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drk

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Everything posted by drk

  1. Search in: modes/destructionderby.lua
  2. function guiCreateColorLabel(ax, ay, bx, by,str, bool, parent) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then r,g,b = tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap) avc321 = guiCreateLabel(ax, ay, ax + w, by,cap,bool,parent) if r == nil then r = 255 end if g == nil then g = 255 end if b == nil then b = 255 end guiLabelSetColor(avc321,r,g,b) ax = ax + w r,g,b = tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap) avc123 = guiCreateLabel(ax, ay, ax + w, by,cap,bool,parent) guiLabelSetColor(avc123,r,g,b) return avc123 end end Can anyone help with this
  3. Problem solved. No need to get width and height of gui element, Ive found another way
  4. I have learned about guiGetSize again and I think it returns width, height size like arezu said. Anyway I will try now.
  5. Dude, guiGetScreenSize returns the player SCREEN WIDTH, HEIGHT, not the GUI ELEMENT WIDTH, HEIGHT.
  6. guiGetScreenSIze() returns the client screen size dude, not the gui element. I will try guiGetSize.
  7. guiGetScreenSize() get the client screen resolution, not the gui element height, width.
  8. Now, It's my turn! Happy birthday!
  9. I've seen this in the Wiki, but it says that only get x and y position, not the height and width...
  10. I'm searching for a function like guiGetWidth and guiGetHeight returning width and height of the gui element but I haven't found nothing to do this.. It's possible to get width and height of a gui element? Sorry if I'm being noob
  11. I'm trying to use Talidan's textlib but when I start the script ( test script ) I get error attempt to index global 'dxText' ( a nil value ). Can someone help me? Client: local sx, sy = guiGetScreenSize() image1 = guiCreateStaticImage((236/800)*sx,(486/600)*sy,(366/800)*sx,(73/600)*sy,"images/grid.png",false) bar1 = guiCreateStaticImage((763/800)*sx,(5/600)*sy,(34/800)*sx,(37/600)*sy,"images/music.png",false) music = dxText:create("ASHUHASUASHUASHUASUHASHU",(246/800)*sx,(520/600)*sy,false) music:color(255,255,255,255) music:scale(0.5) music:postGUI(true) playing = dxText:create("Now playing:",(313/800)*sx,(490/600)*sy,false) playing:color(255,20,147,255) playing:scale(0.6) playing:postGUI(true) Meta.xml: Textlib is in the script.
  12. drk

    About Tables

    I thought the problem was that too, but I'm a big dumb in these things '-'
  13. drk

    Mapping Plz

    If it's about Mapping, I think that it's the wrong section...
  14. drk

    About Tables

    the script changes setPedFrozen to setElementFrozen automatically. Maybe in MTA:SA 1.3... In others you have to type upgrade.. setElementFrozen(source, true) setPedAnimation(source, "cop_ambient", "Coplook_loop")
  15. drk

    About Tables

    setPedAnimation wrong: https://wiki.multitheftauto.com/wiki/SetPedAnimation I don't see any setPedFrozen in the script lol local numbers ={'1','2','3','4','5'} local drugPickupBlip = createBlip ( -1145, -1134, 130, 46, 1, 0, 0, 0, 255, 0, 99999.0 ) local drugPickup = createMarker( -1145, -1134 ,129, "cylinder", 1, 0, 0, 0, 255 ) local drugMarkerBlip = createBlip ( -2179, 715.5, 53, 24, 1, 0, 0, 0, 255, 0, 99999.0 ) local drugMarker = createMarker( -2180, 715.5, 53, "cylinder", 1, 255, 0, 0, 170 ) local drugSeller = createPed( 29, -2177, 715.5, 55, 90 ) function drugSellerAnim() setElementFrozen(source, true) setPedAnimation(source, "cop_ambient", "Coplook_loop",-1,true,false,false) end setTimer(drugSellerAnim, 1000, 1) function drugSellerImmortal () cancelEvent() end addEventHandler( "onClientPedDamage", root, drugSellerImmortal ) function giveNumber(thePlayer) local account = getPlayerAccount(thePlayer) local rand = numbers[math.random(#numbers)] if (rand == '1') then setAccountData(account, "myPlayer", 'One') outputChatBox("You have found 10 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) elseif (rand == '2') then setAccountData(account, "myPlayer", 'Two') outputChatBox("You have found 20 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) elseif (rand == '3') then setAccountData(account, "myPlayer", 'Three') outputChatBox("You have found 30 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) elseif (rand == '4') then setAccountData(account, "myPlayer", 'Four') outputChatBox("You have found 40 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) elseif (rand == '5') then setAccountData(account, "myPlayer", 'Five') outputChatBox("You have found 50 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) end end addEventHandler("onMarkerHit", drugPickup, giveNumber) function giveMySalary(thePlayer) local account = getPlayerAccount(thePlayer) if (getAccountData(account,"myPlayer") == "One") then giveMoney(thePlayer, 100) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There is just 1 drug. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Two") then giveMoney(thePlayer, 150) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There are 2 drugs. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Three") then giveMoney(thePlayer, 200) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There are 3 drugs. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Four") then giveMoney(thePlayer, 250) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There are 4 drugs. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Five") then giveMoney(thePlayer, 300) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There are 5 drugs. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Zero") then outputChatBox("It seems you don't have any weed on you. Go and find some.", thePlayer, 255, 0, 0, true) end end addEventHandler("onMarkerHit", drugMarker, giveMySalary) Try.
  16. drk

    About Tables

    You are using getLocalPlayer in server-side. Remember, source in onMarkerHit event is the marker that the ped has hitted. local numbers ={'1','2','3','4','5'} local drugPickupBlip = createBlip ( -1145, -1134, 130, 46, 1, 0, 0, 0, 255, 0, 99999.0 ) local drugPickup = createMarker( -1145, -1134 ,129, "cylinder", 1, 0, 0, 0, 255 ) local drugMarkerBlip = createBlip ( -2179, 715.5, 53, 24, 1, 0, 0, 0, 255, 0, 99999.0 ) local drugMarker = createMarker( -2180, 715.5, 53, "cylinder", 1, 255, 0, 0, 170 ) local drugSeller = createPed( 29, -2177, 715.5, 55, 90 ) function drugSellerAnim(drugSeller) setElementFrozen(drugSeller, true) setPedAnimation(drugSeller, "cop_ambient", "Coplook_loop",-1,true,false,false) end setTimer(drugSellerAnim, 1000, 1) function drugSellerImmortal () cancelEvent() end addEventHandler( "onClientPedDamage", root, drugSellerImmortal ) function giveNumber(thePlayer) local account = getPlayerAccount(thePlayer) local rand = numbers[math.random(#numbers)] if (rand == '1') then setAccountData(account, "myPlayer", 'One') outputChatBox("You have found 10 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) elseif (rand == '2') then setAccountData(account, "myPlayer", 'Two') outputChatBox("You have found 20 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) elseif (rand == '3') then setAccountData(account, "myPlayer", 'Three') outputChatBox("You have found 30 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) elseif (rand == '4') then setAccountData(account, "myPlayer", 'Four') outputChatBox("You have found 40 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) elseif (rand == '5') then setAccountData(account, "myPlayer", 'Five') outputChatBox("You have found 50 weeds. Go and sell them to a drug seller!", thePlayer, 255, 0, 0, true) end end addEventHandler("onMarkerHit", drugPickup, giveNumber) function giveMySalary(thePlayer) local account = getPlayerAccount(thePlayer) if (getAccountData(account,"myPlayer") == "One") then giveMoney(thePlayer, 100) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There is just 1 drug. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Two") then giveMoney(thePlayer, 150) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There are 2 drugs. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Three") then giveMoney(thePlayer, 200) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There are 3 drugs. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Four") then giveMoney(thePlayer, 250) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There are 4 drugs. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Five") then giveMoney(thePlayer, 300) setAccountData(account, "myPlayer", 'Zero') outputChatBox("There are 5 drugs. Here is your money. Don't forget, more drugs, more money!", thePlayer, 255, 0, 0, true) elseif (getAccountData(account,"myPlayer") == "Zero") then outputChatBox("It seems you don't have any weed on you. Go and find some.", thePlayer, 255, 0, 0, true) end end addEventHandler("onMarkerHit", drugMarker, giveMySalary)
  17. Good mapped but you can make your maps with more original ideas.
  18. drk

    Question

    if source == imageVariable then Example: if source == button then button is the button variable in my other example.
  19. drk

    Question

    no hide the window just this I don't understand this... For replacing buttons with images only change guiCreateButton to guiCreateStaticImage lol. onClientGUIClick works with all gui elements.
  20. drk

    it is possible ?

    If what you mean is a web radio then I have another way. Put the sounds in a webhost or dedicated/vps web-server ( or what you want ) and use the url ( e.g.: http://IP/sound.mp3 ) in playSound ( e.g. : playSound ( 'http//293.283.172.21/mySound.mp3',false) ). If only i would have done this instead . In my music player, i read the sound files from server with fileRead and send 50000 bytes of sound data, then i save the data to file and playSound, and then send request to send next part of the file.. lol I think that your way is more hard for him.
  21. drk

    Question

    gui = guiCreateWindow(...) button = guiCreateButton(...) gui_money = guiCreateWindow(...) guiSetVisible(gui,false) guiSetVisible(gui_money,false) addEventHandler('onClientGUIClick',root, function() if source == button then guiSetVisible(gui_money,true) end end )
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