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Everything posted by GTX
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local screenWidth, screenHeight = guiGetScreenSize() cResolutionY = 768-- put your current resoultion Y here cResolutionX = 1360 -- put your current resoultion X here function correctResolutinY(y) if y then return (screenHeight/cResolutionY )*y end end function correctResolutinX(x) if x then return (screenWidth/cResolutionX)*x end end
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Yeah, exactly. Got solution anyways: getElementBoundingBox.
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Nah, I need it more accurate or names will bug into vehicle.
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Hi, how can I calculate position right above the vehicle highly accurately?
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Easier way: dxSetTextureEdge(renderTarget, "border", tocolor(255, 255, 255, 100))
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Checkpoints are in .map file. Use XML functions to get them.
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What??? Change it to your resource name.
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There is an awesome way to do circular progress bars without any frame drops. Try shaders.
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$ip = "ip"; $port = port; $user = "user"; $pass = "pass"; $resname = "your_resource"; include("sdk/mta_sdk.php"); $mtaServer = new mta($ip,$port,$user,$pass); $resource = $mtaServer->getResource($resname); $table = $resource->call("your_function"); function your_function() -- Whatever end <export function="your_resource" type="server" http="true"/> This? Edit: To set a password, rewrite variables in your PHP SDK file @ lines 18-19
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local result = dbPoll(query, 0)
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Sorry for bumping this post but I have a (temporary?) solution. Use string.char function. outputChatBox(string.char(231)..", "..string.char(227)..", "..string.char(233)..", "..string.char(226)..", "..string.char(244)..", "..string.char(245)) This should output those below if I'm not mistaken. ç, ã, é, â, ô, õ
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Lol? setElementData(source, "member_id", result[1]["member_id"])
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Don't compile it, use cache attribute in meta.
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Are there any possibilities to do a 3D button in GTA world? Like a button on "drvin_screen" object and you could click it.
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Take a look at wiki. -- From Wiki: function fanFunction() bindKey (source,"forwards","down", function(player,key,state) outputChatBox (getPlayerName (player) .. "#FFFF00 thinks Aintaro is cool.",getRootElement(),255,255,0,true) end ) end addEventHandler ("onPlayerLogin",getRootElement(),fanFunction) https://wiki.multitheftauto.com/wiki/BindKey
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"root" is predefined variable. It's same as getRootElement().
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What the hell, Blinker.? Your code is wrong. Hazard|, make sure your meta is written properly. (Must include server side and client side file.)
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Server: function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end addCommandHandler("scaree", function(player, command, target) local target = getPlayerFromPartialName(target) if target then triggerClientEvent(target, "scareJumpThem", target) end end ) Client: function drawIt() -- Do whatever. end function scare() addEventHandler("onClientRender", root, drawIt) end addEvent("scareJumpThem", true) addEventHandler("scareJumpThem", root, scare)
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New version (1.1) is available! - Added /whistle. (Shows your blip to everyone. Used to give hunter an advice.) - Fixed nametags. (You could see players' nametags through an object.) I might add stats system in next version.
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Okay. First of all, it took me a while to tabulate your code. Secondly, your 2nd argument in your timer included a string. It must be an integer. local criminal1 = { "Criminal", "Street Rat", "0" } local criminal2 = { "Criminal", "Mugger", "100" } local criminal3 = { "Criminal", "Mobster", "200" } local criminal4 = { "Criminal", "Mercenary", "300" } local criminal5 = { "Criminal", "Kingpin", "500" } local police1 = { "Police", "Trainee", "0" } local police2 = { "Police", "Officer", "100" } local police3 = { "Police", "Head officer", "200" } local police4 = { "Police", "Marshall", "300" } local police5 = { "Police", "FBI Agent", "500" } --TEAM, OCCUPATION, RANKNAME, REQUIRED ACTIONS local civilian1 = { "Civilians", "Trucker", "Trucker Wannabe", "0" } local civilian2 = { "Civilians", "Trucker", "Rookietrucker", "50" } local civilian3 = { "Civilians", "Trucker", "Transport Tycoon", "75" } local civilian4 = { "Civilians", "Trucker", "Hauler", "100" } local civilian5 = { "Civilians", "Trucker", "King of the road", "150" } local emergency1 = { "Emergency", "Medic", "EMT", "0" } local emergency2 = { "Emergency", "Medic", "Nurse", "25" } local emergency3 = { "Emergency", "Medic", "Paramedic", "50" } local emergency4 = { "Emergency", "Medic", "Doctor", "75" } local emergency5 = { "Emergency", "Medic", "Surgeon", "100" } --outputChatBox ( criminal [ 1 ] ) -- bar --outputChatBox ( criminal [ 2 ] ) -- baz --outputChatBox ( criminal [ 3 ] ) -- anything function timer() setTimer(checkIfRankUp, 5000, 0) end function checkIfRankUp() local players = getElementsByType ( "player" ) local method = "error" local thePlayer = false for i, v in ipairs(players) do if ( v ) then thePlayer = v if getElementData ( thePlayer, "Occupation" ) == "Criminal" then method = "criminal" elseif getElementData ( thePlayer, "Occupation" ) == "Police" then method = "police" elseif getElementData ( thePlayer, "Occupation" ) == "Trucker" then method = "trucker" elseif getElementData ( thePlayer, "Occupation" ) == "Medic" then method = "medic" elseif getElementData ( thePlayer, "Occupation" ) == "Freeroam" then method = "freeroam" elseif getElementData ( thePlayer, "Occupation" ) == "Unemployed" then method = "unemployed" else return end end end if method == "freeroam" then setElementData(thePlayer, "Occupation", "Freeroam") setElementData(thePlayer, "Rank", "Insane") elseif method == "unemployed" then setElementData(thePlayer, "Occupation", "Unemployed") setElementData(thePlayer, "Rank", "Unemployed") elseif method == "criminal" then local crimActions = getElementData(thePlayer, "Criminal-actions" ) local occ = getElementData(thePlayer, "Occupation") if crimActions >= 99 and crimActions <= 199 then setElementData(thePlayer, "Rank", criminal2 [ 2 ] ) elseif crimActions >= 199 and crimActions <= 299 then setElementData(thePlayer, "Rank", criminal3 [ 2 ] ) elseif crimActions >= 299 and crimActions <= 499 then setElementData(thePlayer, "Rank", criminal4 [ 2 ] ) elseif crimActions >= 499 and crimActions <= 900 then setElementData(thePlayer, "Rank", criminal5 [ 2 ] ) elseif crimActions == 0 then setElementData(thePlayer, "Rank", criminal1 [ 2 ] ) end elseif method == "police" then local polcActions = getElementData(thePlayer, "Police-actions" ) local occ = getElementData(thePlayer, "Occupation") if polcActions >= 99 and polcActions <= 199 then setElementData(thePlayer, "Rank", police2 [ 2 ] ) elseif polcActions >= 199 and polcActions <= 299 then setElementData(thePlayer, "Rank", police3 [ 2 ] ) elseif polcActions >= 299 and polcActions <= 499 then setElementData(thePlayer, "Rank", police4 [ 2 ] ) elseif polcActions >= 499 and polcActions <= 900 then setElementData(thePlayer, "Rank", police5 [ 2 ] ) elseif polcActions == 0 then setElementData(thePlayer, "Rank", police1 [ 2 ] ) end elseif method == "trucker" then local trucActions = getElementData(thePlayer, "Trucker-actions" ) local occ = getElementData(thePlayer, "Occupation") if trucActions >= 0 and trucActions <= 49 then setElementData(thePlayer, "Rank", civilian2 [ 3 ] ) elseif trucActions>= 49 and trucActions <= 74 then setElementData(thePlayer, "Rank", civilian3 [ 3 ] ) elseif trucActions >= 74 and trucActions <= 99 then setElementData(thePlayer, "Rank", civilian4 [ 3 ] ) elseif trucActions >= 99 and trucActions <= 149 then setElementData(thePlayer, "Rank", civilian5 [ 3 ] ) elseif trucActions == 0 then setElementData(thePlayer, "Rank", civilian1 [ 3 ] ) end elseif method == "medic" then local mediActions = getElementData(thePlayer, "Medic-actions" ) local occ = getElementData(thePlayer, "Occupation") if mediActions >= 0 and mediActions <= 24 then setElementData(thePlayer, "Rank", emergency2 [ 3 ] ) elseif mediActions>= 24 and mediActions <= 49 then setElementData(thePlayer, "Rank", emergency3 [ 3 ] ) elseif mediActions>= 49 and mediActions <= 74 then setElementData(thePlayer, "Rank", emergency4 [ 3 ] ) elseif mediActions >= 74 and mediActions <= 99 then setElementData(thePlayer, "Rank", emergency5 [ 3 ] ) elseif mediActions == 0 then setElementData(thePlayer, "Rank", emergency1 [ 3 ] ) end end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), timer )
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My old alias script. I hope it still works. addEventHandler("onResourceStart", resourceRoot, function() executeSQLQuery("CREATE TABLE IF NOT EXISTS `players` (`serial` TEXT, `mute` TEXT, `alias` TEXT)") end ) addEventHandler("onPlayerJoin", root, function() local serial = getPlayerSerial(source) local name = getPlayerName(source) local r = executeSQLQuery("SELECT `mute`,`alias` FROM `players` WHERE `serial`=?", serial) if #r == 0 then executeSQLQuery("INSERT INTO `players` (`serial`,`mute`,`alias`) VALUES(?,?,?)", serial, "no", name) else if r[1]["mute"] == "yes" then setPlayerMuted(source, true) outputChatBox(name:gsub("#%x%x%x%x%x%x", "").." has been muted by Console!", root, 255, 0, 0, true) end end end ) addEventHandler("onPlayerQuit", root, function() if isPlayerMuted(source) then else end end ) addEventHandler("onPlayerJoin", root, function() setAlias(source) end ) addEventHandler("onPlayerChangeNick", root, function() setTimer(setAlias, 100, 1, source) end ) function setAlias(source) local find = true local name = getPlayerName(source) local serial = getPlayerSerial(source) local r = executeSQLQuery("SELECT `mute`,`alias` FROM `players` WHERE `serial`=?", serial) for i,v in ipairs(split(r[1]['alias'], 32)) do if v == name then find = false end end if find then executeSQLQuery("UPDATE `players` SET `mute`=?, `alias`=? WHERE `serial`=?", r[1]["mute"], r[1]["alias"].." "..name, serial) end end function findPlayer(name) if name then for i, player in ipairs(getElementsByType("player")) do if string.find(getPlayerName(player):lower(), tostring(name):lower(), 1, true) then return player end end end return false end local alias1 = "" local alias2 = 0 addCommandHandler("pma", function(p, _, t) local target = findPlayer(t) if target then local serial = getPlayerSerial(target) local r = executeSQLQuery("SELECT `mute`,`alias` FROM `players` WHERE `serial`=?", serial) local spl = split(r[1]["alias"], 32) for i, v in ipairs(spl) do if alias1 == "" then alias1 = v alias2 = alias2 + 1 else alias1 = alias1..", "..v alias2 = alias2 + 1 end if i == #spl then outputChatBox(alias1, p, 255, 255, 255, true) alias1 = "" alias2 = 0 end end end end )
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Use getLocalPlayer() Instead of player.
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local fuel = math.floor(getElementData(vehicle, "fuel")) This? Edit: Oh, you want to get progress from progress bar? If so: local fuel = math.floor(guiProgressBarGetProgress(progressbar))
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Alright, I made it working. All I had to do is put \r\n to define new lines. (I think MTA hates Unix EOL conversions at meta). Thank you all for your time.
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Nah. I double-triple checked. Working meta is same as non-working meta. Position of those nodes is important because my common_messages.lua is having wrapper, which disables outputChatBox function.
