
Scripting
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هدا عدل يا خوي ما ظلمته لا تنسى هو يوم كان يخرب رومات الناس
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اما ما بركب مودات نابل بسيرفري هههه انا عطيتها بس ل يبي يسوي روم بيسمود يعني مساعدة مجانية 100% ههههههههه
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السلام عليكم و رحمة الله تعال و بركاته كيفكم شباب اكيد بخير و كل عام و انتم بالف خير الحين فيه ناس تبي تسوي روم بيسمود بس ما عندها لا مودات و لا زوار انا بعطها مساعده هدا رابط تحميل مودات نابل+ملف قاعدة بيانات سيرفر نابل ارجو يعجبكم و يصير رومكم ناجح و شكرا لMORJM-511 لي جاب لكم سر نجاح سيرفركم ^^^^ رابط التحميل [Removed link - Ransom] Mods TAPL+internal.db
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Ransom: TAPL not worth This Moderator; He only hack and destroy server people, I transpire Al3grab to get it.
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وش تبي انت نعطيك بالضبط مساعده ول شوب جاهز؟
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Hi all, I want just ask for if i do function cancelEvent() ; The Ban was ubanned? if can t what s function i can do to uban a player when he banned?; This the code of my don t work!: function onBan( banPointer, responsibleElement ) cancelEvent() end addEventHandler ( "onPlayerBan", getRootElement(), onBan)
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Hi all I m maked this code ,but onChat function don t work,fix and thx people. server-side: number1 = "test" function onChat ( message,type,number1 ) if message == number1 then outputChatBox("good") end end addEventHandler ( "onPlayerChat", root,onChat)
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Hi all , In my code this to create a radar blip for other player [team]| don t work this, setElementParent can fix problem and thx! server-side: team = getTeamFromName("Team2") otherPlayers = getPlayersInTeam(team) myBlip = createBlip ( 0, 0, 0 ) -- Make the player the parent of the blip, so that the blip follows the player around setElementParent ( myBlip, otherPlayers )
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ابي مود يخلي السلاح بدال ما يطلع رصاص يطلع قنآبل او يطلع مفجرآت الخ .. client-side: function weaponfireds (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if ( weapon == 24) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 23) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 22) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 31) then triggerServerEvent ("bulletboom" ,localPlayer, hitX, hitY, hitZ ) end if ( weapon == 30) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 32) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 29) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 28) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 33) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 34) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 25) then triggerServerEvent ("bulletboom" ,getLocalPlayer(), hitX, hitY, hitZ ) end end addEventHandler ( "onClientPlayerWeaponFire",localPlayer, weaponfireds ) server-side: addEvent("bulletboom", true) addEventHandler("bulletboom", getRootElement(), function(l_6_0, l_6_1, l_6_2) createExplosion(l_6_0, l_6_1, l_6_2, 11, source, true, false, true) end )
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I think because script have 22480 line in if ( .... ) then elseif (....) I will remove some line? I can t show in 22000 line
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Hi all, I m making a script, when i start it problem saying in Console: SCRIPT ERROR: /server/22480: control structure too long near "end" what This problem?
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Hi all, This a code to make a laser for weapon but he not work, pls fix it if have a problem and thx! client-side: addEventHandler( "onClientRender", getRootElement(), function() local players = getElementsByType("player") for k,v in ipairs(players) do DrawLaser(v) end end ) function DrawLaser(player) local targetself = getPedTarget(player) if targetself and targetself == player then targetself = true else targetself = false end if IsPlayerWeaponValidForLaser(player) == true and targetself == false then local x,y,z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x,y,z = getPedTargetStart(player) end local x2,y2,z2 = getPedTargetEnd(player) if not x2 then --outputDebugString("getPedTargetEnd failed") return end local x3,y3,z3 = getPedTargetCollision(player) local r,g,b,a = GetLaserColor(player) if x3 then -- collision detected, draw til collision and add a dot dxDrawLine3D(x,y,z,x3,y3,z3, tocolor(r,g,b,a), laserWidth) DrawLaserDot(player, x3,y3,z3) else -- no collision, draw til end of weapons range dxDrawLine3D(x,y,z,x2,y2,z2, tocolor(r,g,b,a), laserWidth) DestroyLaserDot(player) end else DestroyLaserDot(player) -- not aiming, remove dot, no laser end end function IsPlayerWeaponValidForLaser(player) -- returns false for unarmed and awkward weapons local weapon = getPedWeapon(player) if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then return true end return false end function DrawLaserDot (player, x,y,z) if not dots[player] then dots[player] = createMarker(x,y,z, "corona", .05, GetLaserColor(player)) else setElementPosition(dots[player], x,y,z) end end function DestroyLaserDot(player) if dots[player] and isElement(dots[player]) then destroyElement(dots[player]) dots[player] = nil end end
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Hi all, This a code to make a laser for weapon but he not work, pls fix it if have a problem and thx! client-side: addEventHandler( "onClientRender", getRootElement(), function() local players = getElementsByType("player") for k,v in ipairs(players) do DrawLaser(v) end end ) function DrawLaser(player) local targetself = getPedTarget(player) if targetself and targetself == player then targetself = true else targetself = false end if IsPlayerWeaponValidForLaser(player) == true and targetself == false then local x,y,z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x,y,z = getPedTargetStart(player) end local x2,y2,z2 = getPedTargetEnd(player) if not x2 then --outputDebugString("getPedTargetEnd failed") return end local x3,y3,z3 = getPedTargetCollision(player) local r,g,b,a = GetLaserColor(player) if x3 then -- collision detected, draw til collision and add a dot dxDrawLine3D(x,y,z,x3,y3,z3, tocolor(r,g,b,a), laserWidth) DrawLaserDot(player, x3,y3,z3) else -- no collision, draw til end of weapons range dxDrawLine3D(x,y,z,x2,y2,z2, tocolor(r,g,b,a), laserWidth) DestroyLaserDot(player) end else DestroyLaserDot(player) -- not aiming, remove dot, no laser end end function IsPlayerWeaponValidForLaser(player) -- returns false for unarmed and awkward weapons local weapon = getPedWeapon(player) if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then return true end return false end function DrawLaserDot (player, x,y,z) if not dots[player] then dots[player] = createMarker(x,y,z, "corona", .05, GetLaserColor(player)) else setElementPosition(dots[player], x,y,z) end end function DestroyLaserDot(player) if dots[player] and isElement(dots[player]) then destroyElement(dots[player]) dots[player] = nil end end
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Hi all, I m making this code to create a xml file with a name of a map, For exemple: local map = getMapName(source) if ( map == "race: firstmap" ) then xml = xmlCreateFile ("" .. map .. "", "root" ) xmlSaveFile(xml) end The problem the xml files cannot created because a letter not neded this [ : ] how i can delete it by using a code?
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Hi all, I m making this code to attach an element to a player: local x, y, z = getElementPosition ( source ); local Element = createObject ( 1250, x, y, z ); attachElements ( Element , source, 0, 0, 1.5 ); But this element is in some maps is not visible! How set the element visible and thx.
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موت بس انا اكلم داك من دخلك انت يا ش.... + tonumber وش فيها؟
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انت عدل على حساب كودك انا ما راح ابقى كل شيء اعطيك جاهز
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هدا متعلق ب server-side بس يمكنك تسويه amount = guiCreateEdit هادي حق الفلوس لي تبي ترسل function onClick () if ( source =="sendMoney" ) then ان كان الاختيار زر ارسال الفلوس Value = guiGetText( amount ) triggerServerEvent ("sendMoney", getLocalPlayer(), amount) end end addEventHandler ("onClientGUIClick", getRootElement(),onClick) in server: function (amount) if (amount=>tonumber("200") then ان كانت الفلوس اكبر من و تكمل
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غيرها ل في addEventHandler( "onClientGUIClick", playerGridList, onClick) الى addEventHandler( "onClientGUIClick", GUIEditor_Grid[1], onClick)