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Blaawee

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Everything posted by Blaawee

  1. #مومججرب = ) function arabicChat( thePlayer, cmd, ... ) local msg = table.concat( { ... }, ' ' ); for _, players in ipairs( getElementsByType( 'player' ) ) do if ( exports.admin:getPlayerCountry( players ) == 'SA' and msg and msg ~= '' ) then outputChatBox('Arabic | '..getPlayerName( thePlayer )..': #FFFFFF'..msg..'', players, 255, 255, 255, true ); end end end addCommandHandler( 'Arabic', arabicChat ); addEventHandler( 'onPlayerJoin',root, function( ) bindKey( source, 'l', 'down', 'chatbox', 'Arabic' ); end ); addEventHandler( 'onResourceStart', resourceRoot, function ( ) for _, player in ipairs( getElementsByType( 'player' ) ) do bindKey( player, 'l', 'down', 'chatbox', 'Arabic' ); end end );
  2. Well, I can help for free But, I don't know what are you trying to do.
  3. That's leaked resource, Made by Jake.
  4. GUIEditor = { gridlist = {}, window = {} } addEventHandler ( "onClientResourceStart", resourceRoot, function( ) GUIEditor.window[1] = guiCreateWindow(550, 224, 422, 308, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.gridlist[1] = guiCreateGridList(28, 108, 377, 176, false, GUIEditor.window[1]) col2 = guiGridListAddColumn(GUIEditor.gridlist[1], "admin", 0.9) end ) addEvent ( "Login" , true ) addEventHandler ( "Login", root, function ( player ) local row2 = guiGridListAddRow ( GUIEditor.gridlist[2] ) guiGridListSetItemText ( GUIEditor.gridlist[2], row2, col2, getPlayerName ( player ), false, false ) end ) addEventHandler ( 'onPlayerLogin', root, function ( ) if isObjectInACLGroup ( 'user.'.. getAccountName( getPlayerAccount( source ) ), aclGetGroup ( 'Admin' ) ) then triggerClientEvent ( "Login", root, source ) end end )
  5. What about get vehicle angle, you can get it with getElementVelocity getElementRotation
  6. اخخوي ممقدر اسآعدكك اكثر من كذآ اطرح كودك احسن
  7. wndMain = { 'wnd', text = 'FR GUI', x = 10, y = 150, width = 280, controls = { -- شف اذا فيه الفنكشن ( {'br'}, ) بعد بدايه الكونترول {'lbl', text='Local player'}, {'br'}, {'btn', id='kill', onclick=killLocalPlayer}, {'btn', id='skin', window=wndSkin}, {'btn', id='anim', window=wndAnim}, {'btn', id='weapon', window=wndWeapon}, {'btn', id='clothes', window=wndClothes}, {'btn', id='playergrav', text='grav', window=wndGravity}, {'btn', id='warp', window=wndWarp}, {'btn', id='stats', window=wndStats}, {'btn', id='bookmarks', window=wndBookmarks}, {'br'}, {'chk', id='jetpack', onclick=toggleJetPack}, {'chk', id='falloff', text='fall off bike', onclick=toggleFallOffBike}, {'br'}, {'lbl', text='Pos:'}, {'lbl', id='xpos', text='x', width=45}, {'lbl', id='ypos', text='y', width=45}, {'lbl', id='zpos', text='z', width=45}, {'btn', id='setpos', text='map', window=wndSetPos}, {'btn', id='setinterior', text='int', window=wndSetInterior}, {'br'}, {'br'}, {'lbl', text='Vehicles'}, {'br'}, {'lbl', text='Current:'}, {'lbl', id='curvehicle'}, {'br'}, {'btn', id='createvehicle', window=wndCreateVehicle, text='create'}, {'btn', id='repair', onclick=repairVehicle}, {'btn', id='flip', onclick=flipVehicle}, {'btn', id='upgrades', window=wndUpgrades}, {'btn', id='color', onclick=openColorPicker}, {'btn', id='paintjob', window=wndPaintjob}, {'br'}, {'chk', id='lightson', text='Lights on', onclick=forceLightsOn}, {'chk', id='lightsoff', text='Lights off', onclick=forceLightsOff}, {'br'}, {'br'}, {'lbl', text='Environment'}, {'br'}, {'btn', id='time', window=wndTime}, {'chk', id='freezetime', text='freeze', onclick=toggleFreezeTime}, {'btn', id='weather', window=wndWeather}, {'btn', id='speed', window=wndGameSpeed} }, oncreate = mainWndShow, onclose = mainWndClose }
  8. عططني ال TXD, DFF و col
  9. ططيب انت الحين غيرت ال TXD و DFF ? -- ططريقهه ممكن تفيدك local gModel = { --[ 597 ] = { texture = "car/sentinel.txd", model = "car/sentinel.dff", collision = 'car/sentinel.col' } مثآل [ ID ] = { texture = '', model = '', collision = '' } }; addEventHandler( 'onClientResourceStart', resourceRoot, function( ) for modelID, replace in next, gModel do if ( replace.texture ) then gModel[ modelID ].txd = engineLoadTXD( replace.texture ); engineImportTXD( gModel[ modelID ].txd, modelID ); elseif ( replace.model ) then gModel[ modelID ].dff = engineLoadDFF( replace.model, modelID ); engineReplaceModel( gModel[ modelID ].dff, modelID ); elseif ( replace.collision ) then gModel[ modelID ].col = engineLoadCOL( replace.collision ); engineReplaceCOL ( gModel[ modelID ].col, modelID ); end end end );
  10. شف انت مزود من ذي الفنكشن ؟ {'br'},
  11. اخخوي سؤآلكك مب مفهوم شلون تبينآ نسآعدكك نبي اكوآد ولا صصور اقل شيء عشآن نعرف نسآعدكك =)
  12. Blaawee

    NameTags

    Try this i didn't test it Client: addEventHandler( 'onClientRender', root, function ( ) for i,v in ipairs( getElementsByType( "player" ) ) do local x, y, z = getElementPosition( v ); local cx, cy, cz = getCameraMatrix( ); if getDistanceBetweenPoints3D( cx, cy, cz, x, y, z ) <= 15 then local px,py = getScreenFromWorldPosition( x, y, z + 1.3, 0.06 ); if px and py then dxDrawImage( px, py, px, py, getElementData( v, "Classicon" ), 0, 0, 0, tocolor( 255, 255, 255, 255 ) ); end end end end ); Server: addEventHandler( 'onPlayerLogin', root, function ( ) local account = getPlayerAccount( source ) if account and not isGuestAccount( account ) then local accountName = getAccountName( account ); if isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Admin" ) ) then setElementData( source, "Classicon", tostring( ":experience/class/classicon_admin.png" ) ); elseif isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Moderator" ) ) then setElementData( source, "Classicon", tostring( ":experience/class/classicon_mod.png" ) ); else setElementData( source, "Classicon", tostring( ":experience/class/classicon_player.png" ) ); end end end );
  13. Where is the 'unpackMarkers' function ?
  14. The author of the script, The multi lobby arena script
  15. That's sigmar script right ?
  16. Blaawee

    HELP

    addEventHandler ( "onClientResourceStart", root, function ( ) if (getElementType ( source ) == "vehicle" ) then Are you kidding me ! Hows the source would be a vehicle ?!
  17. Read more about addCommandHandler
  18. It's leaked, That's sigmar scoreboard.
  19. I think he mean effects
  20. interpolateBetween شكلهآ صعبه عليكك موب شرط تكون الكآميرآ تتحركك تقدر تسوي تسوي فيد للكآميرآ احسن ب النسبه لكك + العوالم الوهميه جرب ذآ local gTable = { [ 1 ] = { text = '', dimension = 0, x = 0, y = 0, z = 0, lookAtX = 0, lookAtY = 0, lookAtZ = 0 }, [ 2 ] = { text = '', dimension = 0, x = 0, y = 0, z = 0, lookAtX = 0, lookAtY = 0, lookAtZ = 0 }, [ 3 ] = { text = '', dimension = 0, x = 0, y = 0, z = 0, lookAtX = 0, lookAtY = 0, lookAtZ = 0 } }; local i = 1; local screen = { guiGetScreenSize( ) }; function swingBettwenArrow( key ) if key == 'arrow_l' then if i == 1 then i = #gTable; else i = i - 1; end else if i == #gTable then i = 1; else i = i + 1; end end fadeCamera( true ); end bindKey ( 'arrow_l', 'down', swingBettwenArrow ); bindKey ( 'arrow_r', 'down', swingBettwenArrow ); function enterTheDimension( Key ) if Key == 'enter' then setElementDimension( localPlayer, gTable[i].dimension ); end end bindKey( 'enter', 'down', enterTheDimension ); addEventHandler( 'onClientRender', root, function( ) dxDrawText( gTable[i].text, screen[ 1 ] / 2 - dxGetTextWidth( gTable[i].text, 1, 'arial' ) / 2, screen[ 2 ] / 2 + 128, screen[ 1 ], screen[ 2 ], tocolor( 255, 255, 255, 255), 1, 'arial', 'left', 'top', false, false, false, true ); setCameraMatrix( gTable[i].x, gTable[i].y, gTable[i].z, gTable[i].lookAtX, gTable[i].lookAtY, gTable[i].lookAtZ ); end );
  21. You can use : http://gtamap.delux-host.com/converter/ http://convertffs.com/
  22. Are you using play gamemode ?
  23. I think you should create the peds at client side, And about the dead animals use this this event addEventHandler( 'onClientPedDamage', ped, cancelEvent );
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