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xBladex

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Everything posted by xBladex

  1. Ok now the problem is in the goal I have everything ready but now these files and ffs_font font_ffs as devo put in goal? Help me please thanks
  2. ok ok The problem is this I'm trying to create a script to grab the helicopter on the screen they found out the hunter but I do not work: (here it is!: S function someoneReachedHunter(number, sort, model) if sort == "vehiclechange" and model == 425 then local getTickNow = getTickCount () - getTickStart if getTickNow <= 1000 then alfa = getTickNow/1000 elseif getTickNow >= 4000 then alfa = (5000-getTickNow)/1000 else alfa = 1 end alfa = alfa * alfa * alfa if mes_ID == 1 then dxDrawText("Hunter Reached!",-1,sy/3,sx-1,sy,tocolor(0,0,0,alfa*200),(2.5*sx/1920)*alfa*0.2,ffsfont,"center","center",true) dxDrawText("Hunter Reached!",0,sy/3,sx,sy,tocolor(255,0,0,alfa*255),(2.5*sx/1920)*alfa*0.2,ffsfont,"center","center",true) elseif mes_ID == 2 then dxDrawText("Hunters Fight!",-1,sy/3,sx-1,sy,tocolor(0,0,0,alfa*200),(2.5*sx/1920)*alfa*0.2,ffsfont,"center","center",true) dxDrawText("Hunters Fight!",0,sy/3,sx,sy,tocolor(255,0,0,alfa*255),(2.5*sx/1920)*alfa*0.2,ffsfont,"center","center",true) addEvent("onHunterEvent",true) addEventHandler("onHunterEvent",getRootElement(),start_drawing) end end addEvent("onPlayerPickUpRacePickup",true) addEventHandler("onPlayerPickUpRacePickup",getRootElement(),someoneReachedHunter) --end forgive a mistake if I'm bad at this
  3. Hello! good scripters need help if possible: / I need a command to set / remove the respawn respawn maps of bone that people do not come back again, so that no meta.xml fence and set it is hard work: / I would greatly appreciate it ^ ^! if there is already one of these send me the link! : D
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