hi all
this scipt
iam tired to do this
i need when player entered area
he cannt
unbindkey [f2]
when left area
he can
bindkey [f2]
this script
-- Greenzone Pirate Ship
x, y, size = 1844.5594482422, 1375.3376464844, 120
local greenzone = createColRectangle ( 1844.5594482422, 1375.3376464844, 284, 312.22 )
local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120)
function greenzoneEnter ( thePlayer, matchingDimension )
if getElementType( thePlayer ) ~= "player" then return end
outputChatBox ( "* You Entered!", thePlayer, 177, 252, 3 )
toggleControl ( thePlayer, "fire", false )
toggleControl ( thePlayer, "next_weapon", false )
toggleControl ( thePlayer, "previous_weapon", false )
setPedWeaponSlot ( thePlayer, 0 )
toggleControl ( thePlayer, "aim_weapon", false )
toggleControl ( thePlayer, "vehicle_fire", false )
toggleControl ( thePlayer, "vehicle_secondary_fire", false )
end
addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter )
function greenzoneExit ( thePlayer, matchingDimension )
if getElementType( thePlayer ) ~= "player" then return end
outputChatBox ( "* You Left!", thePlayer, 177, 252, 3 )
toggleControl ( thePlayer, "fire", true )
toggleControl ( thePlayer, "next_weapon", true )
toggleControl ( thePlayer, "previous_weapon", true )
toggleControl ( thePlayer, "aim_weapon", true )
toggleControl ( thePlayer, "vehicle_fire", true )
toggleControl ( thePlayer, "vehicle_secondary_fire", true )
end
addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit )
plz help me