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[DemoN]

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Everything posted by [DemoN]

  1. [DemoN]

    FR Gui...

    Sorry but I need a problem again I have tested this script on my friends server and it's working but I can't see my friend's icon and he can't see mine too. What do I need to do?
  2. I have same problem but I don't fall, just I can't see the floor and dunno how to fix it. Be sure teleporting the player to interior (not coordinates). Maybe it can help you...
  3. A lot of servers use Freeroam and Play resource at the same time. You can change spawn point in the Play resource...
  4. and please use .. so we can understand your script... GARAGE_ID = 22 addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function (resource) local garageCube = createColCube(11389) addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) end) -- open the door when someone enters the garage's collision shape function onGarageCubeHit(hitElement, matchingDimension) if (getElementType(hitElement) == "player") then -- check to make sure the door is closed if (not isGarageOpen(22)) then -- open the door setGarageOpen(22, true) end end end -- close the door when someone leaves the garage's collision shape function onGarageCubeLeave(leaveElement, matchingDimension) if (getElementType(leaveElement) == "player") then -- check to make sure the door is open if (isGarageOpen(22)) then -- close the door setGarageOpen(22, false) end end end
  5. When you press enter, you will die (If your server is a DM, DD or a Race server)...
  6. an example from wiki: GARAGE_ID = 25 -- create a collision shape and attach event handlers to it when the resource starts addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function (resource) local garageCube = createColCube(1337, 194, 28, 6, 10, 4) addEventHandler("onColShapeHit", garageCube, onGarageCubeHit) addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave) end) -- open the door when someone enters the garage's collision shape function onGarageCubeHit(hitElement, matchingDimension) if (getElementType(hitElement) == "player") then -- check to make sure the door is closed if (not isGarageOpen(GARAGE_ID)) then -- open the door setGarageOpen(GARAGE_ID, true) end end end -- close the door when someone leaves the garage's collision shape function onGarageCubeLeave(leaveElement, matchingDimension) if (getElementType(leaveElement) == "player") then -- check to make sure the door is open if (isGarageOpen(GARAGE_ID)) then -- close the door setGarageOpen(GARAGE_ID, false) end end end and you can find Garage ID's: https://wiki.multitheftauto.com/wiki/Garage
  7. [DemoN]

    FR Gui...

    Thank you! Now It is really a script Thank you Solidsnake14 (a.k.a. Castillo) and JR10 (a.k.a. Jacob)
  8. [DemoN]

    FR Gui...

    Sorry but I need a little help I want to destroy the pickup when other pickup selected
  9. [DemoN]

    FR Gui...

    lol I had tried it and it just spawned pickups but when I changed my skin it attached :D anyway thank you guys. If i share this script, I will add your names in meta.xml and in description Edit: How to attach... This is my skin I'm typing /ss 29 and attached
  10. [DemoN]

    FR Gui...

    It's not working my debugscript says nothing... If you don't want to help me anymore (because it's getting hard and hard!), you can give up
  11. [DemoN]

    FR Gui...

    The Script became crazy... WARNING: freeroam/gui.lua:235: Bad argument @ attachElements here is the line 235: clickhandler = function() wnd.onclick() end Edit: I'm working on fr_client.lua but bad argument is in gui.lua
  12. [DemoN]

    FR Gui...

    when I use {'btn', id='Use', onclick=attachElements} (When I click Use button) it says bad argument @ attachElements (but when I double click nothing happens) and when I use {'btn', id='Use', onclick=onDoubleClick} nothing happens.
  13. [DemoN]

    FR Gui...

    I'm going to be crazy!!! ---------------------------- -------- Icon window ------- ---------------------------- wndIcon = { 'wnd', text = 'Icon Window', width = 250, controls = { { 'lst', id='IconGridList', width=230, height=280, columns={ {text='Icons', attr='name'} }, rows={xml='icons.xml', attrs={'id', 'name'}}, }, {'btn', id='Use', onclick=attachElements}, {'btn', id='Close', closeswindow=true} } } function getIconIDByName(name) for i, v in ipairs(getElementsByType('icon')) do if getElementData(v, 'name') == name then return tonumber(getElementData(v, 'id')) end end end function onDoubleClick(botton, state) local row, column = guiGridListGetSelectedItem(IconGridList) local text = guiGridListGetItemText(IconGridList, row, column) local icon = getIconIDByName(text) local leaf = createPickup(0, 0, 0, 3, icon) attachElements(leaf, g_Me, 0, 0, 1.5) end FR Gui appears, Grid list appears, when i click on an item, nothing happens. my debugscript doesn't say anything...
  14. [DemoN]

    FR Gui...

    No but I have same problem again and my debugscript says: '(' expected near 'getIconIDByName'
  15. [DemoN]

    FR Gui...

    wndIcon = { 'wnd', text = 'Icon Window', width = 250, controls = { { 'lst', id='IconGridList', width=230, height=280, columns={ {text='Icons', attr='name'} }, rows={xml='icons.xml', attrs={'id', 'name'}}, function getIconIDByName(name) for i, v in ipairs(getElementsByType('icon')) do if getElementData(v, 'name') == name then return tonumber(getElementData(v, 'id')) end end end function onDoubleClick(botton, state) local row, column = guiGridListGetSelectedItem(IconGridList) local text = guiGridListGetItemText(IconGridList, row, column) local icon = getIconIDByName(text) local leaf = createPickup(0, 0, 0, 3, icon) attachElements(leaf, g_Me, 0, 0, 1.5) }, {'btn', id='Use', onclick=attachElements}, {'btn', id='Close', closeswindow=true} } } I have changed my script like that but i think it's wrong ( I have edited it wrong. I don't say your informations are wrong ) when I press F1, nothing happens
  16. No he wanted to add blips on his map and draw a text on his marker and i gave the link of drawing a text.... Btw You can use this function... DxDrawText
  17. Yes... and you can use getElementsByType and find a helicopter near the player, bind x (or another key) and make him attach to helicopter...
  18. just use getElementsByType and find a helicopter near the player, bind x (or another key) and make him attach to helicopter...
  19. getAlivePlayers, getDeadPlayers getAlivePlayers getDeadPlayers try these functions...
  20. You can use this script: https://community.multitheftauto.com/ind ... ils&id=609 If you want to make it yourself,
  21. https://community.multitheftauto.com/ind ... ls&id=1960 You can use that script...
  22. [DemoN]

    Need Help!

    Solved.. Lock please...
  23. [DemoN]

    FR Gui...

    onitemdoubleclick=function(leaf) attachElements(leaf, g_Me, 0, 0, 1.5) end ("g_Me = getLocalPlayer()") List is ok but check my debugscript: it says bad argument @ attachElements
  24. [DemoN]

    Need Help!

    Thank you. I'll try it
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