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MuStAfA

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Everything posted by MuStAfA

  1. this error is coming again http://imageshack.us/photo/my-images/703/errorjr.png/
  2. addEventHandler("onResourceStart", resourceRoot, function() Resources = { "panel" "hunter" "respawn" } for index,resource in ipairs ( Resources ) do startResource(getResourceFromName(resource)) end end )
  3. Oh.i forget that try this : addEventHandler("onResourceStart", resourceRoot, function() Resources = { "resourceName", "resourceName", "resourceName" } for index,resource in ipairs ( Resources ) do startResource(getResourceFromName(resource)) end end ) new error look this http://imageshack.us/photo/my-images/593/errorro.png/
  4. look this is the error http://imageshack.us/photo/my-images/703/errorjr.png/
  5. Hey guys can u help me ? i want a resource from which other resouces can be started example i type "start resourcestarter" and those resources start which i want ! Please help! Thanks.
  6. MuStAfA

    Lua Teacher?

    is there any lua teacher? dont give me this link viewforum.php?f=148 or this https://wiki.multitheftauto.com/wiki/Scr ... troduction add me to skype , my skype is mustafabinyousaf
  7. MuStAfA

    Help Please!

    Acutally i have a seprate mode named destruction derby for my race file look this DestructionDerby = setmetatable({}, RaceMode) DestructionDerby.__index = DestructionDerby DestructionDerby:register('Destruction derby') function DestructionDerby:isApplicable() return not RaceMode.checkpointsExist() and RaceMode.getMapOption('respawn') == 'none' end function DestructionDerby:getPlayerRank(player) return #getActivePlayers() end -- Copy of old updateRank function DestructionDerby:updateRanks() for i,player in ipairs(g_Players) do if not isPlayerFinished(player) then local rank = self:getPlayerRank(player) if not rank or rank > 0 then setElementData(player, 'race rank', rank) end end end -- Make text look good at the start if not self.running then for i,player in ipairs(g_Players) do setElementData(player, 'race rank', '' ) setElementData(player, 'checkpoint', '' ) end end end function DestructionDerby:onPlayerWasted(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() <= 0 then RaceMode.endMap() else TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') end end RaceMode.setPlayerIsFinished(player) showBlipsAttachedTo(player, false) end function DestructionDerby:onPlayerQuit(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() <= 0 then RaceMode.endMap() end end end function DestructionDerby:handleFinishActivePlayer(player) -- Update ranking board for player being removed if not self.rankingBoard then self.rankingBoard = RankingBoard:create() self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) end local timePassed = self:getTimePassed() self.rankingBoard:add(player, timePassed) -- Do remove finishActivePlayer(player) -- Update ranking board if one player left local activePlayers = getActivePlayers() if #activePlayers == 1 then self.rankingBoard:add(activePlayers[1], timePassed) showMessage(getPlayerName(activePlayers[1]) .. ' Is The Winner !', 30, 144, 255) end end ------------------------------------------------------------ -- activePlayerList stuff -- function isActivePlayer( player ) return table.find( g_CurrentRaceMode.activePlayerList, player ) end function addActivePlayer( player ) table.insertUnique( g_CurrentRaceMode.activePlayerList, player ) end function removeActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) end function finishActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) table.insertUnique( g_CurrentRaceMode.finishedPlayerList, _getPlayerName(player) ) end function getFinishedPlayerCount() return #g_CurrentRaceMode.finishedPlayerList end function getActivePlayerCount() return #g_CurrentRaceMode.activePlayerList end function getActivePlayers() return g_CurrentRaceMode.activePlayerList end
  8. MuStAfA

    Help Please!

    Can You Help Me How To Make A Script In Which I Have To Kill The Winner? I Want It Because In My Race File The Winners Can Also Play In DD Maps And Tell Me How To Kill The Winner In DD Maps? Please Help Me!
  9. The Map Is Not Very Good Not Very Bad Just Okay But The Video Is Nice It Is 1080p Did You Used Fraps ?
  10. yes but not the hole map is like that just the begning is cheated
  11. Hello Here Is My New V1 Named [DM] /\/\y V.1 - PaKiStAnI StYl3 https://www.youtube.com/watch?v=lijjazJ8 ... e=youtu.be
  12. I Have That Map If need it contact me on skype my skype name is : mustafabinyousaf But if u need that map u have to give me any pro map
  13. hi all here i have uploaded all pawlo maps u can download them Link removed, uploaded without owner permission (Solidsnake14)
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