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iFoReX

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  1. iFoReX

    2 problemas :/

    no va destinado a nadie
  2. andaba aburrido jugando mta y se me occurio hacer algo para que los jugadores preguntasen y el server les respondiera y pues aqui esta : addCommandHandler("pr",function(playerSource, commandName, pregunta) local respuestas = {Si,No} outputChatBox(getPlayerName(playerSource)..",#00fbffAh preguntado : "..pregunta,getRootElement(),0,255,255,true) outputChatBox("Respuesta : " .. math.random ( #respuestas ),0,255,255,true) end ) pero, me da error en la linea 4, no aparece 'Respuesta : ' y al poner por ejemplo '/pr juegas MTA ?' solo aparece 'ElMota, ha preguntado : juegas'
  3. problema solucionado reinicie el server y se arreglo $, igual gracias
  4. bueno, como dice en el titulo, estoy haciendo un script para que desaparescan unas rejas, primero me funciono bien, luego reconecte, y desaparecio todo el piso al lado de estas rejas ._. function quitarreja() for i=985,986 do removeWorldModel( i ,10000, 0, 0, 0) end end addEventHandler ("onResourceStart", resourceRoot, quitarreja)
  5. I created the databases in phpmyadmin with XAMPP. but I have this problems : [2012-09-19 19:53:43] start: Requested by #CACACAKrl#00fbffooZ(ElMota) [2012-09-19 19:53:43] Starting casas [2012-09-19 19:53:43] [HOUSESYSTEM]MySQL handler 1 accepted! [2012-09-19 19:53:43] WARNING: casas\server.lua:543: (null) failed; Table 'dbs_housesystem2.houses' doesn't exist [2012-09-19 19:53:43] ERROR: casas\server.lua:564: Houses Table not Found\empty! [2012-09-19 19:55:03] WARNING: casas\server.lua:686: (null) failed; Table 'dbs_housesystem2.houses' doesn't exist [2012-09-19 19:55:03] ERROR: casas\server.lua:697: House 1 could not create!
  6. when I try to extract the drawtag, this window appears and the folder where you have to extract is empty the window say : The file has an unknown format or is damaged
  7. when I download the DrawTag I cant use it
  8. player == getPlayerFromNamePart(jugador) ?? algo asi seria
  9. como puedo solucionar este resource ?? addCommandHandler("addTDF",function(playerSource, commandName, jugador) local admn = getAccountName(getPlayerAccount(playerSource)) local account = getAccountName(getPlayerAccount(jugador)) if isObjectInACLGroup("user." .. admn, aclGetGroup("admin")) then if account then local added = aclGroupAddObject ( aclGetGroup("TDF"), "user."..account ) elseif not account then outputChatBox("Este Jugador no tiene cuenta.",playerSource,255,255,0) elseif not isObjectInACLGroup("user." .. admn, aclGetGroup("admin")) then outputChatBox("No eres admin !!.",playerSource,255,0,0) end if added then outputChatBox(jugador.." Añadido correctamente",playerSource,0,255,0) end end end )
  10. mm and SMF or phpBB , because IP.Board doesnt is free
  11. Solid el problema es que cuando inicio el resource solamente a mi me aparece, y cuando reconecto aparece la pantalla negra
  12. porque me aparece la pantalla en negra D: ? client local classes = { [1]={name="Asian Gangster", location="San Fierro", skin=123, r=255, g=255, b=0, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Gangster", location="Los Santos", skin=115, r=200, g=0, b=0, camx=2090.4487, camy=-1806.4600, camz=13.5469, x=2098.1418, y=-1806.5272, z=13.5542, rotz=91, locked=false}, [3]={name="Gangster", location="Las Venturas", skin=115, r=200, g=0, b=0, camx=2504.7014, camy=1272.5519, camz=10.8125, x=2513.3313, y=1272.1747, z=10.8125, rotz=91, locked=false}, [4]={name="Gangster", location="San Fierro", skin=115, r=200, g=0, b=0, camx=-2650.6509, camy=1351.9685, camz=7.1874, x=-2654.8606, y=1356.3500, z=7.1082, rotz=211, locked=false}, [5]={name="Citizen", location="Los Santos", skin=0, r=255, g=200, b=0, camx=2080.0674, camy=-1768.3506, camz=13.5525, x=2074.3320, y=-1768.9489, z=13.5545, rotz=264, locked=false}, [6]={name="Citizen", location="Las Venturas", skin=0, r=255, g=200, b=0, camx=1549.4467, camy=2672.7546, camz=10.8203, x=1549.5360, y=2666.0066, z=10.8274, rotz=360, locked=false}, [7]={name="Citizen", location="San Fierro", skin=0, r=255, g=200, b=0, camx=-2631.7356, camy=922.4197, camz=71.9426, x=-2636.7900, y=932.1591, z=71.8688, rotz=210, locked=false}, [8]={name="Staff", location="Las Venturas", skin=217, r=255, g=255, b=0, camx=2477.5403, camy=2773.1514, camz=10.7346, x=2492.9961, y=2773.0344, z=10.8063, rotz=89, locked=true, team="Staff"} } local weapons = { ["Asian Gangster"]={5, 24, 26, 28, 30}, ["Gangster"]={5, 24, 26, 28, 30}, ["Citizen"]={7, 22, 32, 30, 18}, ["Staff"]={24, 31, 34, 35, 16} } local curr = 1 addEvent("client:showSpawnMenu", true) addEventHandler("onClientResourceStart",resourceRoot, function() addEventHandler("client:showSpawnMenu", root,spawn) end ) function spawn(class) addEventHandler("onClientRender", root, drawSpawnInfo) bindKey("arrow_l", "down", switchPrevious) bindKey("arrow_r", "down", switchNext) bindKey("space", "down", switchSpawn) bindKey("enter", "down", spawn) updateClassPos(curr) end function switchSpawn() end function switchNext(_, state) if state == "down" then curr = curr + 1 if curr > #classes then curr = 1 end outputChatBox(classes[curr].name) updateClassPos(curr) end end function switchPrevious(_, state) if state == "down" then curr = curr - 1 if curr < 1 then curr = #classes end outputChatBox(classes[curr].name) updateClassPos(curr) end end function spawn() if classes[curr].locked then if isPlayerInTeam(localPlayer, classes[curr].team) then normalSpawn() else outputChatBox("Only members of '"..classes[curr].team.."' are allowed to use this spawn!", 255, 0, 0) end else normalSpawn() end end function normalSpawn() removeEventHandler("onClientRender", root, drawSpawnInfo) unbindKey("arrow_l", "down", switchPrevious) unbindKey("arrow_r", "down", switchNext) unbindKey("enter", "down", spawn) outputChatBox("Spawned") if isElement(actor) then destroyElement(actor) end triggerServerEvent("server:spawnOptions", localPlayer, classes[curr].skin, weapons[classes[curr].name][1], weapons[classes[curr].name][2], weapons[classes[curr].name][3], weapons[classes[curr].name][4], weapons[classes[curr].name][5], classes[curr].x, classes[curr].y, classes[curr].z, classes[curr].rotz) end function updateClassPos(num) if not isElement(actor) then actor = createPed(classes[num].skin, classes[num].x, classes[num].y, classes[num].z) end local cx, cy, cz = classes[num].camx, classes[num].camy, classes[num].camz setPedRotation(actor, classes[num].rotz) setElementPosition(actor, classes[num].x, classes[num].y, classes[num].z) setElementModel(actor, classes[num].skin) setCameraMatrix(cx, cy, cz, classes[num].x, classes[num].y, classes[num].z) end function isPlayerInTeam(src, TeamName) if src and isElement ( src ) and getElementType ( src ) == "player" then local team = getPlayerTeam(src) if team then if getTeamName(team) == TeamName then return true else return false end end end end function drawSpawnInfo() local x, y, z = classes[curr].x, classes[curr].y, classes[curr].z local sx, sy = getScreenFromWorldPosition(x, y, z) if sx then dxDrawFramedText(classes[curr].name, sx+65, sy-50, 10, 10, tocolor(classes[curr].r, classes[curr].g, classes[curr].b, 255), tocolor(0, 0, 0, 255), 2, "default-bold") dxDrawFramedText(getZoneName(x, y, z, true).." (SPACE to change)", sx+65, sy, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("Weapons:", sx+65, sy+25, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][1]), sx+65, sy+50, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][2]), sx+65, sy+75, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][3]), sx+65, sy+100, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][4]), sx+65, sy+125, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][5]), sx+65, sy+150, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") end end function dxDrawFramedText ( message , left , top , width , height , color , frameColor , scale , font , alignX , alignY , clip , wordBreak , postGUI ) color = color or tocolor ( 255 , 255 , 255 , 255 ) frameColor = frameColor or tocolor ( 0 , 0 , 0 , 255 ) scale = scale or 1 font = font or "default" alignX = alignX or "left" alignY = alignY or "top" clip = clip or false wordBreak = wordBreak or false postGUI = postGUI or false local sMessage = message : gsub ( "#%x%x%x%x%x%x" , "" ) dxDrawText ( sMessage , left + 1 , top + 1 , width + 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left + 1 , top - 1 , width + 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top + 1 , width - 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top - 1 , width - 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( message , left , top , width , height , color , scale , font , alignX , alignY , clip , wordBreak , false ) end server local ammo = { [9]={1}, [22]={170}, [25]={35}, [31]={300}, [39]={20}, [1]={1}, [5]={1}, [24]={77}, [26]={40}, [28]={200}, [30]={300}, [41]={1500}, [8]={1}, [23]={170}, [29]={240}, [34]={350}, [45]={1}, [2]={1}, [32]={350}, [37]={550}, [18]={15}, [3]={1}, [17]={15}, [42]={1500}, [16]={30}, [7]={1}, [35]={2} } addEvent("server:spawnOptions", true) addEventHandler("server:spawnOptions", root, function(skin, w1, w2, w3, w4, w5, x, y, z, rotz) spawnPlayer(source, x, y, z, rotz, skin) setElementInterior(source, 0) setElementDimension(source, 0) setCameraTarget(source, source) giveWeapon(source, w1, ammo[w1][1]) giveWeapon(source, w2, ammo[w2][1]) giveWeapon(source, w3, ammo[w3][1], true) giveWeapon(source, w4, ammo[w4][1]) giveWeapon(source, w5, ammo[w5][1]) end)
  13. Listo, y para editar el mensaje en el chat que dice Map 'ElMap' Started, en que lua aparece ?
  14. No me aparecen esas lineas D:
  15. como podria cambiarle el color ?
  16. en que lugar del race.zip encuentro esta function ?
  17. function replace() engineImportTXD ( engineLoadTXD ( "Leon.txd" ), 200 ) engineReplaceModel ( engineLoadDFF ( "Leon.dff", 200 ), 200 ) end addEventHandler("onClientResourceStart",resourceRoot,replace) asi seria mas facil xDD
  18. proba esto : function rock ( ) sonido = playSound("http://www.181.fm/playing.php?station=181-uktop40&embed=1") setSoundVolume(sonido, 0.5) end addCommandHandler ("rock", rock ) PD : El PlaySound3D Es para una posicion especifica y necesitas especificarlas.
  19. iFoReX

    MTA Paradise.

    I already have this modules, and I will see the mtaserver.conf
  20. iFoReX

    Ayuda

    a faccion te refieres a skin o a que ?
  21. Nada que ver con race ._., DM Es DeathMach = se trata mas de muertes y disparos :3
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