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AeroXbird

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About AeroXbird

  • Birthday 08/04/1993

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  • Location
    /dev/null
  • Occupation
    Violating the SA-MP License Agreement.

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  1. I made a TTT gamemode over a year ago, never really got around to finish it though, the core functionality is all there and it cycles maps and rounds like a normal gamemode. If you have the ability to finish it, it has a lot of potential. viewtopic.php?f=108&t=56001 Good luck.
  2. correct me if I'm wrong, but this is nothing more than a CDN ( content delivery network ) for scripts. Something like this can be easily achieved using the external web server in MTA and nginx, nginx shines when it comes to static content, which is the only thing it will be serving. Although the idea is nice, I personally don't see much use in a service that you can easily replicate on your own gameserver within an hour.
  3. Yeah the SQL was changed somewhere along the lines, I'm currently working on porting the entire SQL system to MTA's built-in MySQL system so you don't need to do freaky stuff with any modules.
  4. Shameless self bump. It's been quite a while since I've posted an update for this, but I'm doing a little scripting here and there so I'm going to push an update to the svn soon with a little extras. Most of it is code cleanup though, if you do have some extras feel free to send a patch.
  5. I see Sensei is practicing the art of, how to ruin your own community by kicking everybody who matters to it. wonderful art.
  6. MTA in itself is really not all that intensive, it only becomes very CPU intensive once you get a lot of players in a server. And then again the performance of your server relies very much on your scripts. If you scripts are made to do things in a very efficient way, the CPU load is going to be significantly less, I can say this with experience, as my own server performed a lot better after some SQL Query tweaking and some preload functions with an average of 300 players.
  7. AeroXbird

    MySQL

    Change your charset to something that supports the characters you intend to put in the database.
  8. The theoretical limit is indeed 65535, however in reality no server or ethernet connection can uphold that amount of concurrent users, so 4096 is really the max you can do with a very powerful server.
  9. First of all, MTA does not have any 'recommended' hosters, the MTA team does not endorse any hosting company. If you're being attacked by scriptkiddies, ask your host to block their IPs on router level, or block the attacks yourself using a software firewall. If they are a little more sophisticated I'm afraid you're going to have to open your wallet and change to a hoster that has DDoS Mitigation, OVH for example. Or ask your hoster if they offer a DDoS Mitigation package for your server. All of this requires that you have some knowledge of security.
  10. MTA-Paradise wasn't made by Socialz, but Mabako.
  11. Ok so you've got 2 options: Option 1: Default compiling which has virtually no security benefit. Just join this guys server: And you'll notice how EVERY SINGLE script on the CF server is stolen from CIT. They're so lazy they don't even rename the resources! You can go on there and see CITchecking CITsettings etc but you can tell the instant you join the server that it's a copy because every GUI is a clone from the moment you see the login panel, you don't even need to look inside their client files to know for definite it's all copied. Clearly default compilation is virtually ineffective at stopping people from blatantly stealing all your work, as proven above. Option 2: You send your client side files to luac.multitheftauto.com ran by the MTA team, probably ccw's server, he just happens to be the person who makes running a server on MTA even possible. When angry kids could ASE flood a server and cause the CPU usage to go to 100%, who fixed that? ccw did. Who sacrificed their free time to even make luac.multitheftauto.com? ccw did. When anything went wrong in MTA, who fixed it? ccw did. In a way I feel sorry for you, because you actually think that default compilation is more secure than something that actually prevents kids with luadec stealing your resources, just because it has to be sent to luac.multitheftauto.com, even though it's probably hosted by ccw who is one of the most trust-able people you'll come across on the Internet. Which means all your "hard work" is getting decompiled by people like [CF]Sensacion who are too lazy to make their own scripts. I am yet to be notified about my hard work being stolen that was compiled through luac.multitheftauto.com though. I guess they'll have to steal from you instead since you've got your ideas of security all wrong. Worst case scenario is every file uploaded to luac.multitheftauto.com is leaked... SO WHAT? That is VERY unlikely to happen and if it did, it's not much easier for the script kiddies than for them to just luadec your default luacs. Even though I like to stay with my original opinion, I have to agree upon some of the points you made. However simply stating that CCW is trustworthy does not make a breach of security unlikely. I've never said I don't trust CCW, it's merely the fact that I have to upload my scripts to a server which is owned by MTA, this indeed on its own is not a big issue. However this very server does form one big weak security link, all it really takes is one proper hacking attempt into this single server, and the client scripts of basically all major MTA servers are wide open. I agree with you that my opinion is a tad radical, however I am a sucker for control, and when things such as security are out of my reach it simply does not sit right.
  12. It would indeed be a great thing if all of these small roleplay communities merge together to form one. But the fact is, this is simply not going to happen, for various reasons: First off, they all love to have control over everything that happens in a server, better still they love having the 'power' to give themselves money and items ingame. Secondly, over time all of these roleplay communities have started a big rivalry against eachother, resulting in massive DDoS attacks towards rival roleplay communities, but also other servers ( such as CIT, SAES, SAUR ) to try to get some extra players to join their small server. ( please don't ask me why they think that will have any effect whatsoever, but this seems to be their reasoning) And finally, these people really do not care about what happens, I've cried wolf about this very issue long before, it does not have any effect. They are still going to make small roleplay servers with the same scripts, with the same useless factions that have no leaders, etcetera... The simple fact is, these roleplay servers are nothing more than a pissing contest to show eachother how 'good' their scripter might be, or how amazingly large their friendgroup / staff team is. The best thing really is to simply ignore them, maybe remove all the topics about these roleplay servers and try to forget about them all together. As stated in this topic before, these servers usually die out after a month, so simply not giving them attention will surely help decrease the amount.
  13. I wholeheartedly agree with this post. We run quite a few client scripts, and because we put a lot of time and effort into them we want to keep our competitors from trying to steal or copy our hard work ( even if it's just client code ) and using it for themselves. This latest development that forces us to use lua.mtasa.com is something I am strongly against, I will never upload my scripts to any server other than my own, It does not matter how good the MTA Team is, this is a security flaw which I don't want to have. If I want to compile my scripts the way I used to, please MTA, let me do it the way I always have, and do not enforce your own method over which I have no control whatsoever. - AeroXbird, SAUR Co-owner
  14. Looks promising, I look forward to checking this out
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