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Alcatrik

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Everything posted by Alcatrik

  1. Was one of the first things I did - postgui = true.
  2. Has anybody been having any issues with PostGUI and Color in dxDrawImage and dxDrawImageSection? Neither seem to do anything in my code here: MetaRPG.AnimatedImage = {} local STATIC = MetaRPG.AnimatedImage local CLASS = {} -- MetaRPG.AnimatedImage.Create -- image: (string) the image path. -- x: (number) position on screen to display it. -- y: (number) position on screen to display it. -- width: (number) how wide you want it to display on screen. -- height: (number) how high. -- frames: (number) number of frames to the image -- frame_width: (number) the width of each frame. -- [times]: (number) how many times to do it. 0 for repeat infinitely. -- [delay]: (number) milliseconds per frame change. -- [rotation]: (number) rotation of the image. -- [etc]... function STATIC.Create(image, x, y, width, height, frames, frame_width, times, delay, rotation, rotationCenterOffsetX, rotationCenterOffsetY, color, postgui) local C = table.copy(CLASS) -- set values C.Data = { image = image, x = x, y = y, width = width, height = height, frames = frames, frame_width = frame_width, times = times or 0, -- optional delay = delay or 1000, -- optional rotation = rotation, -- optional rotationCenterOffsetX = rotationCenterOffsetX, -- optional rotationCenterOffsetY = rotationCenterOffsetY, -- optional color = color, -- optional postgui = postgui, -- optional -- INTERNAL _Idx = 0, _XOffset = 0, _Iterations = 0 -- How many times it has ran. Compared with C.Data.times. } -- set the event handler and the timer addEventHandler("onClientRender", getRootElement(), function () return C:Render() end) C.Data._Timer = setTimer(function () C:Think() end, C.Data.delay, C.Data.frames * C.Data.times - 1) -- output a debug msg outputDebugString("Called: MetaRPG.AnimatedImage.Create(" .. image .. ");") return C end -- Handles the animation aspect of it. function CLASS:Think() local frames, idx = self.Data.frames, self.Data._Idx + 1 if (idx > frames-1) then idx = 0 end -- We set the Idx here rather than using it all along JUST in case a frame renders while this function loads. We also -- set a predefined offset to save time in onClientRender. self.Data._Idx = idx self.Data._XOffset = idx * self.Data.frame_width end -- Handles the "drawing" of it to screen. function CLASS:Render() dxDrawImageSection(self.Data.x, self.Data.y, self.Data.width, self.Data.height, self.Data._XOffset, 0, self.Data.frame_width, self.Data.height, self.Data.image, self.Data.rotation, self.Data.rotationCenterOffsetX, self.Data.rotationCenterOffsetY, self.Data.color, self.Data.postgui) end -- Handles the destruction of it. function CLASS:Dispose() killTimer(self._Timer) removeEventHandler("onClientRender", getRootElement(), self.Render) end function GUI:Draw(percentage, message) [...] -- The components. local COMPONENT = self.Components COMPONENT.AnimImg = MetaRPG.AnimatedImage.Create("resources/loading_360px.png", ScrW/2-30, ScrH/2-30, 60, 60, 12, 60, nil, 50, nil, nil, nil, nil, true) --ScrW/2-180, ScrH/2-15, 360, 60, 360, 9, nil, nil, nil, nil, nil, true) COMPONENT.Label = guiCreateLabel(25, 140, 350, 25, message, false, self.Container) COMPONENT.ProgressBar = guiCreateProgressBar(25, 160, 350, 25, false, self.Container) guiLabelSetHorizontalAlign(COMPONENT.Label, "center") guiProgressBarSetProgress(COMPONENT.ProgressBar, percentage) end
  3. Whenever I try to interact with the the actual editor (including clicking, or loading a file) I get the following exception: I'm guessing either some file that the lexer requires is missing, or has been moved? This occurs when clicking the editor area (even when no file is open), trying to open a file from the resource viewer, etc. Other symptoms include the script editor refusing to exit gracefully (task manager, or when it crashes, is the only way to exit, with the exit button doing nothing at all). Hopefully this helps resolve the bugs in this great editor. Thanks for this marvellous IDE, 50p!
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