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SmokingJoePot

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Everything posted by SmokingJoePot

  1. In my C:\Program Files\MTA San Andreas 1.1\server\mods\deathmatch\resources I have other folders are they supposed to be there or do I have the wrong server setup. The folders are [admin], [editor], [gamemodes], [gameplay], [managers] and [web]. Should I create the folder the same way like this [skins] or just skins?
  2. When I create a script.lua. Its a text document. Is it supposed to look like a text document? Also what goes in the script.lua, because I've been following other peoples posts and they don't specify whether its for meta.xml or for script.lua.
  3. tell me what I need to do first. What directory do I create a folder, what should I name the folder, what files go in the folder is it that easy to do, or am I being complicated. As far as I know and what Ive read, I create a folder in .../MTA San Andreas/server/mods/deathmatch/resources/ and I call it skins. As far as Ive read, I stick the txd and dff of the skin Im wanting to use. Then I create a text file with the code you gave me then I save it as meta.xml. Idk which stock skin to replace so I'll pick a random number like 80. So then I rename the txd and dff, to 80.txd and 80.dff and place them in the skin folder. What do I do now, because Ive looked through all the folders, there is no script.lua. I hear alot about server sided and client sided, all I know is that I'd want to see the skin and I'd also like for players to see the skin. It doesn't specific whether Im suppose to add 2 codes one with client and the other as server, so Im not sure. Theres alot of things the tutorial automatically assumes Im suppose to know. Tutorials should be step by step for dummys, thats basically what a tutorial is.
  4. I did but it seems its leaving out alot of information like creating folders and what files should be in there. The tutorial was for a map. Im not adding a map, Im wanting to replace a skin.
  5. hi, Im new to this and I've been reading and following tutorials. Is this the code to replace 2 skins and is this the code that I put in the meta.xml. Can you explain the process so I can learn to replace one skin?
  6. Theres 153 skins in the skin.img so Im only going to try to do only one first. Its my first time. I was following the tutorial but I can't find the script.lua. I checked in the server/mods/deathmatch/resources/ but its not in there, am I suppose to make a file called script.lua? Do you know of any good tutorials for doing this and is possible to install mods in a server with SAMI? Its my first time and I really don't know what Im doing, Im familiar with file types and opening, and editing txds and dffs but I've never replaced a skin in MTA before.
  7. Thanks thats alot of help. Im gonna try it. Do you happen to know how many skins come in a server, that way I can know how many txds and dffs to stick in the zip file and so I can know what number skin # to stop at?
  8. Does that seem like alot of work? So do I use the engineReplaceModel example like a vehicle correct? and then add all the txds and dffs for all the character skins in the zip along with the meta.xml? Then I have to find out their model IDs in the game or atleast find out how many skins are available to be replaced and then add them in the xml. What I don't know how to do is the format to add mutiple entries of replace skins. I have the example but it doesn't show an exaple for mutiple entries.
  9. Hi, I want to replace some skins with some custom skin in my server but what I need to know is, can I can replace alot of them using one meta.xml and main.lua? And what structure would it look like or do I have to do each skin seperately? I downloaded the Cleo skin selection mod and it uses skin.img but I heard I can't install Cleo mods so thats why Im asking. Im trying to replace all skins to custom skins. I read the scripting tutorial in the wiki mtasa page so I kinda get the just of it. So do I have to make a zip file with all the txds, dffs, the meta.xml and the main.lua? If its possible how do I set it to server and client for each skin in one meta.xml so everyone sees them?
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