Maccer.
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Everything posted by Maccer.
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I guess static is possible with some scripting work and images... But you know, it will be a hard process.
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Okay, this was figured out, however, I based my code off the default briefcase script. local x, y, z = getPedBonePosition(v.player, 25) local rx, ry, rz = getElementRotation(v.player) local xOffset = .1 * math.cos(math.rad(rz)) local yOffset = .1 * math.sin(math.rad(rz)) setElementPosition(v.briefcase, x+xOffset, y+yOffset, z) setElementRotation(v.briefcase, rx, ry, rz+rotationOffset) I'm having problems adjusting my x, y, z coordinates so it fits. What I'm trying to do: Make a player carry a box, similar to the burglar script.
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Okay, I'd be so freaking greatful if somebody could assist me in some math, I mean REALLY greatful. Here's the situation: I need a math function that will calculate the attachElements offsets for a 3.D position in space. This however, might need adjusting in GTA. If somebody could get this, I would really love them. attachElements(element, anotherElement, get3dPointToOffsets(x, y, z))
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Ped DFF's are not modable. GXT's are kind of pointless to mod in MTA, but this is really easy to script replacement text. Weapon DAT's aren't modable in MTA too, but it's easy to script this too.
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We... had a drunk effect in MTA:Race? How come I don't remember this...
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mhm but in a youtube video I saw them replacing wheels, so therefor, it is possible. Wheels are objects, just find the I.D
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SugarD-x, why do you bother? And I also give you a heart-warming congratulations on changing the topic's direction. Our current point wasn't against sa-mp, it was against Kye's tactics. I believe you were the one who made it go Above and Beyond the topic's initial point. I don't know why I'm bothering...
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*Sigh*... I assume you have little incentive to read? I guess you were really trying to defend sa-mp for something clearly wrong, but we weren't really trying to compare the mods, but the people. That might have not been the purpose initially.
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You got it wrong again, we, or at least I don't, hate sa-mp. In-fact, I have the upmost respect for it's past developers that helped shape the mod. However, Kye, the project leader... is somebody who I guess you could say, "hate." His acts of censorship, competition, and treatment of developers, are unspeakable. This isn't about hate of sa-mp, this is about Kye's actions. And this is a topic comparing MTA and SA:MP. Wrong place. Try again. Yeah, but notice the root of this discussion. I bumped this topic in a little regret... but I began talking about Kye's unspeakable actions. If somebody hates sa-mp simply because it's simply less functional, than they are just simply fan-boys. However, the sa-mp community is filled with fanboys that support Kye's tactics, and refuse to even try MTA.
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You got it wrong again, we, or at least I don't, hate sa-mp. In-fact, I have the upmost respect for it's past developers that helped shape the mod. However, Kye, the project leader... is somebody who I guess you could say, "hate." His acts of censorship, competition, and treatment of developers, are unspeakable. This isn't about hate of sa-mp, this is about Kye's actions.
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The MTA Animation system in my opinion, is broken. To be honest, sa-mp's animation system is more stable. The animation fully ends on the end frame, and the animation movement isn't always glitchy. However, I'll try to look into this. Your only alternative right now is to use the animation length parameter or to check if your guy is moving.
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That's awfully bad reasoning. "Because you kept fighting", you should read his reasoning for being able to do so. To kye, this is is a business competition, sa-mp is a business model. Kye now makes some living off of sa-mp. The censorship and the way of dealing with things that Kye has done is unexplainable. SA-MP is off of self-interest, not fun. We're not getting a long, because if we would, we could have a merged player-base, a both improved game-modes. Kye here, is a vile piece of, no, not here. Your reasoning is so completely horrid, I shouldn't even bother arguing.
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Don't! He'll threaten you with court of law! /s If you come to Australia he'll beat the fuck out of ya!
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This type of "war" will never have a end if kye continues to be the person he is. ( Yesterday was the proof of it since what happened on irc ). And I was out on irc when this happened. Originally, it was supposed to let one sa-mpie in to ridicule ("The Typical SAMPie"), but I decided to see if I was unbanned from the sa-mp irc, and what do you know... I joined in his channel, and the instant I mentioned GTANET and MTA, he started threatening me with legal, and personal threats.
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8 day bump - ouch, don't bite my in the ass for reviving a controversial topic. I'll try to keep this civil but... I could care less about SA-MP if Kye did things properly. I don't have SA-MP, in-fact, I have the up-most respect for aru, peter, cam, and all of the former developers. However, kye... that notorious f... excuse me. The methods of censorship and trying to monopolize the "market", is just... excuse me, horrible. Banning continents from sa-mp and the forums, censoring posts included with mta, trying to remove MTA from the irc server, disrespect to his own team-mates. No, he, and I I'm pretty sure everyone else thinks this, is a complete fucking buffoon. I tried talking to Kye in IRC, while others ridiculed me and then banned me while responding to a troll. The second time I tried to talk to him, he threatened me with "court of law", he forged a fake post of mine claiming I said: "sa-mp sucks. go play mta." (In-fact, that would be the most horrible way to get appoint across.), and then afterwards, leaked my ip, email, and account, which could have possibly revealed my name, and I'm not saying how of course, but you probably have guessed how. If a certain somebody maybe would like to post up a nice link seeing how Kye does stuff, and the zero respect given to his developers ... eh, however, that will just make things even more wild.
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Looks a lot like that valhalla right-click gui open-up, but a little different. I find this resource a bit useless since you'll have to try to get the player to stop moving and find his location. Better just to command kick or what ever.
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Does anyone know why this returns a bad argument warning, but still executes perfectly? Does getElementType hate tables or something? <_> If your arrElementIndex[eCount] contains a table than you will fail. Though, if it's an MTA element you should be fine (without any error/warning messages). Learn to debug and find out what arrElementIndex[eCount] is before you call getElementType. https://wiki.multitheftauto.com/wiki/Debugging I debug all the time, how do you think I got these warnings? It is an element btw. Danke, kind sir. I still get loads of troubles with getElementType.
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Does anyone know why this returns a bad argument warning, but still executes perfectly? Does getElementType hate tables or something? <_>
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Learning LUA was a pain to me since the syntax was bugging the shit out of me, but eventually, the syntax wasn't that different, it just hurt in my head because of the styling. LUA is easier for beginners, PAWN is easier for people that have already coded in C-like languages. I don't think anyone should find lua difficult after working with it a bit. (Editeth: Motherfucker, I just bumped a 5 day old topic, didn't I? )
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Actually, I used setElementParent on my vehicles, client-side, and it copied the velocity.
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Why not just do setElementParent(a, b)?
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The sa-mp lua plugin is a wrapper, or um, in google translator friendly terms. It uses lua but for sa-mp functions only. LUA is just a language, the functions that MTA provide is only for the MTA library or program. Keep in mind that the MTA function list is different from sa-mp. Lua is just a programming language. What are we doing wrong that everyone keeps sticking to sa-mp? I blame the interface.
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Can you tell me why you would use Cheat Engine in MTA anyways? Or on another server?
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Then code it out or whatever. Other than that, if you really want to go in the pain-staking process of getting to the core of it... It's kind of useless since the script takes notice of how you spend your money. If it's different from the amount spent then it's changed. But I also think some memory addresses might be protected.
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MTA doesn't use any built in anti-cheat programs. Why would you cheat on someone's (or your own) server anyways?
