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CapY

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Everything posted by CapY

  1. CapY

    Colshapes

    Name:Colshapes editor. Place:Intergrated in map editor. Usability:Players would adjust sizes faster and easier , without any guessing the height, depth, width or location. Waiting for your opinion.
  2. CapY

    Ped help

    Maybe if head == true then No ? EDIT:I think that's not gonna work.
  3. CapY

    Loool

    Noo!! Do you want to kill me ? Watch something fun, like killing Justin Gaybear. https://www.youtube.com/watch?v=Rs1zIg9kUj4
  4. gameplay > freeroam paste it there.
  5. CapY

    Loool

    Troller's..
  6. CapY

    Loool

    Trooooloololoool, loloolol, loloool, looollool ,... https://www.youtube.com/watch?v=gkfVdrtL ... re=related
  7. That happens when you're saving a map and then you try to open another one, just wait 5 seconds more.
  8. CapY

    Server list spam

    This server is a spam and also copying our tag, it's a home server. IP:81.159.96.121:22003 http://imageshack.us/f/714/spamfs.png/ Please close them. They are hosted today 10.14.2011 and also using our clan tags.
  9. CapY

    moveObject

    It's not hard at all.
  10. CapY

    moveObject

    The depth under the ground . Use it only if you have something high placed.
  11. CapY

    moveObject

    Lol depth is depth, if you don't understand , google translator may help you.
  12. CapY

    moveObject

    Any debug errors ?
  13. CapY

    moveObject

    Syntax from wiki: colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight ) So it's like this : createColCuboid( yourX, yourY, yourZ, width, depth, heightHere)
  14. CapY

    moveObject

    If you're using colCircle then it has unlimited height, you just need to change coords and radius to your needs.
  15. CapY

    moveObject

    Use freeroam resource and you will see a position of your place. Or just do it on map editor.
  16. Meta: Ped.lua local pX, pY, pZ = getElementPosition( getLocalPlayer() ) function pedLoad ( name ) createPed ( 120, pX+5, pY, pZ ) end addCommandHandler("cped", pedLoad) Name it Ped.lua
  17. local pX, pY, pZ = getElementPosition( getLocalPlayer() ) function pedLoad ( name ) createPed ( 120, pX+5, pY, pZ ) end addCommandHandler("cped", pedLoad)
  18. Offtopic: What's new there ?
  19. Try to add "false" boolean after clientLogin on 'onClientGUIClick' handler.
  20. https://wiki.multitheftauto.com/wiki/GuiGetScreenSize
  21. Oh my bad, i messing up these two everytime.
  22. When you logout you don't want to have that gun and ammo, if so , use onPlayerLogout handler too
  23. Just wait for Windows 8 final release .
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