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Posts
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Everything posted by AnDReJ98
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freez work and time on sceen work but when time end player cant move (freez) why?
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no find any debbug not work
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thank you what about freez all players ( one minute) and i want appeare this time on the screen
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Good evening I want to ask about how to freeze all players For one minute I want to calculate time appear on the screen I hope some one will help me guys this code addEvent("Froze", true) addEventHandler("Froze", rootElement, function() if ( getPlayerMoney (source) >= 2000 ) then takePlayerMoney(source, 2000) outputChatBox("All players Successfully frozen", source, 255, 255, 0, true) players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do setElementFrozen (thePlayer, not isElementFrozen ( thePlayer) ) end else outputChatBox("Not enough money.", source, 255, 0, 0, true) end end )
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addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD ( "de.txd" ) engineImportTXD ( txd, 348 ) dff = engineLoadDFF ( "de.dff", 0 ) engineReplaceModel ( dff, 348 ) end) addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD ( "bat.txd" ) engineImportTXD ( txd, 336 ) dff = engineLoadDFF ( "bat.dff", 0 ) engineReplaceModel ( dff, 336 ) end) this should work
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no ID Model ID here https://wiki.multitheftauto.com/wiki/Weapons addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD ( "bat.txd" ) engineImportTXD ( txd, 336 ) dff = engineLoadDFF ( "bat.dff", 0 ) engineReplaceModel ( dff, 336 ) end)
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tim260 Please reply to the topic interest I just want to help -= I Blaawee I =- i get that from https://wiki.multitheftauto.com/wiki/EngineLoadDFF And I make with my self for a weapon m4
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3): Use this: You must use the weapon OBJECT model ID's not the weapon model ID. You can find weapon OBJECT model in this link: https://wiki.multitheftauto.com/wiki/Weapons -- client side addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD ( "m4.txd" ) engineImportTXD ( txd, 356 ) dff = engineLoadDFF ( "m4.dff", 0 ) engineReplaceModel ( dff, 356 ) end) meta The script for weapon replacement must be type="client" in meta.xml. You can only replace weapons, skin models in MTA 1.1.1, not 1.1.
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I am not this person I'm not the English man Do you have to speak English fluently? It's not my language I speak a little English It is not important that I lot spoken I have registered in this forum of interest and benefit the members of what I know As well as to develop my language And I thank you with all my heart to help me
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looks like we have 4th mojrm ?????????????? HOW MOJRM????
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the function geenzones area in this area he cannot bind key f2 when left this area he can bind key f2 how to do this plz help me
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hi i need when player enter greenzones he can not bindkey [f2] _______ when left greenzones he can bindkey [f2]
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hi all this scipt iam tired to do this i need when player entered area he cannt unbindkey [f2] when left area he can bindkey [f2] this script -- Greenzone Pirate Ship x, y, size = 1844.5594482422, 1375.3376464844, 120 local greenzone = createColRectangle ( 1844.5594482422, 1375.3376464844, 284, 312.22 ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Entered!", thePlayer, 177, 252, 3 ) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Left!", thePlayer, 177, 252, 3 ) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) plz help me
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maybe like this addEventHandler("onClientGUIClick",root, function () if (source == GUIEditor_Button[1]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"1") elseif (source == GUIEditor_Button[2]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"2") end end) addEventHandler("onClientGUIClick",root, function () if (source == GUIEditor_Button[3]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"3") elseif (source == GUIEditor_Button[4]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"4") end end) addEventHandler("onClientGUIClick",root, function () if (source == GUIEditor_Button[5]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"5") elseif (source == GUIEditor_Button[6]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"6") end end) i cant sure
