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Mossy

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Everything posted by Mossy

  1. Can't just stand where the object is and open the Admin panel and find the coordinates there?
  2. Now for some reason even if it doesn't show the poll for ghostmode, if I press G continuously, in says "You have already voted for ghostmode!" and ghostmode enables on a DD map. Hopefully this is just a chat bug and ghostmode isn't enabled after all. I'll let you know when someone else joins the server. Edit: I didn't even press anything and the ghostmode enabled on itself.
  3. Thanks for the script! But I still get the "voting for ghostmode passed" message in the chat And I'm not sure if ghostmode is even on cause no one else is in the server at the moment. Is there maybe any way to automatically turn it off when the demolitionderby.lua script is in play?
  4. Hi I'm learning scripting very slowly and a resource I'm using has an error (which is in the title). function KeyBind() -- bind the key for all players. if get("g_vote") == 'true' then local players = getElementsByType("player") local pcount = getPlayerCount() triggerClientEvent("onGMStop", getRootElement()) if string.find(getMapName(), get('filterword'), 1, true) then outputDebugString("DD Detected, Halting the ghostmode voting.") else executeSQLQuery("DELETE FROM GmBlockList") VoteCount = 0 for k,v in ipairs (players) do bindKey(v,"g","down",addVote) setElementData( v, "overrideCollide.uniqueblah", nil, false ) end outputChatBox("Ghostmode Disabled by Server",getRootElement(),255,0,0) StartElement() end end end addEventHandler("onMapStarting",getRootElement(),KeyBind) function KeyUnBind(newStateName,oldStateName) if get("g_vote") == 'true' then if newStateName == "Running" then local players = getElementsByType("player") for k,v in ipairs (players) do unbindKey(v,"g","down",addVote) end executeSQLQuery("DELETE FROM GmBlockList") triggerClientEvent("onGMStop", getRootElement()) if VoteCount >= ReqPlayers() then outputChatBox("*Ghostmode: Voting for ghostmode passed!",root,162,82,201) for k,thePlayer in ipairs(getElementsByType('player')) do setElementData( thePlayer, "overrideCollide.uniqueblah", 0, true ) end else --[[for k,thePlayer in ipairs(getElementsByType('player')) do setElementData( thePlayer, "overrideCollide.uniqueblah", 255, false ) end]]-- outputChatBox("*Ghostmode: Voting for ghostmode failed!",root,162,82,201) end end end end addEvent("onRaceStateChanging") addEventHandler("onRaceStateChanging",getRootElement(),KeyUnBind) function addVote(keyPresser) local serial = getPlayerSerial(keyPresser) local serialcheck = executeSQLSelect ( "GmBlockList", "serial","serial = '" .. serial .. "'") if ( type( serialcheck ) == "table" and #serialcheck == 0 ) or not serialcheck then executeSQLInsert ( "GmBlockList", "'"..serial.."'") VoteCount = VoteCount + 1 triggerClientEvent(getRootElement(),"UpdateCount", getRootElement(),VoteCount,ReqPlayers()) else outputChatBox("You have already voted for Ghostmode!",keyPresser,255,0,0) end end function ReqPlayers() local pcount = getPlayerCount() if pcount == 1 then reqPlayers = 1 elseif pcount > 1 and pcount < 4 then reqPlayers = 2 elseif pcount > 3 and pcount < 7 then reqPlayers = 3 elseif pcount > 6 and pcount < 10 then reqPlayers = 5 elseif pcount > 9 and pcount < 15 then reqPlayers = 7 elseif pcount > 14 and pcount < 21 then reqPlayers = 12 elseif pcount > 20 and pcount < 26 then reqPlayers = 17 elseif pcount > 25 then reqPlayers = 21 end return reqPlayers end function StartElement(vcount,pcount) vcount = 0 pcount = ReqPlayers() triggerClientEvent("UpdateCount", getRootElement(),vcount,pcount) triggerClientEvent("onGMStart", getRootElement()) end Also what I noticed is that when I play a DD map the ghostmode text isn't there, yet every time in the Chat it says "Voting for ghostmode passed!" Basically what I'm asking is if either this problem is harmless or if it's a bug and a way to fix it. If you can't help me for any reason I understand. Thanks in advance guys.
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