: Nvm I got it = Client
