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AnDReJ98

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Everything posted by AnDReJ98

  1. freez work and time on sceen work but when time end player cant move (freez) why?
  2. no find any debbug not work
  3. thank you what about freez all players ( one minute) and i want appeare this time on the screen
  4. Good evening I want to ask about how to freeze all players For one minute I want to calculate time appear on the screen I hope some one will help me guys this code addEvent("Froze", true) addEventHandler("Froze", rootElement, function() if ( getPlayerMoney (source) >= 2000 ) then takePlayerMoney(source, 2000) outputChatBox("All players Successfully frozen", source, 255, 255, 0, true) players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do setElementFrozen (thePlayer, not isElementFrozen ( thePlayer) ) end else outputChatBox("Not enough money.", source, 255, 0, 0, true) end end )
  5. addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD ( "de.txd" ) engineImportTXD ( txd, 348 ) dff = engineLoadDFF ( "de.dff", 0 ) engineReplaceModel ( dff, 348 ) end) addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD ( "bat.txd" ) engineImportTXD ( txd, 336 ) dff = engineLoadDFF ( "bat.dff", 0 ) engineReplaceModel ( dff, 336 ) end) this should work
  6. no ID Model ID here https://wiki.multitheftauto.com/wiki/Weapons addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD ( "bat.txd" ) engineImportTXD ( txd, 336 ) dff = engineLoadDFF ( "bat.dff", 0 ) engineReplaceModel ( dff, 336 ) end)
  7. tim260 Please reply to the topic interest I just want to help -= I Blaawee I =- i get that from https://wiki.multitheftauto.com/wiki/EngineLoadDFF And I make with my self for a weapon m4
  8. 3): Use this: You must use the weapon OBJECT model ID's not the weapon model ID. You can find weapon OBJECT model in this link: https://wiki.multitheftauto.com/wiki/Weapons -- client side addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD ( "m4.txd" ) engineImportTXD ( txd, 356 ) dff = engineLoadDFF ( "m4.dff", 0 ) engineReplaceModel ( dff, 356 ) end) meta The script for weapon replacement must be type="client" in meta.xml. You can only replace weapons, skin models in MTA 1.1.1, not 1.1.
  9. I am not this person I'm not the English man Do you have to speak English fluently? It's not my language I speak a little English It is not important that I lot spoken I have registered in this forum of interest and benefit the members of what I know As well as to develop my language And I thank you with all my heart to help me
  10. looks like we have 4th mojrm ?????????????? HOW MOJRM????
  11. the function geenzones area in this area he cannot bind key f2 when left this area he can bind key f2 how to do this plz help me
  12. hi i need when player enter greenzones he can not bindkey [f2] _______ when left greenzones he can bindkey [f2]
  13. hi all this scipt iam tired to do this i need when player entered area he cannt unbindkey [f2] when left area he can bindkey [f2] this script -- Greenzone Pirate Ship x, y, size = 1844.5594482422, 1375.3376464844, 120 local greenzone = createColRectangle ( 1844.5594482422, 1375.3376464844, 284, 312.22 ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Entered!", thePlayer, 177, 252, 3 ) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Left!", thePlayer, 177, 252, 3 ) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) plz help me
  14. maybe like this addEventHandler("onClientGUIClick",root, function () if (source == GUIEditor_Button[1]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"1") elseif (source == GUIEditor_Button[2]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"2") end end) addEventHandler("onClientGUIClick",root, function () if (source == GUIEditor_Button[3]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"3") elseif (source == GUIEditor_Button[4]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"4") end end) addEventHandler("onClientGUIClick",root, function () if (source == GUIEditor_Button[5]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"5") elseif (source == GUIEditor_Button[6]) then triggerServerEvent("executeACommand",localPlayer,localPlayer,"6") end end) i cant sure
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